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flitter


				

				

				
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joined 2022 September 09 03:31:38 UTC

				

User ID: 1058

flitter


				
				
				

				
0 followers   follows 0 users   joined 2022 September 09 03:31:38 UTC

					

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User ID: 1058

I was thinking that a game could present more author Text, while literary criticism can only offer alternatives through ambiguity.

I've had trouble understanding literary criticism before, so I intuitively see the additional text of a video game as more real (and therefore different) from literary implications. On reflection seems there's less difference than I thought

More power and game changes depending on choices is the thing I'm pointing at. Because choose-your-own-adventure books can't change the experience depending on the choices.

Dishonored is a great example too. The game offers the player all these fun powers to brutally murder enemies, which makes the decision to endure a stealth low-revenge play-though aligns the player-as-human and player-as-morality-in-game decision making. Someone playing blind might not realize that the action-fight at the end is a consequence of their actions in the game.

Dishonored also has a unique video-game feature of choices that take creativity to recognize as a choice at all. Like the mission in Dishonored where Corvo signs up to duel a party-goer, and first to death wins. But the player can use sleep-darts instead of lethal-darts to win the duel without killing the other person.

A notable difference I see between Pale Fire and Dark Souls is that there's a real possibility for a reader to miss the content of the underlying story as a medium.

When reading a poem like Pale Fire the reader can experience the story differently depending on order they read the poem and the footnote-narrative. But because the medium of the book presents all the story in the same up front manner there's no opportunity (at a medium level) to hide a second story underneath such that someone exploring every nook and cranny is going to find a new character that they couldn't even perceive without some skill/knowledge/exploration checks in the interactive domain.

A novice reader can simply open up page 140 of Pale Fire and plainly observe the words of Kinbote's commentary, whereas a novice Dark Souls cannot observe Gwyndolin's story or even know it's there ahead of time.

question of difficulty and slogging-through as an emotional experience [....] look at

I probably should, but cheeky answer is that I probably won't go the first-hand experience. While I enjoy the idea of it I probably won't walk the walk in this kind of thing.

branching paths, like morality choices changing the game

I full agree on changing the game itself, the way of interaction, more than the branching morality paths.

Choose-your-own-advence books have branching paths based on choice to experience, but because of the medium can't give a difference experience depending on the choice, only different words.

Is framing left-wring thoughts that way an effect from reading themotte? Bc I see the opposite a lot on reddit, which makes me think it's a bubble thing.

What kind of frames are you thinking of? Seems poor strategy; and i've seen alot of language discipline on internal leftist framing for immigration (would you say illegal alien?) and unhoused individuals.

Meta-gaming question I have is: what are some game stories that can only function in the form of a game. Archetypal games that were bound to happen at some point.

Games have art, music, story as components. The unique part is the interactive component with the player. A game like SpecOps:TheLine could function as a book. Spitballing a few famous tropes.

  • game has no story. pure skill expression.

    • tetris.
  • gameplay making sure the player understands the story.

    • Detective games sort-of?
  • games that setup difficulty as an exclusive club:

    • trophies and achievements in general. getting over it summit experience.
  • games where the entire main story is a lie that the player can optionally uncover

    • dark souls has a major one, and it's old enough not to be a spoiler
  • morality where being evil makes the game easier

    • bioshock sacrificing littler-sisters. PapersPlease sort-of. Requires interactive medium to make it Easier for the player not just the protagonist

Conservatives are trained not to use the language of liberals. Liberals are not so trained

Seems backwards to me? Is he distinguishing progressives from liberals. Or maybe it's a bubble thing?

I've heard a lot of conservative talking points expressed in liberal language. Needing a safe space and representation in history class. Or arguments that democrats are the real racists, or Ayn Rand quotes supporting libertarianism by saying the smallest minority is the individual.

On concrete political issues everyone seems careful to use the language of their own perspective. Would never hear an abortion argument of fascists vs babykillers