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Notes -
4 - The best gameplay in the series. Characters were uniquely distinct from each other, with a mix of magic types and unique abilities that gave them deep flavor without being gimmicky, much in the way 1's class system and upgrades had worked. This worked with the linear story to regularly remix your party and keep things fresh from a gameplay perspective; a character dying or leaving the party meant the flavor of the fights changed significantly, and these mechanical changes underlined the story beats. Exploration was significant, because you could find hidden fights and treasures that noticeably spiked the power of your party, especially in the endgame. The characters were awesome, and the story hit hard. Coming from FF1 and from the Dragon Warrior games, it was a complete revelation.
6 - The best story in the series. Kefka had far more depth and menace as a villain, and many of the character set-pieces and story beats were delightful. Amazing mood, amazing music. In terms of gameplay, though, I felt like it was a step down. You had much more control over which characters you used through the game, and every character could learn every spell through the esper system; this was a huge upgrade in terms of player freedom, but a huge downgrade in terms of focused gameplay, because it made the characters feel much more generic and made the gameplay much more open-ended and flabby. They tried to compensate by giving every character a unique skill, but there were so many of them and they all competed with universal magic/Espers, and the end result often just felt gimmicky and pointless; combined with the much longer intended playtime, the gameplay felt much more monotonous by the end.
...The other games I played were downhill from those two. 7 and 8 felt like elaborations on the theme of 6, but each felt flabbier than the last. I never played 9. 10 felt like they were trying to pull things back in the direction of 4, but by that point the bloat seemed terminal. I gave up somewhere in the second disc, and haven't played an FF since.
The series as a whole seems like a monument to the truth of "less is more". FF was the series where I realized "100 hours of gameplay" wasn't necessarily a good thing, like a bit of butter spread over too much toast.
...I've often wondered how much of the above might just be the "nothing will ever be as good as that thing you liked when you were 14" effect, though.
9 is basically a call back to 4/5/6 (but especially 4). Four party members, fixed classes on each character, more fantasy,very final boss that just sorta comes out of nowhere . It's been remastered with some QoL additions, but there have also been rumors of a remake for a while. Someday I'll actually get around to playing it, because my first playthrough came to an unfortunate conclusion when the third disk turned out to have an unplayable scratch on it (the perils of used games).
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I always hear people going on about how you're supposed to be eternally in love with your first, and 6 was not my first, so that can't be it.
...though I was about 14 when I played it, so maybe a point for your formulation there.
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