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jericho


				

				

				
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joined 2022 November 15 01:07:47 UTC
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User ID: 1863

jericho


				
				
				

				
0 followers   follows 0 users   joined 2022 November 15 01:07:47 UTC

					

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User ID: 1863

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Saint Basil's Cathedral, might be pleb tastes but I just love the textures and colors on the domes.

Seconding the advice of swapping to black tea, with the added suggestion that I've had great success replacing half my cups of coffee per day with cups of tea.

I feel more focused and less anxious/jittery with that combination (while also being able to painlessly step down my caffeine consumption).

More credit to you for it, but often the target audience for these games is teenaged boys who tend to be less comfortable choosing anything easier than Normal (speaking from my personal experience of having once been one). If shifting around how things are named allows devs to target a higher skilled audience with their design while still making money, I'm all for it.

I'll admit that's a trend, especially in the AAA open world design space, but I don't see why things have to be that way. There are plenty of other games where they're still designed for Alice, then Bob is thrown a bone by cranking his modifiers up and his enemy's modifiers down until he can faceroll it.

If you still need the Bobs to think the game is designed for them since they're your biggest market segment, just do what Bungie did for Halo 3: design your game around the "Heroic" mode, then rename your "Easy" mode to "Normal" so the Bobs don't feel insulted.

For a slightly more recent example, that's how the Owlcat Pathfinder games work as well. "Core" / "Challenging" utilizes the actual rules for the system, while "Normal" gives the player a variety of cheats to smooth out the experience.

I'm going Sorcerer this time, having been a Cleric for my first go around. Going straight from 5e to a prepared caster was a bit rough last time, hoping spontaneous will be a little more flexible.

For us the main appeal was the 3 action system (which I do much prefer to move/action/bonus action) and an easier time balancing characters and encounters for the DM.

I'm glad we're using VTT for the calculations and battlemaps, but I really do think quite a bit is lost by not being in person, especially in terms of immersion. Having some kind of touchscreen gaming table in person would probably be the best of both worlds, but would obviously require quite a bit of time and space invested.

I think those countries generally being more affluent might help.

My parents never used corporal punishment, but we were also well-off, so they had the option of taking away things that less well-off kids wouldn't have had in the first place.

After a long hiatus from TTRPGs, getting into a Pathfinder 2e campaign.

I'm a big fan of the system from a mechanical standpoint, and we're using a virtual tabletop which helps with some of the more fiddly modifiers / ranges.

I've been lucky enough to get to consistently "freeload" as a player- my playgroups have tended towards players itching to DM rather than DMs itching to play.

Perhaps rephrased-

"We try to avoid making two-flavor combos where all the toppings can already be paired with just one of the two flavors"

I think there is something to your main thrust re: locus of control, but:

Good luck finding a successful woke person placing their hand on their heart and saying "I acknowledge that my success is partly a result of my dad buying me a house when I was 21 and getting me an internship in Lockheed Martin because the CEO is his golfing buddy."

I have multiple progressive friends who would absolutely say that they were given significant advantages due to their family connections. I do think it helps that in several of the cases it would be absolutely ridiculous for them to claim otherwise (probably a lot easier to disavow your dad being the golfing buddy of a CEO than your dad being a CEO or if your last name is on a building at the college you went to).

Though if anything that further supports your main argument.