Coolness is associated with freedom and relaxation and confidence yes. So caring less about what others think is usually cool, but the neurotic person dutifully buckling seatbelts for a 5 minute pickup jaunt is not cool. (not to say they aren't cool in general, just in this specific moment. they could very well be cool to give a moving eulogy when a drunk driver ends the merry ride early for anyone not wearing a seatbelt)
I've used some adjectives to stack the deck unfairly here of course, because this pup would be cooler than a try-hard wannabe that would like to buckle seatbelt but avoids doing so because they care so much about what other people think.
There's something about the fact that the doing (seatbelt) is uncool and the actively-non-doing (unbuckling to fit in) is double-uncool and the passive-non-doing (jaunt) is the cool thing.
Additionally: consider proportionality of safety-ism. Teen wearing a helmet for a razor scooter is uncool. Neil Armstrong triple-checking industrial buckles is very cool. (source: my opinion). Whether wearing a seatbelt is cool or not depends on which reference class a car-ride feels like.
I think it's another "every generation feels the next is dumbner for not knowing things" paired with the fact that it's always true and we are probably consistently getting dumber year to year.
Old people made fun of me for knowing nothing about cars or the civil war generals, and now we get to make fun of them for computers.
Even our "dumb college students" stereotypes are getting dumbner. Compare this freshman of philosophy: https://youtube.com/watch?v=57vCBMqnC1Y
How does restricting people from using your ideas end up enabled idea sharing?
The theory is that patents protect the people that figured out the ideas to share them and get compensation if people license them, which protects inventors from copycats and allows publishing patented ideas
In a world without patents: if i come up with a brilliant steam engine design, and go to a factory and ask them to make it for me, they could simply steal the design and claim they came up with it. And then the factory would have to carefully guard the secret techniques for making this new engine from rival factories that would steal the design.
Reminiscent of this discussion on whether to list Lance Armstrong's objective achievements on wikipedia; https://www.themotte.org/post/3311/friday-fun-thread-for-october-10/375101
Although this thread is more about ethics outside the game (steroids are in the game) and chess. So maybe Bobby Fischer is a better comparison? His achievements aren't hidden but there's often an asterisk
"Bi-partisan" has those positive generally-agreed-on connotations
Non-partisan doesn't really imo
I was thinking that a game could present more author Text, while literary criticism can only offer alternatives through ambiguity.
I've had trouble understanding literary criticism before, so I intuitively see the additional text of a video game as more real (and therefore different) from literary implications. On reflection seems there's less difference than I thought
More power and game changes depending on choices is the thing I'm pointing at. Because choose-your-own-adventure books can't change the experience depending on the choices.
Dishonored is a great example too. The game offers the player all these fun powers to brutally murder enemies, which makes the decision to endure a stealth low-revenge play-though aligns the player-as-human and player-as-morality-in-game decision making. Someone playing blind might not realize that the action-fight at the end is a consequence of their actions in the game.
Dishonored also has a unique video-game feature of choices that take creativity to recognize as a choice at all. Like the mission in Dishonored where Corvo signs up to duel a party-goer, and first to death wins. But the player can use sleep-darts instead of lethal-darts to win the duel without killing the other person.
A notable difference I see between Pale Fire and Dark Souls is that there's a real possibility for a reader to miss the content of the underlying story as a medium.
When reading a poem like Pale Fire the reader can experience the story differently depending on order they read the poem and the footnote-narrative. But because the medium of the book presents all the story in the same up front manner there's no opportunity (at a medium level) to hide a second story underneath such that someone exploring every nook and cranny is going to find a new character that they couldn't even perceive without some skill/knowledge/exploration checks in the interactive domain.
A novice reader can simply open up page 140 of Pale Fire and plainly observe the words of Kinbote's commentary, whereas a novice Dark Souls cannot observe Gwyndolin's story or even know it's there ahead of time.
question of difficulty and slogging-through as an emotional experience [....] look at
I probably should, but cheeky answer is that I probably won't go the first-hand experience. While I enjoy the idea of it I probably won't walk the walk in this kind of thing.
branching paths, like morality choices changing the game
I full agree on changing the game itself, the way of interaction, more than the branching morality paths.
Choose-your-own-advence books have branching paths based on choice to experience, but because of the medium can't give a difference experience depending on the choice, only different words.
Is framing left-wring thoughts that way an effect from reading themotte? Bc I see the opposite a lot on reddit, which makes me think it's a bubble thing.
What kind of frames are you thinking of? Seems poor strategy; and i've seen alot of language discipline on internal leftist framing for immigration (would you say illegal alien?) and unhoused individuals.
Meta-gaming question I have is: what are some game stories that can only function in the form of a game. Archetypal games that were bound to happen at some point.
Games have art, music, story as components. The unique part is the interactive component with the player. A game like SpecOps:TheLine could function as a book. Spitballing a few famous tropes.
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game has no story. pure skill expression.
- tetris.
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gameplay making sure the player understands the story.
- Detective games sort-of?
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games that setup difficulty as an exclusive club:
- trophies and achievements in general. getting over it summit experience.
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games where the entire main story is a lie that the player can optionally uncover
- dark souls has a major one, and it's old enough not to be a spoiler
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morality where being evil makes the game easier
- bioshock sacrificing littler-sisters. PapersPlease sort-of. Requires interactive medium to make it Easier for the player not just the protagonist
Conservatives are trained not to use the language of liberals. Liberals are not so trained
Seems backwards to me? Is he distinguishing progressives from liberals. Or maybe it's a bubble thing?
I've heard a lot of conservative talking points expressed in liberal language. Needing a safe space and representation in history class. Or arguments that democrats are the real racists, or Ayn Rand quotes supporting libertarianism by saying the smallest minority is the individual.
On concrete political issues everyone seems careful to use the language of their own perspective. Would never hear an abortion argument of fascists vs babykillers
Similarly I suspect it's good for a kid to have something that they are better than adults at, for giving a sense of "being adult like".
They can play in competition at an adult level without being condescended in skill. And in theory learn how to gracefully win as well.
We've been doing detailed studies for 80 years!
And we still have this deep confusion about whats going on. Citing an old SSC post:
In 1965, some scientists locked people in a room where they could only eat nutrient sludge dispensed from a machine. Even though the volunteers had no idea how many calories the nutrient sludge was, they ate exactly enough to maintain their normal weight, proving the existence of a “sixth sense” for food caloric content.
Next, they locked morbidly obese people in the same room. They ended up eating only tiny amounts of the nutrient sludge, one or two hundred calories a day, without feeling any hunger. This proved that their bodies “wanted” to lose the excess weight and preferred to simply live off stored fat once removed from the overly-rewarding food environment. After six months on the sludge, a man who weighed 400 lbs at the start of the experiment was down to 200, without consciously trying to reduce his weight.
I think dietary science is an open field for this. 60 years of scientists bumbling around about monosaturaded vs polysatured fats, or whether carbs are good this year. How long to fast, when to eat a big meal, etc.
Reminds me of the per-rigerous calculus days, and one day a bright 17 year old with a simple model would find all our scientists embarrassingly naive
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Is comment ironic? I have a poor sarcasm tell and would like you to speak more plainly here if so. I am uninformed on the object level here I apologize.
You said "It might be another matter if [..] the Secretary of State, CIA director, and Chairman of the Joint Chiefs all told him the Israelis were full of shit"
Skimming parent posts you are replying to right here it seems like other people think that is exactly the case. Do these comments meet your bar for manpliation then? Or do you think they are misrepresenting this information?
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