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RenOS

Dadder than dad

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joined 2023 January 06 09:29:25 UTC

				

User ID: 2051

RenOS

Dadder than dad

1 follower   follows 0 users   joined 2023 January 06 09:29:25 UTC

					

No bio...


					

User ID: 2051

See, this is why center-left people don't feel like allying with the right, despite our increasing frustration with the regressive far-left. I dislike their attitude of wanting to define reality and outlaw disagreement, but I just know that if the right gets into power they'll do the same, but harder. As an example, I have several friends who are as frustrated with the far-left as me, but who support palestine. I disagree with them about this, but I don't thing they should lose their job over it! And nor are they just getting what they're dishing out, no, now we have to take punches from both sides.

Even for cases like Claudine Gay, at least my personal conclusion is that she got her job through politics and lost her job through politics. Scientific competence was only involved as a cudgel to beat her with when it was convenient. This is a disgrace for one of the most renown universities, and the only winners of the whole affair are the people who want to control science with politics. Yes if it was up to me she shouldn't have gotten the job in the first place, but I see little indication that the right would do anything better. In fact I don't even have to look back very far to get right-wing movements such as the moral majority.

On respect

Recently, my wife attended an online lecture organised by her professor and held by an acclaimed researcher, on the topic of augmented and virtual reality. She is part of the (social) psychology department. The lecture was late in the day - 18:00 - so we all listened to it at home while at the dinner table (though we eventually turned on the TV for our daughter so she doesn't get bored).

Fellow academics might already guess were this is leading - we thought the topic was something interesting about how AR/VR can be used, unexpected challenges, etc.. It featured a small part of this, but a large part was about gender norms and how totally inexplicably people continue to behave the same way in VR as they do in RL, down to minute details such as the way they move, despite now finally having the freedom to shed their skin!

Clearly, this is evidence of the insidiousness of their oppression: They have internalised it so much that they can't even process the possibilities. It ended on a hopeful note however, that when we educate people better, all differences may eventually stop existing and people can be free in the VR.

But this is also just background for what I want to talk about: What struck me was the experience. In my field, genomics, genetic disease risk factors, etc., if I make a talk only about possible biological explanations, you can be sure that someone in the audience will ask "did you control for [social/environmental risk factor]?" If I'm advising a PhD student on a study design with a big data set like UKBB, I'll tell them to control for a long list of social/environmental risk factors. If the database has sparse information on this account, I mention it as a limitation. Even internally, I think this is important, this isn't something I only do because I'm challenged.

In other words, I genuinely respect social explanations.

Contrast this talk: The possibility of biological differences between sexes/genders isn't even mentioned. Nobody in the audience challenges that glaring oversight. My wife agreed that this is how it works in the department in general; If her colleagues talk about their social research, and my wife mentions the possibility of biological explanations, people look at her as if she just pissed on the ground. At most a hushed agreement, sure, maybe, it's a possibility, to get it over with. Needless to say, since she worked in the neurology department beforehand, she has to hold her breath quite often. She wanted to make a comment on it during the talk, but there are smarter ways to make enemies. She asked something anodyne instead, to show interest, make a good impression.

There is this idea that social sciences are not well respected among other scientists. I claim it is the other way around: The social scientists actively try to ignore other fields, insulate themselves and include non-social explanations only if pressed (which they are rarely), and grudgingly.

They do not respect any science except their own.

Also, assume I wrote some boring hedging about "not all social scientists" etc. I guess you could claim that this is just "boo outgroup", and I admit part of the reason this was written is me venting, but I think it might be an important observation: What does respect for a field mean? People may talk shit about social scientists, but in general they agree that the field is important to study. They're just unhappy with the way it is done.

I have to admit I've been moving from a position of sympathy for Gaza towards more sympathy for Israel in the last years, and this attack perfectly exemplifies the reasons why.

Israel aims to destroy military targets, and at most you can complain about a lack of concern for civilians. Though in general they at least attempt to minimize civilian casualties. Hamas actively targets civilians, gleefully massacres them en masse, and then parades their naked bodies through the streets where common people spit on their corpses, so it isn't even just Hamas specifically. And they happily put all of it online, where other arabs cheer them on. WTF would you even attack a music festival?

On top, even when an Israeli attack kills a large number of civilians, you'll often find out that it's because Hamas deliberately put a military base inside a civilian building, actively aiming for this outcome.

Sure the Israelis also have plenty of questionable tactics such as the creeping settlements in the west bank, but everything they do just seems so much ... saner in comparison. It's the difference between a cutthroat CEO who'll backstab you in a corporate deal when it is beneficial for him to do so, and the murderhobo who'll physically backstab you because you were the nearest person and fuck jews, that's why.

The dysgenics is trivial to solve with embryo selection, which unlike AI-powered robots has the perk of existing and already being cheap enough to be accessible for middle class people if they so choose. Even in the current form it'd be trivial for western government to subsidize usage for poor people (though I think there is enough slack to make it much, much cheaper to begin with through scaling).

Agree on the Ukraine war & on the problem of extremely fertile ultra-conservative populations, though.

Frankly, you seem overly dismissive when people tell you their motivation. You can always ask "why?" until you hit a terminal value, and if you effectively answer "terminal values don't count for atheists" well, what am I to tell you, exactly? For every "why?", there is a "why not?".

For me personally, it seems obvious that the universe doesn't care, that there are no intrinsic goals or values and that as a result you've got to make your own or choose a pre-made team that comes with them such as a religion. I hold very little against religions these days, they are a perfectly fine source to derive values from - they're just not the only way.

Your behaviour strikes me the same way as some people who seem not only incapable of playing sandbox games because they don't tell you what to do, but who also thinks lowly of people who do enjoy them. I like sandbox games. I also have no problem of choosing values in this world for no other reason but their own sake, and falling into a spiral of depression due to nihilism seems just stupid to me. I can enjoy live vibrantly and be motivated just fine without religion. In fact, I think you've already simply done the same by choosing your religion, even if you may be in denial about it. I can dwell on the fact that live is intrinsically without pre-determined values and the only thing this causes is a renewed drive to think deeper about the values I want to live by.

It depends on what you see as "autonomy". I think a world where everyone is plugged into a simulated world is, if not exactly zero, at least pretty close to zero autonomy. You do not provide for yourself in any meaningful way, you are not capable of substantively changing the material world around you, you are not capable of protecting yourself and instead depend on protection. Of course your examples aren't positive, either. I would like a future where humans are improving their capabilities, try their best to colonize the universe, are meaningful members of society (not just "a" society like an online guild, but "the" society, the one that creates the infrastructure we use, the food we use, etc.) and in a fully general sense are in control of their destiny.

One of the worst possible futures is them becoming glorified pets of safetyist AIs that make sure no harm comes to them and allows them to play in a little golden cage of their own making, one so nice that they don't even consider leaving anyway.

I mean, I push hard enough against left-wing orthodoxy both in person and online that I'm regularly reflexively labeled right-wing, and I have the same frustration as you with plenty of other allegedly centrist politicians who fall hard for the "no enemies to the left, all enemies to the right" fallacy. You're really throwing this at the wrong person, sorry.

I didn't click on the Aella link bc I'm at work. Nevertheless, I chose "past 4" with confidence. Take that as you may.

Disagree pretty hard. Men have a much lower bar for a partner before they say "I'd rather stay single" than women and men would rather sleep with many different partners than having a single super-high status partner. Or the other way around, some women, particularly while they're still young, apparently even prefer being a high-status man's affair over a low-status man's wife.

Just as an example, I personally know multiple women who "have trouble finding a good man" only to find out that they got hit on by a man who was, quite frankly, better than them. My wife confronted a friend of hers who had this problem and concluded herself that she will probably never find someone unless it's literally Brad Pitt, but he is also an accomplished researcher (her words, not mine). Meanwhile looking at my male friends who struggled, most jumped at the very first chance of getting any girlfriend whatsoever.

You should in particular compare what high-status man vs woman say and what they do, since this is the group that has most agency and can optimize for what they actually care about. High-status man will quite frequently have multiple affairs and rarely complain about finding a partner. High-status woman have much less affairs, and if they have one it's usually with a single man that is often even higher status than them, they will frequently complain about finding a good man and generally invest their resources into finding a single high-status man.

These are very simple, real differences between the sexes, and while you may use any word for it you like, hypergamy is a good one.

I'm currently playing BTA3062, a full overhaul mod for Battletech. It's also in the full murderhobo tradition of games, but ultimately these usually keep my interest longer than story-based games. I liked Cyberpunk 2077's atmosphere quite a lot and it has plenty of interesting characters and sidequests, but in terms of gameplay it's utterly trivial, so in raw hours I have less than BTA on it. More extreme was Disco Elysium, it was fun for a single playthrough (which for DE is very short to boot), but once I get what it's attempting to say it's not really that interesting anymore. In CP2077 even just wandering the city is surprisingly fun though. I was for example very impressed when I stumbled over a museum to a tragic past event by pure accident, it was well made and afaik you would never find it if you just followed the main and larger side quests.

On BTA itself, it's fun, and both the mech bay and the tactics are significantly enhanced. But it also didn't even attempt to fix the issues with the base game, such as an atrocious AI and a really slow and buggy engine. Nevertheless I spend hours over hours designing my team, such as the perfect light mech scout, or heavy mech artillery platform, or a medium mech generalist/brawler, etc. and blowing up teams that on paper are far stronger than me through a strong, consistent tactic with a team deliberately designed for that purpose is very satisfying. Also, the game has enough of an element of getting random stuff that you have to make work so that it stays somewhat fresh.

You sound real fucking depressed. Normally I'd say try to be more active, but as far as I understand you, you're already not terribly inactive. I'm a big proponent of building a family, but you specifically mentioned this is off the list (though I'd strongly urge you to reconsider).

Next on the list is imo leaving Alaska - northern regions are notorious for causing depression, try living in the south for an extended time span, at least several months, and spent as much time outside as possible while there. This is not easy depending on your monetary situation, but as a single guy you can almost certainly make it work.

If that doesn't work, try meds. I know it sounds stupid, depression always feels like a true fact of life when you're in it, but imo it's primarily a chemical imbalance. Problem is that most meds have serious side effects, so I'd try to avoid this if there's other options.

Your post is indeed incredibly ironic; In the beginning of the post you try to obfuscate an unfavored finding by claiming it's just too complex to understand, and then in the last paragraph you reduce everything to a single incredibly convenient theory, namely that it's all just stress levels and if we just fix that, everything else will fix itself as well! Very nice, if true.

Stress levels probably have some minor effect, but most of the research in this field doesn't even attempt to control for genetics or causality in the other direction. I happen to be a postdoc in biomedical research, so I just took a glance at the study your article is referring to (which wasn't even linked in the article, lol), for anyone interested: https://jamanetwork.com/journals/jamapediatrics/article-abstract/1761544

It's... not good. Or to be more specific, it's designed to be incapable of resolving the question you want it to resolve. They test a single theory, namely that income directionally causes everything. They don't even attempt to test the alternative, they only test against the null hypothesis, that income is unrelated to everything. Something nobody thinks anyway. Not that I'm surprised, this is just par for the course of the field.

Your other paper is well-known, but mostly very misleading. It's pretty much on the same level as the paper that found that men and women don't differ significantly if you take a list of 100 random biomedical traits, and therefore men and women are mostly the same; Sure, the former is obviously true, but nobody disputes that and the latter is just a complete non-sequitor. It's misleading on three levels:

First, his investigated measure ω merely tells us that two population are somewhat overlapping. It tells us very little about difference in means, which is what we're usually interested in. In fact, his finding of ω = 0.2 for Sub-Saharan vs European is absolutely compatible with large average differences between the groups.

Second, it's again just an assortment of random genes, but we usually care about specific sets of genes relating to known phenotypic traits. For a particularly simple example, you can't counter "they have phenotypically different skin colors, and we can show that these relate to differences in genes A and B" with "well we can show that over all genes in aggregate the differences are pretty small, so DEBUNKED". But obviously this is only ever applied if people dislike a particular gene/phenotype interaction.

Third, the most damning by far, and I'll just quote the paper itself:

To assess claim c, we define ω as the frequency with which a pair of individuals from different populations is genetically more similar than a pair from the same population. We show that claim c, the observation of high ω, holds with small collections of loci. It holds even with hundreds of loci, especially if the populations sampled have not been isolated from each other for long. It breaks down, however, with data sets comprising thousands of loci genotyped in geographically distinct populations: In such cases, ω becomes zero.

"Claim c" is, for the understanding of the interested reader:

(c) pairs of individuals from different populations are often more similar than pairs from the same population.

So he finds that this core claim, the claim why you're quoting the entire paper in the first place, only holds for closely related populations (duh) or if you wilfully ignore the majority of the genome. His example of ω = 0.2 for Sub-Saharan vs European, do you want to take a guess how many loci he used? 10.000? 1000? Nope, it's, wait for it, ... 50! I guess he himself is excused bc this was 2007, he probably would have wanted to do 100 loci but his Prof told him they only have money for 50, hah.

I'm recommending people to read the first book, but nothing else. It presents a really interesting and unique setting and through focusing on and exploring that setting it manages to be good. By his second book, the novelty wears off and you begin to see more and more how silly his character writing is, the story writing is mediocre but salvageable, as is the prose.

Yes.

On another note, am I the only one who thinks scat and the two incests seem out of place compared to the others? In particular mother/daughter seems outright tame to me.

Why on earth would any sane, unbiased strategic thinker choose to ally with Israel over the Arabs? The US wouldn't have any enemies in the Arab world if it weren't for Israel, that's by far the biggest problem with US-MENA relations.

Israel is the only country in the region that is even remotely sharing western values. Especially if you view politics as a fight between worldviews, you're essentially asking "why aren't we fucking over our own team to instead make deals with enemies that hate us, our views, and only work with us because they can't beat us?" You can certainly view everything in more narrow teams, but most people nowadays think in very large, globe spanning teams, and Israel is then part of "our" team already, whether we support them or not. It might still end up not worth it, but it's not as easy as you make it out to be. Especially assuming they need our help to not get swallowed by the arabs you may think about it in terms of the following thought experiment to understand the people who favor the alliance with Israel:

Imagine a much less centralized US that is more like a european union of states and that Mexico moved in a very different direction in terms of religion and values (say that they still follow some kind of central american religion, maybe not outright human sacrifices but incompatible with modern values to the same degree that conservative arabic Islam is), and is still hostile about the annexed territories and, in particular, about New Mexico. They are willing to work with the greater US in a limited capacity, but there's frequent costly border skirmishes and threats of war. New Mexico itself has a significant minority of mexican-identifying people that want to become independent/join Mexico, and the state in general is somewhat irrelevant and can't protect itself. You're in a far northern state and there is no chance whatsoever that you're at a direct threat from Mexico, and the US as a whole is clearly superior to Mexico in terms of military. Somebody comes along and asks you why the hell are you allying New Mexico when you can just abandon them and ally with Mexico instead? It's just a much better ally in any category you can imagine!

Also, you're argument pretty closely applies to Ukraine, as well.

I'm sure you'll find some ways how this example is different from the Israeli example, but this is - I think - quite close to how supporters of Israel view the situation.

Sorry for the late response. I have some experience with modding games, though I tend towards mainly balancing & adding smaller new functionalities and not total overhauls like this.

I’m also not sure whether this is the advice you're looking for, but as a general design choice I think it you maximize rich gameplay by using rock-paper-scissor systems and limited use items that can negate advantages with a strong emphasis on combined arms, and that can be risky but possible to be circumvented with skill. My favorite example - not scifi - is anti-tank encampments that shoot any tank to scraps in seconds, but that have middling reloading times and atrocious turning speed and so can still be routed with 3+ fast tanks if you plan a good approach. But if the same anti-tank encampment is properly supported with scouting, that approach is unlikely to work. But the scouting can be circumvented by limited-use smoke bombs … and so on.

I'm normally against one of the weapon categories being the ultimate in any circumstance such as high tech beam weapon supremacy. But with a RPS/limited use counter item system in place, you can have some weapons at a premium while still keeping the other viable. And the key to that is obviously armor/shields/point defense. In my game, all three would work in general, but armor would be especially good against railguns, shields against beam weapons (for theses two it can be vice versa as well), and point defense obviously against missiles, and to such a degree that even if beam weapons are better pound-for-pound at late tech, shields would be so good against them that you more or less have to pack the other categories to get around them. Since thus both attack and defence are strongly related, I’ll further talk about both concurrently. I don't think it makes sense to talk about weapons without also mentioning the defenses they try to get around.

You already mentioned many possible ways for the guns to function differently, so I'll only add a little bit to that. Railguns should be exceptionally good at causing specific component damage but cause low hull/structural damage, missiles cause large-scale hull/structural damage, while beam weapons cause less than either but also cause heat damage. Railguns recoil means that need to be mounted in a fixed position and so have a limited cone of fire, Beam Weapon cones are primarily limited by the position and size of the ship they're mounted on and Missiles can move on their own so they can go wherever they want. Likewise, armor would be primarily like an extra healthbar that gets slowly used up during the fight, and so it is very strong against alpha strikes but increasingly useless in long engagements. Shields would regenerate fast enough against slow rates of fire to be significant but they can still be depleted, so they are average against either. Point defense are the most extreme, they don't get depleted at all (even if you include an ammo system, point defense ammo should use up so little space as to be effectively endless). But you need a full gun per single projectile in a salvo, so they are strong against drawn-out engagements but bad against alpha-strikes. This already has many other implications, such as shields being better on larger ships (because the regen is harder to nullify through focused fire) or beam weapons being better on smaller ships (as they can get >180° cones). Armor and PD could similarly have directionality. A dedicated pursuit ship with extreme forward speed, forward-facing weaponry and armor but helpless if intercepted at an angle can be quite interesting for example. In general directionality and weapon cones add lots of variety and potential for outplaying.

So let's move on to heat. Heat should be a build-up bar that causes increasing damage at thresholds - mainly component damage at first, then organic staff if you model that, then eventually even structural damage. As you mentioned yourself, beam weapons should build up the most heat. Imo the same should go for shields; There is no reason for Armor to build up heat, and pd should build up less than beam weapons/shields. Every ship has a base dissipation and can set up cooling/radiating components, but these have diminishing returns as there should be only a limited number of good locations on any ship for such components.

So what gameplay would this add up to? Let's look at for example engagement length. A short engagement ship (let’s call that a Fighter) may be small, have lots of armor, and it can afford to run lots of beam weapons with minimal cooling (but should also run other weapons, especially missiles as they are naturally good at alpha strikes). It can have very high effective stats with very high manoeuvrability at the cost of not a lot of endurance and needing support/repair between fights. A long engagement ship (let’s call that a Patrol Ship) may be large with lots of shielding and pd with good cooling components, and primarily run railguns as offense on the broadside since it neither uses up ammo fast nor build up additional heat and a mix of support missiles and maybe some beam weapons on the backside (the former to support the broadside, the latter in case an enemy ship gets around). It can keep on going even through multiple fights at the cost of a weakness to dedicated alpha strikes, limited offensive capabilities and being generally more direction-dependent. You can also design an Hit-and-Run Anti-Fighter ship with Shields/PD + Beam Weapons/Missiles, but it would struggle with heat management, or design an Anti-Patrol Ship with Armor + Railgun, but that would have the opposite problem of not appropriately taking advantage of its heat pool (and thus having on-net worse stats overall).

At last, limited use items/actions. As mentioned, they should be mainly used to patch up weaknesses and should be designed for that purpose. For example, the Patrol Ship struggles with alpha strikes and may want to run some kind of smoke-like effect or a short-term shield overload that needs to be timed right. If the opponent just does an instant alpha strike that is easy, but any good opponent will try to start a "fake" alpha strike to get you to use up the ability and then attack in earnest. It's very important for these to be low investment and not too strong however, otherwise negating weaknesses becomes trivial.

So to recap all three elements I talked about add up to increasingly complex gameplay:

  1. Having all components be intrinsically different means that for any dedicated role, there is a unique mix that fulfils that role best
  2. The RPS system then ensures that none of the ships is strictly best, and furthermore opens up categories of Anti-X ships that are good at specifically beating specific categories while being bad at any other dedicated role
  3. The Limited-Use Actions/Items even the field in unfavored match-up, allow for more skill expression and thus reduce the common situation where fights are decided before they start - but since they are, well, limited, it’s still important to position yourself so that you only start fight where you have an advantage

Since you already were talking about the first - intrinsically different dynamics of the weapons - I guess I'm especially arguing in favor of 2. and 3. . You don’t even need a long list of weapon subcategories, and in fact I’d postpone that to later and instead concentrate on making the key trifecta solidly balanced. More variety of low-investment, low-effect Limited-Use items/actions can also be a good way of adding some complexity without screwing up the balance too much.

I find it utterly bizarre how you managed to write such a long post without mentioning the key reason why spouses need to be employed close to each other, which als blows up all your examples and which was the justification in all actual cases of spousal hiring I personally know about(not too many, admittedly): Children.

You can easily have a ldr without kids, me and my wife did phds in different countries, but you can't look after kids that way. If we want academics to be able to have children, we need to give them a way to live in the same place. None of your examples include looking after children, so none of them make sense to me.

No offense but literally just googling "Phoenix Lights" gives you a wikipedia entry that offers fairly mundane explanations relating to pilot training, not "super secret weird government shit". I haven't looked too deeply into this particular incident, but in my experience this is a pattern that has repeated over and over: Alien believers go around claiming that something is being suppressed or that the only other plausible explanation is secret government projects that sound as outlandish as aliens. If you point out the mundane explanations, they are nitpicked on minuscule details in a way that you simply can't do with "aliens did it" (or "god did it", for that matter) since the space of things that can be imagined is always almost infinitely large.

It's like seeing an image of jesus on a toast, doing a statistical analysis on how unlikely that is to happen by chance and then concluding that the only reasonable explanation is an act of god. Sure compared to happening by chance it may seem reasonable, but that's hardly the most sensible explanation.

'Conventional employment' is a pretty broad term. Would I rather take care of children than fight in Ukraine or mine coal? Yeah, probably. Would I rather take care of children than work in an air-conditioned office or as a cashier? No way. Childcare sucks, even if some things suck even worse.

I think you're overgeneralising from yourself here. The majority of mothers I know not only work half time, but would actually like to work less than that and spend more with the children. Even when mothers complain about their husband not doing their share, they will often don't actually want to do more work - they mainly want more quality time with the entire family. Talking personally about my wife and me, she generally tries to actively maximize the time spent on childcare, while I try to have a balance. If we could afford it more easily, we probably would both work less. Also, by all accounts I know, cashier is a notoriously boring and tedious job that people only do if they have no other options.

If you want to know, my last vote went to the FDP, which is the german libertarian party. Unlike the US, the FDP is not consistently on either side, but has coalitioned with both sides (currently it's in fact part of a broad left-leaning government). Myself I'm not even a straight-ticket FDP voter, I've considered the CDU (originally center right, though nowadays probably just pure centrist), due to their family-first focus which I find appealing, and the SPD (center left), since I'm in favour of broad redistributive policies if done right. My vote ultimately went to the FDP however since it's the closest thing to free-speech absolutism on the menu and because they currently appear to be the party most concerned with imo common-sense concepts such as "having a functioning economy".

Privately, at work, and online, I primarily push back against left-wing orthodoxy since it's quite common among my acquintances.

Nevertheless, and yes this is precisely what I mean, if you try to force me into a binary left-wing orthodoxy vs right-wing orthodoxy, both enforced equally, I'll choose the left everytime. The right needs to be significantly less orthodox for me to consider it.

One point I haven't seen here is that there imo has been a general move towards always pandering to all groups, all at once in our media, and movies are no exception. There's more indie games, sure, but all media that costs a lot of money to produce and is expected to earn lots of money is generally designed to appeal much more to an average perso than to a small niche. As a very different example, look at the casualization of most traditionally nerdy gaming franchises such as Civ.

You might wonder what this has to do with nudity. Simple, women by and large do not like explicit nudity very much, as you can see even when they consume schlocky stupid porn, they read it, they don't watch it, and sex only happens sparingly. So what happens when you want to make an action movie, but also want to get the guys girlfriend to watch it alongside him to earn double the money? The MCU. You make the guys hot but never nude, they're manly but never rude (except to people who clearly deserve it). You include just enough of love stories for the women to not get bored. You include some female heroes, but they're even more idealized than the already-unrealistic male action heroes. All of this is (and more, such as your already-mentioned example of pandering to non-western audiences) imo just the logical endpoint of a slow march of optimization towards earning maximum money with your media.

That might have been me. For LitRPG, 'World of Chains' was an enjoyable listen for me (and the compendium, books 1-3 at 45 hours total, is listed as a single audiobook on audible!), but not quite as good as DCC. My bigger recommendation would be the Bobbiverse series, which is technically not considered a progression fantasy and rather just goes under "SciFi". But fundamentally, it follows the trajectory of an initially powerless AI (which is itself just a copy of the mind of the eponymous Bob) towards literally settling the universe, so imo it's conceptually in the same space.

I've never been a particular fan of the term "race realist" nor the people who apply this label to themselves, but this is pretty weak. There are always infinite possible groupings depending on how fine-grained you want to be, but both groupings by genetics as well as biological attributes generally replicate black/asian/white as the most basic categories just fine.

Not necessarily. As a general rule, our biology is the way it is for a reason, and the great majority of large variations from the mean in biological traits is dysfunctional. As such, a greater variability on basic biological traits can easily lead to a lower average life expectancy. In terms of statistics, you should be careful when trying to estimate the effects of differences in upstream variables on downstream measurements. It's not all nice and linear!

Edit: Though I also disagree with the parent post. Men generally live shorter, and even the extreme cases of old age is dominated by women. Live expectancy is generally not really strongly evolutionary selected, and even less in men than in women.

Do you never do things like bath with your children when they're young? Or do you always wear bathing suits even at home? I have to admit I find the attitude genuinely puzzling, I don't want to make fun of you, I just don't even get how you manage to avoid them seeing nudity until a certain age. Many children's books here include nude people. If anything, there is the problem that older kids are more likely to associate nudity with sex so you show less nudity around them, while with small children your main problem will be that they think pulling or pinching your penis is funny when they see your reaction.