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Lewyn

I am at the center of everything that happens to me

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joined 2022 September 04 22:25:41 UTC
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User ID: 214

Lewyn

I am at the center of everything that happens to me

0 followers   follows 23 users   joined 2022 September 04 22:25:41 UTC

					

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User ID: 214

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Agree and I'd possibly like to see a second upvote/downvote button that people could use to indicate "well-argued" or something like that. Even if I disagree with their points I hate seeing our resident lefties get downvoted to 0 and dogpiled every time they make a post. I would like to think that would help, but there's also the future where it becomes an I disagree even more button...

That one is interesting, because Wikipedia is claiming it affects "5-15% of women of all ethnic backgrounds," which is less than the number of women I've seen with facial hair. I'm guessing it's fairly easily managed with a razor, and in any case facial hair is far from the only physical tell of sex, so that doesn't seem to pose an issue to what I'm saying.

To be more charitable we can go with whatever rare genetic condition may cause a woman to appear extremely mannish. In which case I would probably assume she is male unless corrected. That would be very unfortunate and I feel sympathy for her having to go around life that way, but she is by definition a rare genetic outlier. We can openly say that this is not the way it normally biologically works and don't feel the need to collapse biological gender categories over it.

If it was a political issue where people were identifying with this disorder or trying to medically induce it, demanding at risk of job loss you accept it, trying to normalize and give it to children, etc. and this was all surging at once within the last 10 years? At that point it leaves the category of weird genetic outlier and I start to ask what's going on here.

That one is brutal. Gig Economy is certainly fun but I'll agree with you that it's not the best word to describe God-Shaped Hole. I had to include it because I think it's his best work. I've seen the never-ending rabbit hole of schizo links and tangents it includes criticized before but I loved them. Some are from actual news articles, some are made up, and you wind up clicking on random links and reading until you don't know what's real, what's fake, or how you got here.

LOTR is the exceedingly rare case where I prefer the movie adaptation over the book. I found the Hobbit and Fellowship books enjoyable, but the Frodo sections of Two Towers and ROTK were... difficult to push through. Movie Two Towers made the right decision to interweave Aragorn's story with Frodo's, instead of hitting you with it all in one uninterrupted block.

I finished Divinity 2 this week and quite liked it, though I’m not sure I would rank it among my favorite RPGs yet. I loved the Red Prince though, he was a great companion.

My favorites include New Vegas, Three Houses, VTMB, Mass Effect (ME1>ME3>>>>>ME2).

The Elder Scrolls series is my favorite though, with Skyrim being my favorite game of all time. For all their faults, no RPG really offers what the TES games do. Witcher 3 has reactive storytelling, but in exchange for that you will always play Geralt with a preset story. In Skyrim, if you turn left out of Helgen you can have a whole play through without ever becoming the Dragonborn.

Granted, I mod Skyrim to its absolute limit to fix all my issues with it and revamp the mechanics. Oblivion also needs mods to fix the horrible leveling and item scaling situation. Morrowind ironically is the most playable unmodded, all you really need is a visual overhaul and bugfixes to dig into it.

There are the full-on brain upload robot body people, of course. And it’s hard to defend people like Yud who speak of immortality while ignoring their physical health.

But I always saw transhumanism as a broader thing; using medicine or tech to supplement/augment/replace/fix failings of the body. So glasses and walking canes are low-tech examples of it.

I have a high hereditary risk of developing macular degeneration. I do what I can with diet and supplements to minimize the chance of this, but if my eyes start dying in my 40s I’m just SOL. Right now it’s something I have to accept, but there’s no reason that has to always be the case.

Your body breaks down over time, regardless of how well you treat it. Would you accept going blind if you could not go blind? Would you accept a bald crown if you could have a full head of hair?

That’s the essence of it for me.

By offering a legitimate, state-sponsored path we run the risk of turning euthanasia into a goal to be worked toward as described by this recent quality contribution by @VelveteenAmbush. He is talking about gender transitioning but uses this topic as a directly analogous example, and makes a good argument that providing a legitimate path will wind up doing more harm than good.

With women this could be a big problem, as they are more likely to attempt suicide but tend to do so with less lethal methods. If there was an accepted path to suicide that had a 100% success rate once approved, we'd probably see more deaths overall.

I agree that whatever changes we make to a system like this should be carefully tested in a small region. Then again, after seeing how easily studies are manipulated and misrepresented, part of me wants to just put a big "do not cross" line over this particular policy. Once it becomes accepted policy and people are used to it, it's a lot harder to turn back the clock than it is to just keep it taboo.

Definitely a lot of Genshin in the DNA of the art. I’ll probably get used to it thought

That makes sense to me. Last year I saw a Skyrim modding tool that let modders synthesize new voice lines from an AI that listened to and mimicked the lines of the in-game voice actors. It was rough but surprisingly solid, especially if you put in the time to chop up the lines by hand to make them flow better. I figured that if modders could do it (for free) then the actual industry must have something like that cooking.

I've been playing Rimworld, which feels appropriate given the circumstances. I did a run last year with Royatly installed, which was nice but felt more like a well-polished mod. This time I have Ideology installed, which makes the game feel complete, to put it simply. Being able to modify how colonists think with a dynamic ideology you can convert others to is both fun and feels true to what the game is trying to be. It's worth playing again with it installed if you've done one run but haven't been back to it.

I'm also running more mods than I've done before, at least on Rimworld. I'm quite into modding Bethesda games and have made a few simple mods for myself in Skyrim, and while that process has gotten more user-friendly over time, if you really want to get into it you're going to have to do a lot of reading and be prepared to get hands on with it. Rimworld's mod support is... shockingly good. Compatibility is rarely an issue as long as the mod maker has updated to the latest version of the game. It remembers your mod order for each save and will automatically regenerate it for you if it detects a difference. It's so nice.

Some of the standout ones are the Rimworld of Magic, Vanilla Expanded, Outposts, and Rim War. I did a tribal start which kneecaps your tech growth and is much tougher overall than a drop run. Combined with ideology it really feels like you're some group of tribals that has broken off and is doing its own weird thing. Rimworld of Magic interacts with Ideology so my tribe venerates magic and has a priestess that can awaken the spark of magic in colonists to let them eventually become one of the (overpowered) magic classes the mod adds. Extremely cool. I've teched to electricity but I've kept the colony electricity-free, letting magic serve our needs as we move through the midgame.

Outposts and Rim War gives you a dynamic, warring world to play around in and raid. One of my pawns has a spell that lets him teleport in our attack squad of powerful gun-wielding mages to annihilate rival resource outposts and colonies, forgoing the need to caravan over there. The magic is definitely OP but it feels like our small group's unique advantage that lets us punch above our weight despite the low numbers and lack of electric tech.

Still not near the victory condition yet. I might eventually get electricity, but we'll have to see. I may try to wipe out my rival tribe instead. Rimworld is proving to be one of my favorite games of all time at this rate.

So really, is the only sin of “transpeople” being early?

I wonder this myself sometimes. For trans adults, much of my antipathy comes from people who are clearly (visibly) not women forcing people to deny the reality they see in order to validate them. And you can lose your job if you don’t. If surgery were at the point where they all passed perfectly and they had all female parts and not facsimiles, this issue would probably be sidestepped.

Of course, none of this applies to children transitioning. The number of people doing irreversible damage to their bodies without knowing the true risks based on social pressure has exploded, and I don’t want to get too into it because others already have done it much better here. I don’t think it’s a good thing nor do I want it to continue.

And then the natural question is, does tolerating the first thing lead to the second? It seems like it to me. In its current state trans ideology seems to allow for no opinion besides a maximalist one. And despite their small numbers, as an influence group they are incredibly influential in tech and online discourse due to the demographics of most people who transition to women tending to be people who are very online and in tech. See the deplatformings of the Kiwi Farms spearheaded by several trans activists for a recent example.

So futurist medical procedures would sidestep a big issue of mine with transgenderism, but it is far from the only one.

Quick edit: I forgot to mention the people that will want to be considered their chosen gender without doing the work to physically pass, which is a thing now and will most likely still be even in this hypothetical future. The question of how we respond to those people is important. Is it, yes you are your chosen gender? Or will we say l: I’ll call you a woman once you don’t have to tell me you’re one. I’d be okay with the latter option, not the former, but I can’t see it going that way culturally.

I feel you. Covid saw my job switch from wasting two hours of my life a day in commute time to fully remote. I suddenly got 8-10 hours of my life a week back. I moved out of state and took advantage of the extremely cheap flights to hop around the country visiting my family, friends, and (at the time long-distance) girlfriend. I could skip town for a week at a time without needing to take time off, since simply bringing my laptop was enough to work uninterrupted.

I’m still remote, but looking for new work and a lot of the places want hybrid employees. It’s hard to give up…

Usually 6 classes a semester, in addition to AP credits and 1-2 summer classes. I graduated in three years, which was bittersweet since college was a ton of fun and it took a while to get over missing that last year. On the other hand... tuition is expensive, and I'm glad to not have that year's worth of debt hanging over me.

It’s kind of sad yet hilarious that it was somewhat of a plot twist and subversion of the current zeitgeist that the handsome cocky blonde guy was actually a loyal, genre-savvy, and courageous ally to the protagonists all along.

That really stood out to me. I remember hoping he would show up to help at the end and was quite pleased at how it turned out. It was notable because that kind of character is usually made the villain.

Late response, but I didn't save the prompts for any of the monsters, since the prompts were usually just something like: "Generate me a statblock for variant of a kobold for dungeons and dragons 5th edition. It has an ability to place curse debuffs on enemies that debilitate them throughout combat. It should be extremely threatening and a high-priority target."

I wanted that particular enemy to feel occult and threatening. I wanted it to cast nasty debuffs that weren't any existing spell. They didn't need to be fancy, but I didn't want to just fill another monster statblock with existing spells. I had a general idea of what I wanted, but didn't have any ideas that stood out to me for what the debuffs should be.

It gave me a basic kobold that had a few daily use abilities, basically ray attacks that forced a save or the enemy would suffer some serious nastiness for the next few hours. One made them vulnerable to all damage, another gave them disadvantage on anything strength related. The AI even gave it the ability to cast one of them as a reaction to being targeted for an attack, which was very funny. I wound up reducing the effect from several hours to just the end of combat, since the effects were so powerful for such a low-level enemy.

Link is broken for me. Did you archive the stream after you posted?

My favorite character designs overall are in Genealogy and Three Houses. Certain characters in Awakening and Fates, like Robin, Tiki, Selena, Oboro, Niles. The heroes art for most of the Genealogy characters modernized their designs really well, even if it took away from some of that sick 90s artstyle.

After a trailer featuring ghosts as equipment?

Heh. If this is what it takes to get Sigurd in an English release...

Regarding permadeath, if the games are going to put a lot of work into the supporting cast as 3H did, then they should allow for some ludonarrative dissonance and let all of them show up in cutscenes and have a role in the story even if they "died" in battle. It is... frustrating to have characters as important as Seteth, Felix, Ingrid, and Sylvain barely do anything in the story. They should just write the story and let the supporting characters have actual roles and show up in cutscenes as if they hadn't died, even if losing them locks you out from using them. Basically, your second guess.

Some of the older games, mainly the Marth titles and Binding Blade, really make the mechanic work. More characters than you could ever use, so you tend to play past mistakes unless you lose someone really important. Few characters have any story to miss, so you don't feel like you're locking yourself out of important content by saving over their death. If the meat of the game is in its supports though, you're always going to be incentivized to reload on a character death, which just feels bad.

Thanks! I've heard the names of some before but often a mention on the motte is a good push to actually give something a read.

Some fun ones:

  • The Three Body Problem trilogy by Liu Cixin, though the third book isn't nearly as good as the first two. These consumed a week of my life as I was unable to put them down.

  • Conspiracy by Ryan Holiday. Nonfiction story of how Peter Thiel took down Gawker through Hulk Hogan. You can probably finish this in a single sitting or day.

  • There is No Antimemetics Division by qntm. Webfiction, though I think you can buy it as a physical book now. If you're into rational fiction you've probably heard of or read this one.

  • God-Shaped Hole and The Gig Economy by Zero HP Lovecraft. I'd put this in a similar genre to the Antimemetics series, though the authors are on opposite poles of the ideological spectrum. God-Shaped Hole is quite NFSW, just a warning.

I don't think the Taliban were exempt from bans in the pre-Musk era. There was a fairly popular account that sprung up in 2021 right after the pullout that was supposedly them, but it got nuked after about a month. By now most, though not all, of the conservative accounts banned under the old regime have been let back on. I think Signals is expressing uncertainty whether the Taliban PR account is genuinely them. I'm leaning towards thinking it's real due to the post informing people that Lord Miles is missing. But it's hard to tell anything these days honestly.

I've been playing and thoroughly enjoying Fire Emblem Engage over the past week. The story is bland, with some of the worst hero worship I've ever seen in an RPG, but the gameplay is probably the best it's ever been in the series. Here are my thoughts on it as someone who's played about half the entries in the series. I'm maybe 3/4 through right now, so I suppose my impressions could still change.

The presentation is solid, with better environmental design and seemingly less asset reuse than Three Houses. Many lines are unvoiced though which feels like a step back from Echoes and 3H. The character designs range from trashy gacha game tier to quite good, depending on who you're looking at. The environments are gorgeous and the music is incredible.

The story is pretty generic with fairly obvious plot twists. It's serviceable though, and not actively terrible like Fates. The characters take the unfortunate Awakening route where most of them are one-note gimmicks who just repeat their gimmick(s) in every support conversation. The cast is large enough that despite this, you should find yourself with a full roster of people you like and want to keep alive. I like Alfred, Diamant, and Ivy quite a lot, as well as many of the meme characters that the gameplay makes you grow attached to. I prefer how 3H and Genealogy handled their characters better, with a tightly connected cast of characters whose interactions developed both the characters and the world, but I like the new cast nonetheless.

The big new mechanic of the game is the Engage Rings, which are 12 rings that each contain the soul of a protagonist of the previous entries. Characters can "Engage" them to receive guidance and significant power from the hero stored inside them. The game glosses over the sheer existential horror of being a disembodied spirit bound to a ring for seemingly forever, aware of the world around you but unable to interact or communicate with it until the main character awakens your ring, so... I will too, I suppose. You steadily acquire more of the rings as the story progresses and assign them to your units, who can use them to call on extremely powerful abilities.

Storywise, the rings are pure fanservice, and often feel like a missed opportunity. Many of these characters are already very similar to eachother coming into it — at least half are infantry lords with similar personalities who use swords in their own stories — and Engage flattens their personalities even further into basically a single, happy, supportive blob with one personality between the 12 of them. It might be more interesting to have the rings be the spirits of characters and heroes or villains from the game's own worldbuilding, with distinct personalities and histories that vary between the spirits, but I get why they went the way they did. I've played the games about 2/3 of the included characters and it is fun to see them here, even if it does feel like the I clapped when I saw it meme.

Going by gameplay the rings are awesome. They give varied, interesting abilities that can play to a unit's strengths or shore up their weaknesses, and each one has a flashy, single-use move you can use each time you Engage it. Many characters have unique mechanics that echo the mechanics from their own games (Lucina's abilities are based on pair-up attacks, Corrin has terrain-altering moves, Leif cheats and uses whatever weapon is most advantageous when attacked, just like the enemies in his game.) that make the unit you attach them to play radically differently. The rings are definitely overpowered, but the game throws so much of its own nonsense at you that they actually feel somewhat balanced, though your experience may vary based on difficulty and how much you grind.

The game itself is a blast, minus some tedious minigames like the fishing. The map design is strong, units have varied niches, fights are challenging and feel cinematic, skill inheritance and ring placement give you lots of unit building options, and I can go on. Engage is easily shaping up to be one of my favorite entries in the series. Strong recommend if you enjoy RPGs, strategy games, or Fire Emblem.

Everything since MAPPA took over making the show from WIT aka the “Final Season” which has pretty much been 3 seasons of content. Barring a few amazing scenes I really dislike what it did with the characters and themes of the story.

Attack on Titan, though I wish it had ended at the end of season 3 instead of turning into what it is now. Whenever I show it to someone, I tell them to stop watching before season 4.

I don’t expect it to be easy, or for them to get it right until at least a few decades are out.

I agree with your concerns. Still, a lot can happen between now and then and I’d hate to reject an amazing breakthrough due to our current dysfunctional relationship with capital and our countrymen.

I follow some ai artists on Twitter but I’m actually not into hardcore/hentai stuff so I don’t frequent those boards.