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User ID: 1850

clo


				
				
				

				
0 followers   follows 0 users   joined 2022 November 14 02:02:20 UTC

					

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User ID: 1850

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The two have different telos.

The goal of progressivism, in its maximalist form, is the creation of utopia on earth by human hands. It posits that not only is this possible, but that the 'long arc of history' is driven towards such ends. In its minimalist form, it attempts to improve the lot of all human beings.

Christianity emphasizes the immortal soul and considers this corrupted earth to be on a downward slide towards depravity and godlessness. Paradise is not possible outside the spiritual domain and the material world is considered transitory. In its minimalist form, it encourages the actions of its followers to mimic Christ in preparation for the next world.

Life is a competition. You don't have to win, but you have to recognize that you are in it. The hardest thing to accept is that just because other people win simply by existing is not proof you can do the same.

Invest in yourself and in experiences, not things. Travel widely. Listen more than you speak.

People are terrible and great simultaneously. Don't let either one stop you from seeing the other half.

You're onto something. The goal of fiction isn't to recreate reality, but I think the further the creative class gets from the working class the worse mass-market entertainment gets. You have to really dig around or look at niche works, or be able to swallow pretentiousness that hasn't been eclipsed by the creator's ego.

Ghostbusters (1984) is a story about schlubby guys getting jobs as supernatural firefighters and pest control. The villain of that story isn't Gozer, it's the EPA inspector who has no clue what they actually do. More and more, the creative class seem to be EPA inspectors.

Oppenheimer was not evenly awful about this, which is the sadder part. A couple of the scientists (and notably Kitty) were fine. Oppenheimer was being portrayed as a weird autist. By far the worst thing about that movie was about how Nolan portrayed his relationship with Tatlock; it was like watching two wooden blocks rubbing together. The infamous Bhagavad Gita line is somehow... a seduction tactic? I vaguely remember some backlash over it.

Video game writing is one thing. Have you seen Hollywood recently?

I went to the cinema recently and saw two movies. One is Godzilla x Kong: The New Empire. It's Kaiju Wrestlemania, the monster fights are pretty fun, Kong at one point beats a monkey with another monkey. Entertainment. And in between it all is some of the most agonizing, painfully bad human-scale plots, characters and exposition I've seen. Granted, it's a movie about a nuclear dinosaur fighting a giant monkey, it's not exactly somewhere people look for good writing. It's going to make a lot of money.

The other was a matinee showing, I woke up early, offset a healthy morning walk with some unhealthy breakfast, went to an AM showing of the only flick that still had the discount pricing. Some anime flick called Haikyuu: The Dumpster Battle. It's an animated movie about high school volleyball featuring two teams playing a single best-of-3 match in the lower bracket of a tournament.

After finishing that movie, I came out of it gobsmacked. Not because it was great or anything, but because this nothing anime movie from a series I don't think is any good managed to clear the what seems like a ridiculous bar, these days, of being a human story about humans doing human things. You know, a story featuring characters who drink water and breathe air. Humans.

It's not that Japan is somehow exceptional at this, it just seems like Hollywood has entirely forgotten what humans are like. How they talk, how they think, how they react around other people. What they care about. It seems like the ability to model human beings, or write from their perspectives, is completely missing.

When Hollywood writes characters these days, they almost inevitably end up as one of the following:

  1. Cliches
  2. Cartoon characters
  3. Obnoxious

Or some combination of the above.

To go back to GxK: the cast of characters in that movie exploring Hollow Earth are as follows. The adoptive mother of a mute child, who is having trouble connecting to her adoptive daughter (probably the closest to an actual person, cliche). Angry security man who is rough, tough, and angry at everyone for no apparent reason (cliche, cartoon character). Weird surfer Australian hippie kaiju vet heavily implied to be adoptive mother's ex boyfriend (cartoon character). Mute girl who can talk to Kong (plot device). Chubby black podcast conspiracy nerd trying to get views on a podcast and complaining about trolls (cartoon character, obnoxious, cliche).

None of these people are people. I don't know if they drink water or breathe air. The podcast guy looked and acted like if you cut him he'd bleed Monster Energy. None of them talk like human beings. Their dialogue is either snappy oneliners, built for movie trailers, or clunky exposition. It's telling that the movie's best sequences featured exclusively kaiju, had no dialogue whatsoever, and props to the special effects team - Kong was capable of emoting and communicating who he was and his thoughts and feelings to the audience far better than any of these cardboard cutouts in the shape of human actors.

Haikyuu: The Dumpster Battle opens with a slow, almost arthouse-movie-esque sequence, with things framed off center or slightly out of frame, where a dispassionate character who doesn't care about the sport of volleyball at all is lost on his way getting to a practice bootcamp and doesn't consider it a big deal. His phone is out of power. And instead of trying to find his way to bootcamp with any urgency, he sits down and we hear the sound of a handheld video game console powering up.

I almost wanted to jump up in my chair and point at the fucking screen, as if Hollywood were watching: It do be like that. In a sequence that's two minutes long at maximum we have established who this kid is, what he's like, his attitude, and what he cares about. Why does it seem impossible for Hollywood to write stories about people? Regular people, working-class salt-of-the-earth human beings? Are they just bad at modeling what those people are like? Do they know any? In lieu of this, I have to conclude that the writers genuinely do believe human beings are either cliches, cartoon characters, or obnoxious.

My working theory is that the ability of western writers to model other human beings seems stunted. The current crop are narcissists, incompetent, or incapable of basic human empathy. Either that, or whatever they put down doesn't survive peer and funding review.

Beyond that, the other takeaway I had is that Hollywood seems to have completely lost the ability to impose any sort of meaning on their stories. I don't mean in a didactic or parable like sense, but I mean in the sort of literal 'here are the story stakes' meaning.

GxK, spoilers, has stakes like the world ending in a new potential ice age. H:TDB is a sports movie about a single lower bracket game in a high school tournament. Somehow, the latter was a story that felt like it had higher stakes. Every hard rally meant something, every small micro-victory and every way characters and their ideologies were tested felt impactful and meaningful.

This is not my experience, or my read of the 4chan video.

The 4chan video is sophisticated race-baiting and trolling of a sort I expect from the chans. It is specifically designed to incite anger, disgust and revulsion, an inflammatory piece of content in search of an audience. This is incredibly consistent with the standard 4chan MO, which largely boils down to trying to get a reaction. As this behavior is now widespread across the entire internet and it becomes harder and harder to shock people, they have to try harder to get a reaction.

To put it shortly: Gawker and their ilk turned trolling into a clickbait business. And then clickbait proved to be not really all that profitable, in the end. What are outrage merchants to do except escalate?

I don't think people are mostly good. I also think power law is universal and those who don't strive lose to those who do. People who don't think this is true have not lost hard enough yet, or are sufficiently isolated from the consequences of their losing that they don't notice those who are losing. I think the latter is one of the great tragedies of human civilization, and the more divorced from reality the elite or ruling caste get, the closer disaster gets (c.f. Marie Antoinette).

If you can joke about it, and people get the joke, maybe you should reconsider your priors for 'manifestly untrue'.

I disagree so strongly with you and your point is so alien to me that I don't think it's possible we can have any realistic dialogue.

To quote a discussion further up the thread: what is the purpose of the game? Why is it a game? What comprises a game? What is the purpose of gameplay? To me, a game must have win state and lose state. Otherwise, it's not a video game. Otherwise you would have to expand the definition of 'gameplay' to include the act of turning a page in a book or hitting play on a media player for a movie. Winning has meaning because losing matters.

Have you ever interacted with a child and handed them something for free? Expecting them to value it at all is a joke. Make them earn something, something nontrivial, and they will treat it like a treasured heirloom.

The dialogue between the game designer and the player is the point of the game. You seem to be under the impression that the reason games are designed to be hard is to weed out players. I don't think any game designer thinks like this, especially as they are subject to financial incentives that explicitly want the game to find the widest possible audience.

I think this take and your favorite Soulslike being Sekiro are entirely at odds, which is what I don't get.

Souls, and to the greatest extent Elden Ring, allow you to use the game's systems, content and options to make the game as difficult or as easy as you want. Even in Demon's Souls, you could essentially powermax your character through repetitive soul farming until you trivialized a lot of the content, serving as a sort of soft difficulty modification depending on how the player wanted to play. There are options in the game that can make the majority of bosses a joke, and the oneshot magic spell is a meme in the Elden Ring community.

Sekiro is not like that. You either have reflexes or you don't. If you don't parry, you're dead. People who don't have the reflexes to accurately do so are never going to be able to complete Sekiro by design.

当局者迷,旁观者清.

I want to engage, but I think doing so would be largely pointless given that the conversation seems to be entirely about semantics and a misunderstanding of terminology.

I got about four sentences in before I realized that you're taking a remarkably reductive view of things and then basing whatever argument you have on that reductive view.

Modern society is only "in love with Darwin" to the extent that people believe they are going to outcompete the ones that will be eliminated by evolution. If you've read the last couple of weekly Culture War threads, an actually interesting topic has come up in the pile of black tar that's the HBD debate; the popularity of rejecting the conclusions of HBD because it posits you can't improve your life beyond what your genetics have preordained for you.

Evolution doesn't care who (or what) it kills. It just kills, and those left behind get to go on. What would you do, if someone told you that you've been naturally selected out of the gene pool and you're doomed to no bitches?

We in many cases actively fuck with evolution because the implications (and actions taken on behalf of those implications) are frequently obscene. Our modern society protects the weak, the infirm, the elderly, and even with the massive advantages enjoyed by intelligent individuals who can leverage their intelligence in first world societies, the first world is essentially reproducing below replacement.

The future belongs to those who show up. All else is word games, dross, arguments, bullshit. To make it worse, we have no idea what might be evolutionarily advantageous and everyone who thinks they do is probably lying to you, subject to recency bias against timescales completely irrelevant to evolution, or self-selecting themselves not to die. If tomorrow some cosmic entity beyond our comprehension snaps its fingers and kills every person who was not born blind, the blind will inherit the earth, who gives a shit what the people with 20/20 vision managed to do.