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sohois


				

				

				
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joined 2022 September 05 06:51:38 UTC
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User ID: 477

sohois


				
				
				

				
0 followers   follows 0 users   joined 2022 September 05 06:51:38 UTC

					

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User ID: 477

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First I'm gonna go ahead and nitpick your summary of the Far Cry series.

I really don't agree that Far Cry 2 codified anything genre-wise. It was a really interesting game, to be sure, but ultimately an interesting failure, and it was 3 that defined all of those successors you name. The original Far Cry isn't worth mentioning here; its sequel was Crysis, and the only reason Far Cry 2 shares a name is because it was easier for Ubisoft to slap a recognized IP on an entirely new FPS (worth mentioning as well that Ubi made like 4 FarCry:Spinoff titles in between Far Cry and Far Cry 2. I really liked Far Cry:Instincts)

It's been a long time since I played Far Cry 2, but I don't think anyone would recognize it as being a game of "crafting and collectables". It was a really ambitious game, and I was super hyped leading up to the release. I think the closest parallel was probably GTA4. Both made big promises of being much more realistic, grounded games, with a strong emphasis on story and loads of interesting interactivity and AI. Both failed to deliver, with mediocre stories and gameplay that got so bogged down in realism it made them bad to actually play.

Second, I don't really agree that Far Cry 3 is particularly essential. There's a lot to recognize of 2 in Far Cry 3, but they are still quite different games. 3 used 2 as a base, but cut out a lot of fat, and a lot of good stuff, for something much more streamlined and 'gamified'. I remember an anecdote on a podcast once where someone was getting involved in this important, sombre cutscene. They get control back, and immediately the first thing they see is this big, jarring "Gun Vending machine" and it immediately throws them out. Far Cry 2 was at pains to craft a fully believable world for the player and would never have placed something like that. Which did mean a lot of irritation, but the storytelling was stronger for it.

My abiding memory of Far Cry 3 is rescuing Jason's girlfriend. You end up in this cave, and I can't remember why but the girlfriend ends up bursting into tears. You regain control with her quietly sobbing, and all you can do is leave to go back to killing. Except, except, there are also these optional flashbacks in the cave, which you can access by finding pills and going on a 'trip'. And it just so happened I found one, went on a drug-fuelled trip, and obviously passed out in the cave. But when my character came to, there was still the girlfriend, still sobbing away. And all I could think about was the hilarious juxtaposition of this traumatised girl crying her eyes out while her boyfriend is just trippin' balls 20 feet away, before he finally comes down and goes out to buy more guns from the gun vending machine.

Anyway, I do think it is a much better game than 2, but I don't think it's really interesting beyond the fact that it influenced so many other titles with the approach to open world crafting and collectables. Like other responses have mentioned, there are other titles like Spec Ops which did the whole player agency story a lot better.