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jake


				

				

				
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joined 2022 September 06 09:42:44 UTC
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User ID: 834

jake


				
				
				

				
0 followers   follows 0 users   joined 2022 September 06 09:42:44 UTC

					

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User ID: 834

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Farming karma has gotta be a mix of things. I hate powerusers and would pretty aggressively ban them so I never bothered to talk with them to figure out their motivations, I'm sure it's a combination of things, any, all. Seeing the number go up, seeing all the notifications from comments on a post, seeing it on the front page of /r/All, especially #1. "Being the best" (at reddit, lol, lmao). Po-mo attention seeking, at any rate.

I never cared about the karma game enough to know the tricks. I know that >150 upvotes on a new post in around 15 minutes would usually be enough to get a post on the front page of a sub in old reddit. I don't know what it takes to get an obscure sub's posts to wide visibility. I don't see a reason it couldn't be several people swapping accounts, though the botting there seems easier since presumably it'd take 1-2 people.

TD figured out, or else perfected the technique, that stickying a post would significantly boost its visibility so they constantly rotated stickies. They were absolutely gaming the system, but I think the above is how. The admins worked against them of course, with the infamous example of them screwing up and making like 25/25 /r/All being TD, and later when people figured out via reddit advertising how TD had an audience comparable to /r/politics despite an ostensible order of magnitude fewer subscribers. I don't remember the sequence, but that general time period was when /r/politics had its big changeover in mods, paid actors among them.

Probably generally fair but as Fred Brooks wrote the Mythical Man-Month in 1975 it seems appropriate in talking about overstaffing issues in software projects nearly 50 years later.

A tad late to this but can give info as a former reddit powerjanny (I figure Zorba knows who I am, or will with this mention)

Mods of even the largest subs are given no tools to identify bad users. We were never told by admins when a brigade was happening, we had no method of specifically detecting brigades, we had bots that would ping if a thread was linked and we would sometimes get warnings from other mods, but that's it. My default when I see a locked thread with mods complaining about brigading is the thread was just especially provocative.

Spam is the majority of bad user activity on reddit. If it's a picture of the sort of shit you'd find in a gift shop--like shirts and mugs--in almost every instance it was a spammer. A second account would comment asking "Where can I get this?" and then either OP or a third account would reply with a link. Then there's the submission and comment reposting mentioned here, very common, and accounts we'd label auction accounts. Those accounts followed a pattern so clear you could look at the first page of their profile and know, not that this was hard. It'd be like 2-3 submissions, 2-3 comments made in the last few days from a >6 month old account. These were different than the word-for-word repost bots, as repost bots only very rarely messaged modmail while the latter would frequently message with invariably broken English of such content as "Why ban" or "And why is ban??" (That why.)

There is also the paid political activity on reddit. Some are mods, most don't need to be paid, they happily follow party line. It's easy to look at political subs, especially the new ones that have started popping up this year and will continue to pop up ahead of the election, and see the same usernames in the mod lists, and other usernames posting links to those subs and other political subs, all pushing narrative. I'd imagine if you opened politics right now it wouldn't take long to find a year-old account with more than a million post karma that constantly posts articles hating on the right, that person is paid for what they do. And, yknow, don't forget Ghislaine Maxwell. As to those random subs popping, the paid users either start new ones or take over dead ones, then upvote bot submissions in their critical windows so they're pushed to wider visibility and actual users start upvoting.

As for LSC, I'd imagine most specifically bad use there is spammers and powerusers farming karma, with a minority of the paid users who will post whatever boo Trump or boo Righties article to every possibly relevant sub.

I'd be happy to answer or try to answer other questions. I started before Trump arrived and the site lost its mind, I thought it'd be interesting, it was, it quickly turned terrible. I stayed day-to-day to ban spammers, I stayed long-term to enforce no politics and keep frothing ideologues off the mod list.

The loss in quality in video games must also be mentioned. I don't know enough about the field to understand how improving technology has changed it; I assume as engines and graphics continue to improve, the demands for their effective functioning also rise, so studios, to a point, need to hire more people than teams of the past. At the same time the lovely little LOZ-riff indie title Tunic was mostly done by 1 guy, and while to modern standards for graphics and length it's unremarkable I do think its brilliance, and of course the other 1-guy masterclass of Stardew Valley reveal the core problem in the gaming industry: too many people.

Halo 3 to the day is one of the most technically impressive games ever made and compared with modern studios it was a skeleton crew of some dozens of staff. The campaign, though quite brief compared to CE and 2, is memorable, has excellent setpieces, and still holds up (just played through it again.) After the campaign, their attention was not spared when it came to the multiplayer. First was a robust replay system, it wasn't the first replay system, but it was fantastically done, I filled my 360 hard drive with noscope clips I was able to pull via downloading the replay at the end of a match, then cutting the segment from the replayed game, often recording at additional angles for pierce-through-multikills or sniper ricochet shots. Then there was the excellent map editor, allowing significant customization of what weapons and vehicles spawned on maps, where players spawned on maps, and the gameplay rules for those maps. Where Zombies had been a popular custom game mode in Halo 2, they gave it full support in the Halo 3 mode of infection and variants of maps designed to have fortified positions from which to mow down the endlessly-respawning zed team. The real meat of these were basically gone at the launch of Halo 4 despite it also being on the 360 and "despite" them having significantly more employees. Again I don't know the field, but I know enough to know about Brook's Law. What are all those extra hires really doing?

Overproduction of managers/elite is a known thing, I'm sure someone else has made the observation of this really seeming to be a problem in everything, overproduction of ostensibly qualified workers for every sector. Video games went from very niche to an industry where single companies could make a billion dollars per month, it's no wonder so many people started graduating after an education pipeline meant to get them in the industry, in whatever specialty. People who didn't really want to work on video games, but think it's something they could do because they like video games, or people who didn't think much of their options. A lot of them being "writers" who would prefer to be authors or working in Hollywood, but while they don't have the chops to do any of that, they have a degree and they know someone in the industry or especially they fill the right checkboxes, and they're hired in and their incompetence makes it into the game, either in the writing or downstream of their slow and low-quality asset/programmatic work on the game.

All that said, my GOAT stack is the probably-normiecore of Cyberpunk 2077, Baldur's Gate 3, and Red Dead 2. It's a good time to be playing games, industry struggles ignored.

tl;dr: IMVHO, because of the size of the industry, too many people resort into working in video games rather than the earlier days of the field being mostly obsessive nerds powerfully driven to create

Also, AI is coming for video games just like it's coming for Hollywood. Bug testing and QA may never go away, but in our lives we will soon enough see a wide field of auteurs like Eric Barone and Andrew Shouldice, except they'll be putting out titles on the level of Deus Ex and Halo.

When I saw the second Dr. Strange movie and Benadryl's character was invited or spoke of the coming wedding of his former love interest played by Rachel McAdams I said to myself "He's gonna be black." He was. When I opened Helldivers for the first time and the cinematic played I didn't know the camera was going to shift to the spokesman's family, but if I did I would have correctly guessed his wife would be black. When the only information I had about the Fallout show was a white woman lead I knew she'd have a black love interest (if she wasn't gay). If I see a mom-coded woman in a commercial the expectation most congruent with reality is if there is a person also in the commercial coded as her partner they will not be white, and this is a pattern so frequent my normie Fox News father and even my normie-leftie brother have separately remarked to me about how all the media they consume, primarily sports so mostly advertising, features interracial couples, most commonly white-woman-black-man.

The Western institutional left is abundantly clear about their desire, intent and efforts to reduce and ideally ultimately eliminate white ethnicities. It is the most perfect case of denying out of one corner of their mouth and bragging out the other, they will not break stride as they say "It isn't happening, racist. It's great that it's happening." That intent is attempting to be realized in casting for shows and films and advertising. The interracial pairing is not "novel" but remarking on it being a thing that has happened is no response. Nobody's saying this has never happened before, what they're pointing out is the obvious politics behind the sudden preponderance in all media of one of the least common pairings in the real world.

Casting a woman to lead a television adaptation of a media franchise primarily consumed by men is a separate expression of the same thing. They are not attempting to meet the expectations and wants of their audience, they are attempting to be proscriptive, views and profits be damned.