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Lewyn

I am at the center of everything that happens to me

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joined 2022 September 04 22:25:41 UTC
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User ID: 214

Lewyn

I am at the center of everything that happens to me

0 followers   follows 23 users   joined 2022 September 04 22:25:41 UTC

					

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User ID: 214

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PF2e looks really fun. It seems like it was made by and for people tired of 5e's lack of crunch. What do you plan on playing?

We're all on Virtual Tabletop as well. I don't know if it'd be my first choice, but there are a lot of advantages to it over in person, like presentation, handling rolls, etc. If a campaign takes advantage of the online tools I think the switch is worthwhile, but when the GM doesn't do that it always feels worse than in person.

Anyone playing any tabletop games?

I'm a year and a half into a heavily modified 5e campaign I've been running. It's going well, but I've been itching to be a player in something longer than a oneshot for a while now. Two of my players have talked about interest in running Traveller and Cyberpunk 2020, respectively. My fingers are crossed on at least one of these panning out, as I've been itching to play something that isn't 5e for ages.

Very true. I didn't prioritize Kawakami and even skipped Chihaya in my first run because I was so peeved about getting scammed by her, and this time around knowing who to prioritize made things go much more smoothly for me. Jose and Ryuji's reworked instakill make it trivial to farm money and XP. I'm not complaining too much as I like having the money to fuck around with Persona crafting, but I wish there was a way to only get the money so I wasn't overleveling the content so much.

The scenes introducing the new characters could be awkward, but I can accept why they had to be inserted in like that. Maruki was handled much better than Yoshizawa so far, and I agree with you that her scene in the casino was goofy and makes zero sense. For me, all of the followup phone conversations tacked on to every confidant or how the Phantom Thieves start a new groupchat every day to gush about how evil their current target is wore very thin.

Makoto was one of my favorites originally, but she really gets on my nerves now. She becomes the main character once she joins, and I wish the game didn't feel obliged to pretend that Joker is the leader since she it's so clear that she is. The way the Phantom Thieves are so thoughtlessly cruel to Mishima rubs me the wrong way too, since the narrative never acknowledges how hypocritical it makes them look. I still love Haru, Ryuji, Yusuke, Akechi, and my favorites from the first time around though.

I have high hopes for the new semester. I was spoiled ahead of time on the direction it takes and it seems quite interesting. I did follow a guide to make sure I wasn't missing any of the triggers for it, though.

Haha, I fused Izanagi and Kaguya in the early game before I realized how busted all of the DLC personas were and dropped them. It's a shame, because they have cool designs, but it feels like cheating to use them for combat or itemization. If they were a bit weaker it'd feel better to use.

My main squad is Jack Frost, Pale Rider, Titania, Seth, Bugs, and Alice. I'll say that having the means to keep personas you like relevant past the dungeon you fuse them is a great mechanic. Theorycrafting their movesets to cover every situation and going through the steps to get the builds online scratches a certain itch. I'm thinking of adding Metatron or training up Kaguya now that her ability isn't gamebreaking, but they won't be necessary to finish.

I'll have to see how Royal handles the original endgame content post-Shido to compare. I don't remember the original endgame being that bad, but the ideas in it definitely grabbed me so I could have overlooked any pacing flaws it had.

It's all the stuff Royal added to the original game that makes the pacing suffer for me. Like those pointless followup phone calls every confidant has where they repeat the ideas you just saw two minutes ago. The extra scenes for Kasumi, Akechi, and Maruki feel a bit out of place, but I like those characters enough that I don't mind too much.

Persona 5 Royal. I played the original game in 2019 and liked it quite a lot. This time around I find the writing much more laughable. The extra scenes and dialogue added by Royal probably don't help, as they bloat the game to its breaking point. So many conversations simply repeat what was just talked about in the last scene, or add absolutely nothing.

The game is also much, much easier. A lot of it comes from quality of life improvements — the game doesn't arbitrarily take as much time from you as in vanilla, so you have more opportunities to max out your social stats. The fusion alarm is straight up broken, though, and makes it trivial to snap the combat over your knee. A few trips to the gallows and your persona is going to be far stronger than anything you ever might fight. I'm having a lot of fun using all the mechanics to craft my optimized team though, so it's not all bad.

I'm nearing the endgame of the vanilla game, which I remember being excellent, with everything in Mementos being particularly haunting. Hopefully it holds up. And I am still coping that the brand new semester will be good, as I've yet to play that before.