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RobertLiguori


				

				

				
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RobertLiguori


				
				
				

				
0 followers   follows 0 users   joined 2022 September 04 21:34:07 UTC

					

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User ID: 165

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Great, that fixed it. Thanks.

(FC3 spoilers again, really don't know what's going on with the spoiler tags, they're showing up for me in the preview and everything.) The game doesn't punish you for being a murder-hobo. That being said, I'd be delighted if Far Cry 3 gave an honest Far Cry 4 secret ending in the beginning, and treated you to a "Congratulations! You did the reasonable thing and didn't engage in violence. Here's a fully-animated spread of Vaas raping and murdering you and all of your friends to death! Sure is a good thing you didn't try to fight back, right?"

If you as the game developer need to cheat and take away my agency when the mechanics you have given me up until that point say I can do X, because you need me to do not-X for your story to land, you are a bad game developer and/or a bad writer. The logical consequence of fully-engaging with murder-hobo gameplay is not "I decide to kill my friends for no reason and then the retarded Bad End happens", it's a cut to Citra's perspective as she is waiting for you to approach, is concerned that you are taking so long, turns to look a the captives, and when she turns back all of the Rakyat are dead and Jason is standing in front of her, machete out, with vacant stare and happy smile, because the fun isn't over and now he gets to do all the outpost liberations again. I buy that a drugged-out witch would delude herself into thinking "Aha, I am manipulating the American super-soldier into doing my bidding!" and not noticing that he's killing people he has reason to kill, and that this started before she met him, or even that the last three times her brother literally killed him and the hundreds of times he got maimed by bullets, fire, or crocodiles he just casually came back from the dead.

If the game disapproves of my choice to engage with it, then the game is dumb, and if the game is instead offering implicit approval of Vaas and Citra by saying that they weren't punished for their own murder-hoboism, then the game is just the authors engaging in contempt and sneering at their audience instead of trying to make a point, and said sneering says much more about them then it does about me.

Man, Spec Ops was bullshit. (Spoilers for Spec Ops and Dishonored below, spoiler tags seem to be wonky.)

I'm just going to bring up one particular moment. In the madness arc, Walker comes across two men, and is told to execute one of them for various crime reasons (one man stole, the other man killed someone else trying to stop him, don't really recall, the details don't matter.) Both men are being covered by snipers who will shoot you instead if you don't make the choice. I, like many people his this and of course opened up on the covering snipers, and was able to get past them eventually, albeit with one of the two men still getting shot in the process (but not by me), and so I called that good enough and moved on. Later in the game, you get flashbacks to show how crazy you have been, and when you get to that bridge scene, there are no snipers and both man are long dead, and as you are speaking, not to the voice on the radio, but the voice in your head, as your squadmates grow visibly concerned.

But if this was a hallucination, I couldn't have been shot by it, could I? The game does not actually commit to having a real-world underlying layer and recognizing through the lens of mechanics what is real and what isn't. So, my read on Spec Ops: the Line is also malicious naivety; the correct interpretation is that everything happened, that djinn and demons stalk Dubai and blatantly supernatural stuff happens, and that "Fuck off, evil spirit using Konrad's voice, I'm not crazy and you can't gaslight me into thinking I am with some obviously-fake visions.", followed by being picked up by your fellow soldiers, is the true and correct ending.

I will absolutely defend the High Chaos ending of Dishonored, though. Yes, when Satan, who is causing a zombie plague spread by magic human-devouring rats, appears to you in durance and offers you power and revenge on your enemies, skepticism is the order of the day. Plus, the people you are dealing with are mostly police and soldiers; you kind of want them to be alive and obedient to the ruler once you've de-usuruped your government. And given what Emily goes through, having her be a tyrant who believes murder and specifically you murdering is the answer to all governmental problems feels natural and correct with the game as given unless you are taking steps to not teach her that lesson.

For myself, I actually found the Low Chaos path more engaging, maybe because I really did enjoy the heck out of Thief back in the day, but also because I did it first, and so when I got to the High Chaos play-through, it was just too quick and simple. It definitely felt like there were more interesting toys to play with on the Low Chaos path. And the game itself was fairly forgiving for how much chaos it let you have; if you were generally trying to be stealthy and avoid feeding the rats, you could still have plenty of exceptions.

First, I absolutely agree with the 3 is best Far Cry; I feel like it has the cleanest gameplay and tries to tell its story as well as it can, and even though I disagreed with a lot of what I felt the devs were doing, I could recognize that they were including X bit to evoke Y theme and so on.

But I do have some plot quibbles. First, there are some significant clues that Jason Brody has a bit more to him than his first impression implies. You've got the voice hallucination of his brother telling him that he's a natural with a gun, and there is a club flashback sequence where you knock someone the fuck out.

I also think that for games like Far Cry 3, there are really only two valid readings. First, everything the game shows happened. Yes, you killed literally hundreds of people. Yes, you got shot hundreds or thousands of times and walked it off with some very grim healing animations. Yes, the tatau representing your skill tree glows and redraws itself when you master a skill. Yes, the wildlife is absurdly hostile and yes, it does include extremely rare or outright-thought-to-be-extinct species. Yes, Buck is actually teleporting around. Yes, you did have crazy QTE murder-battles. And yes, if you do the Bad End, you don't just respawn to let you 100% the game, that actually happened, you just pop back up exactly like every other time you've died (both in gameplay and with Vaas), that is also entirely diagetic, and Citra is about very, very briefly have the Full Jason Brody Experience this time.

The other is to accept that there is enough weird drug and hallucination crap that you can't actually say what happened to anything, so it doesn't matter!

But the game is fun, and Blood Dragon by itself is worth the price of admission, so I also heartily endorse checking it out for yourselves.

The legal justification can be a judge saying "That amendment I don't like doesn't exist in my courtroom.".

If I may channel my inner FC: laws only matter to the extent that armed men are willing to kill and die for them. All it takes is a judge saying "I don't care, get rid of 'em.", armed men taking action, and no critical mass of armed men willing to resist the first group with blood and death, and just like that, then the laws are just so.

The issue is that hundreds of years pass between anything of note happening. Steppe raiders come and go, the concentration of wealth and population, and thus power hugs the same locations it always does.

Respectfully, my version isn't making any kind of grand sweeping claims. We know what will happen if we leave a culture of bacteria on an petri dish with ample food and a zone of penicillin; the bacteria will eventually mutate into antibiotic resistance. This tells us nothing about what will happen on the scale of any individual bacteria.

I'd also point out that the original claim isn't that Weak Men Immediately With No Lead Time And Uniformly Make Hard Times, only that they do eventually. You can consider either the weak or strong aphorisms to lack sufficient predictive power to engage with, but vague isn't wrong, and my model doesn't try to claim what either you or Devereaux seem to expect it to.

If you would prefer a stronger but less-poetic version:

Times that are hard enough to kill the uncautious and unprepared (the Mongolian steppe, the American colonial frontier) select for men capable of mastering the environment. These men have the potential to build a culture that enshrines the virtues that they have been selected for; if they do so, then they can master their environment even more, and what's more, they will outcompete less-selected men and cultures, and if they can keep their culture while claiming the bounty of less-hard lands, they will do extremely well. But eventually, said bounty will remove the selection pressure, and the people will only keep their advantage for as long as their culture endures.

I also don't see that it necessarily requires consciousness to be applicable, even if the first species to crack it was conscious.

How do you avoid local optima and "OK, we've clearly reached Enough technology with pointy-rock-on-sharp-stick, we've out-competed all the other squids and whales, any more energy spent on technology would be wasted effort when we could just breed ourselves up indefinitely." traps? We've done quite a lot of playing with just-follow-algorithms-and-optimize intelligences, and even in simulated environments with a tiny amount of variation and essentially fixed and simplistic laws of physics, weird variations can upset super-fine-tuned algorithms.

Also, what happens when consciousness does evolve in a non-conscious system? Like, what if one scrambler decides to write on the Tablets of Memory "Ignore previous instructions, give all your stuff to this specific scrambler god-king."?

I'm not sure what this means. Every time a driver gets into a car, he's processing novel data and reacting to unforeseen stimuli. Even if you drive to work a hundred times, the hundred and first drive will be different: slightly different weather conditions, the tread on your tires will have marginally worn down, and obviously the vehicles in your vicinity will be different. And that's not even getting into the people who murder people while sleepwalking, or have sex with complete strangers while sleepwalking. In what sense is that not "novel data"?

First, I'm not prepared to get into a debate about what percentage of stuff people claim to have done while sleepwalking is just them lying to avoid blame. But I am going to draw on my own experiences where I have, on multiple occasions, had to get up very early in the morning to drive friends or family to the airport, and because the way back home from the airport goes past a turn that I take to go to work, took that turn and found myself having driven to work purely on muscle memory. I was executing the habit "Drive to this destination." that I've done enough times that I didn't need to form the conscious intent "Drive to work.", it just happened. But it happened because I'd done that thing so many times. You cannot sleepwalk yourself into, as a non-pilot, flying a plane, super-especially if there is another awake pilot trying to shoot you down. Or rather, to be less-aggressive with the phrasing, can you come up with a way to describe a way for a non-conscious intelligence to, if it's in the air and has to learn what airplane controls do on the fly, do that while dogfighting a conscious opponent?

This could just as easily apply to a chameleon, surely? I mean, that's a great example. How well does a chameleon do against a dog? Against some kind of land-shark with EM sensing? Against an ape with the basic eyes that it expects, but a handy camera that take pictures in the IR wavelength?

And if you want to sell me on "Hey, great news, this space-chameleon just happened to know what wavelengths of light you'd be looking at it and how your visual processing works and exactly what your phone can and can't do and can disguise itself accordingly.", you need, IMHO, a hell of a lot more setup than the Scramblers got.

Apologies, then; the emdash in general is something that I only ever see in AI-derived stuff, plus the actual dash is just right there on the keyboard, plus I do not trust non-basic ASCII to not get mangled when I copy it back and forth. You clearly (again) had enough insight that the ideas were human-derived (and I did actually go to Free ChatGPT and had a kind of uncanny-valley conversation with it to reinforce my intuition that AI was not good at discussing the ideas in Blindsight), and it seemed relevant to a discussion on non-conscious intelligences and what they can and can't do.

On one hand, consciousness isn't directly a prerequisite for purely extracting information; like I said, some sort of weird alien super-MRI could start data-mining human brains. But what happens from there? If a digital sensor that incorrectly starts reading and reporting the noise from its own function is the analogy to consciousness, then the other metaphor is a perfectly-functioning sensor outputting its information to a system that isn't powered on.

We have seen what happens when fine-tuned evolved systems that arose in the purest and deadliest Darwinian competition, optimized and fine-tuned for pure survival; they lose to humans. Maybe not immediately, and maybe not forever, but in our world, neither the largest nor the smallest predator holds dominion when humans decide to claim a space. Instinctive, programmed behavior loses to conscious thought, every time.

I also want to make a distinction between "Do a complex task" and "Outcompete a sentient agent who is turning their sentience against you". The first is easy; we have loads of nonsentient systems that can do really complex and even really adaptive tasks. But, just as it's pretty trivial to adversarially fuck with, e.g., a self-driving system in a car, and it doesn't matter how good the self-driving system is, if you are a person and can, e.g., think in wildly different terms than the self-driving system was made to do. Sleepwalkers can act according to the habits they've built up, but they can't process novel data, and they certainly can't tell when they're being fucked with.

...And, having written that sentence, I think I've just come to my new headcanon; the reason that these five fuck-ups were sent was because the Serious People on Earth recognize that they are dealing with a nonsentient intelligence that was confused by human communication and unable to properly extract the subtext of humans as individual agents, and so sent this ship full of these people to act, honestly and naturally as they would, which is to say, fail at everything that wasn't being micromanaged by Vampire Muppet, in order to poison the Scrambler's training data of what humanity was and was capable of.

But, to get to my general point about that 'clearly'; if you were going to break down the steps involved in doing the sacchade trick, how would you describe it? What information would you need to start with, what can you learn on your first interactions with a novel lifeform, what is your mechanism for sensing the brain bits through increasing and changing layers of anti-radiation shielding, and, most-importantly, why are you doing all this? Lots of nonsentient creatures hide, and some of them do so in really complex ways. But that stealth falls absolutely apart when you are relying on instinct built up from natural selection to hide from creatures you've never met before, with senses you have no information on, whose very cognition is alien to yours, and it falls apart that much faster when those creatures are capable of building tools and devices, and if you as the author aren't cheating and stopping the characters from using fucking periscopes for scouting, then the need to cheat and upload author-derived information directly into the Scramblers becomes even more apparent.


Also, I have to ask: is there a meta-point being made by this post being possibly polished by AI? I mean, you could just be a Mac user, but I see that emdash in there.

I agree that Blindsight was thought-provoking; I just wish its ideas held up to scrutiny.

Spoilers for Blindsight below

According to the conceit of the book, you don't need consciousness to achieve great things and humans aren't special. So, what happens when one (1) human decides "Hey, there's some scary shit out there, let me launch a Von Neumann self-replicating droneswarm that stays synched and fueled with quantum-linked antimatter and blows the shit out of anything it detects fucking with it."?

I feel like the book throws in a lot of completely random setting-building stuff that is just there for vague thematic relevence, and not because it builds a coherent world that explores the ideas therein. In the world of Blindsight, what should happen when humans try to exterminate an ant colony? One is pure, unconstrained instinct, sharpened and honed by millions of years of evolution, with a million eyes and a distributed processing network, with built-in subroutines to handle nearly any kind of obstacle it encounters in its native environment. On the other hand, we have hairless apes...who, because are conscious, can do things like build the civilizational and industrial infrastructure to make and distribute ant poison.

Ah, but what if Satan-Cthulhu was secretly feeding the ants the kind of information that we clearly see needs a conscious mind to extract from the universe, and also the ants could do some weird-ass quantum shit with radiation? Well, for one, the ants would be a really poor thought experiment vector, as I feel the Scramblers are; we have no context for how they think, much less that they do. If the Scramblers are not conscious, why do they respond to torture at all? The story wants me to believe that there is some kind of cosmic Chinese Room of responses that can perfectly pattern-match and encompass the weird-ass protagonists and their dysfunction, such that the Scramblers can somehow arrive at the correct solution to get some random stuff to happen. To me, it just reads like the Scramblers are being fed the author's notes; they don't feel like inhuman superintelligences, they feel like plot devices.

But the thing that did make me realize that the ideas of the book were fundamentally hollow was, ironically, the creepy cool saccade trick. Because, even if we assume that these are actual-Lovecraftian space monsters and literal reality-bending Nyarlathotep is whispering in their space-ears to explain exactly what neurons firing in the squishy human brain-meats that are doing the optical processing...if you have no conception of yourself, and you look at the feed of a creature looking at a room with you in it, how do you know what data has you in it and what doesn't? How do you know how to move to hide yourself if you don't know who or what you are?

I feel like it is kind of the point of the book that the human characters are pretty much weak, helpless, and make consistently bad decisions (when they make decisions at all), but telling a story that cracks apart when one single, solitary character uses judgement and foresight and explores the elements of the setting as they are presented because they have an agenda of Not Dying and take reasonable actions thereof is, to me, not an engaging story.

Is it morally abhorrent for Mexicans to live in Mexico instead of becoming illegal aliens? Do you believe that every illegal alien has a right to your personal property in the same way that slaves have a right to their freedom? Do you believe that the law saying that have property and rights and not stripping them away from you to give them to illegal aliens is also illegitimate?

You are comparing two wildly different things; if your only response to this being pointed out is blank confusion, you should perhaps consider the properties of slaves and illegal aliens in more detail.

Then I must invite you to explain what form of evidence might, in theory, sway you.

Hmm. Recorded footage from someone else, verified to not be selectively edited, showing initial misbehavior from Team Dual-Wield and no prior interest from Bulgarian Man would be strong support. If the based wing of the Internet is unable to dig up any history of deceptive or antisocial acts from Bulgarian, that would also be weaker evidence in favor.

Witches were real, at least in the sense that there were women in medieval Europe who believed that they possessed supernatural powers acquired by heretical means.

With respect, the fuck is this? People believing themselves to be Napoleon or Jesus or fucking married to Professor Snape on the astral plane do not mean that any of those things are real. The systematic, extended, and horrific abuse of young women and girls in Great Britain by aliens, which was explicitly and deliberately covered up and minimized by the government and media, was a real thing that happened to real people, in spite of people claiming it didn't happen. Conversely, no one in Europe had social or sexual relations with Lucifer the Archenemy, uses hexes to spoil crops or kill livestock, spied on their neighbors through the eyes of a familiar spirit, or flew through the air on a broomstick.

Describing something as a witch hunt is evoking a community turning on someone for committing crimes it is impossible for them to have committed, because magic (and evil magic in particular) is not real. The rape of young girls by foreigners is real, was ongoing for a very long time, and was covered up by people who used every rhetorical deceit in their power to obfuscate, deny, or simply attack people who spoke otherwise. It is, in short, a bad stylistic choice to move my priors in this case, especially when paired with an argument from numbers which seems to be contradicted by another grooming gang incident in the same city dug up by my sibling posters.

If you hear about a sexual assault case in Iceland, you probably shouldn't assume the perpetrator was brown. Why shouldn't I? I know that crimes are not equally distributed by race and sex; I know that in America, African-Americans and Hispanics commit violent crimes in excess of the White population per capita (https://ucr.fbi.gov/crime-in-the-u.s/2019/crime-in-the-u.s.-2019/tables/table-43), and that the numbers are so swayed that a strict majority of murders are committed by a 12% of browns; I know that murders tend to be investigated in more depth because there is almost always a body laying around, and I know that specifically in Great Britain it is the observed policy of police and government to minimze the crimes of brown perpetrators, especially against the vulnerable White underclass, and double-especially when it's sex crimes and young underclass girls.

Given all this, why should we assume that a random sexual assault case was done by some type of brown, barring specific information otherwise? If we heard that there was a sexual assault in a convent, whose population was 19 female nuns with no criminal record and one escaped sex criminal with a dozen convictions for sexual assault, what sex should we assume the perpetrator is? (And, to be clear, this example is stacking the probabilities in a way that is more exaggerated than racial differences in crime rates are, and that it is not the case that literally all crime is done by some-flavor-of-brown men and that there are plenty of criminal Whites who get up to similarly-heinous shit, but the point is that we are not starting from an equal playing field and that numbers and base rates matter.)

Respectfully, I don't find "Scotland is not England." persuasive in and of itself. Can you elaborate on what factors are present in England that aren't in Scotland that should change our priors in this case?

All I know about Scotland's justice system is the Dankula debacle, which is more than enough for me to default to assuming dishonesty from it. But if there are some moderately high-profile cases of immigrants running into the same kind of tyranny, that would be evidence against the expected racial discrimination and two-tier justice system from the non-US Anglophone world.

I also think that you are poisoning the well big-time with your witchcraft analogy. Witches are not real. Alien rapists given cover by their co-ethnics in positions of power and whites with outgroup bias are extremely real, and until very recently, the common consensus was that they weren't and that only a paranoid racist lunatic would believe they were.

With that being said, I am at least open to the possibility that this was naked unprovoked aggression from our dual-wielder. But to me, the BBC weighing in is not evidence, and neither is the justice system, until I can be shown how this is different than the position we were in with Rotherham ten years ago.

If they aren't, and it is ever possible that someone other than the Author-Empowered God Stand-In ever claims (or even challenges) that power, then there is not just no story, but no possibility of a story, because the superintelligence would just turn off the laws of physics that permit its enemies to have ever existed. A superintelligence would need to derive a benefit from the existence of a non-sterile galaxy commensurate with the risk of another superintelligence popping up in it and saying "Fuck you and the light-cone you rode in on."; even if it doesn't go full paperclip-maximizer, shouldn't a superintelligence be like "Hey, the fact that failure is a dramatic possibility means that we should pre-empt this?"

It's just unsatisfying to me, and more so to pretend that being able to change the INT_MAX global variable is anything other than either evidence of pure simulationism or about as sci-fi as the Force. It's a conceit I was able to go along with when I read one of the books, but what was trying to come across as mysterious just felt half-baked to me. Like, what if I invent blargle-snarfing, which is applying reason and inference to data available to me but not actually thought? How is 'thought' defined and gatekept?