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Notes -
I've mostly been focused on image generators. Between improvements to LoRA development processes along with Wan's image-to-video and first-frame-last-frame-to-video, there's been some pretty massive advances in the last six months or so. It's still hard to get consistency in animation, along with long generation times the reasons why why all those animation shots floating around tend to just be a couple seconds long, but that we're at the point where 'make this arbitrary subject into a turntable motion effect' is getting complaints about background consistency is not what I imagined just a couple years ago. They don't always work, but we're not talking 'success' in the sense 'that it can do it at all' anymore.
I keep hoping that this'll end up being a useful tool for artists -- someone with a real eye for the medium and a good sketching hand should be able to use this to crank out in days what would otherwise take weeks or even months of dedicated work, in the same way that two years ago plain StableDiffusion could save artists a ton of time with crosshatching or rosettes or shading -- but there's not enough people really messing in the field to say for sure. Even for those few working in this there's not a lot publicly visible with how many conventional galleries ban the stuff, and a lot who might be some of the most adept at it already have workflows that fill in many of these gaps for comic- or even animation-level work.
AI voicework has a lot of potential. I've toyed with it a little, though getting decent emotion through is still a bit beyond me. The workflows are still a little too finicky to use real-time, but eventually getting an Emet Selch together would be fun for the memes.
I've been trying to get a full workflow for image-to-3d-print and image-to-CNC together. 2D works are easy, if not especially entertaining, but it should be well within the existing tech to do a lot of creative stuff, here. Almost have Meshroom to a point where it'll work, but not there yet.
Haven't been able to get any of the offline ones to write reasonable fiction, and I don't particularly trust the online ones for anything more complicated. For conventional fiction, it takes a frustrating amount of prompting to get a work that's surprising enough to be interesting without swerving into M. Night Shamalayan territory; trying to get exofiction or a counterfactual story or anything complex with viewpoint tends to go batshit (and for smut, the line between interesting and disgusting is very thin and hard-to-encode just for my own use). But I haven't messed with it too much.
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