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Notes -
I think you know what I mean now based on your update, but early Hollow Knight was annoying-ish in the sense of "You don't get a dash or double jump for several hours." Silksong is annoying-ish in the sense of "I've died five times in a row to this gauntlet of ant mobs that take eight hits to kill each"
I do enjoy how mobile even early game Hornet is though. (Tip: Keep holding C after dashing to sprint)
I haven't gotten to the ants yet, I am currently trying to beat the big club miniboss, but so far I haven't really been punished by the regular mobs. The firebombing fliers are annoying, but not enough to kill me. Bosses and minibosses dealing two masks per hit are the biggest hurdle, as you die in three hits and recover three masks per spool, so even if you time your heal well, you will die in two hits the next time.
I've never been good at dodging in platformer games and my favorite builds in games that let you tailor your build have always been facetanks, so you can see my frustration. At least in HK I could combine Stalwart Shell, Soul Eater, Quick Focus and not worry too much about missing a hit.
Regarding the big club miniboss:When I realized he can't jump if I lure him into the tunnel, the fight went by really fast. If this was intentionally set up by the devs, kudos.
Yeah, now I'm past him and fuck platforming. I have explored the available map and it looks like I have two options: to beat the white fencer lady (and hopefully get some powerup that will let me find another path forward) or to learn to airjump on the red pods. The only game I liked airjumping in was the second Ori, and only because it had bullet time.
UPD: okay, the fencer lady is down, time for the big lava fight, reminds me of the Giant in Dead Cells. At least DC gave you lots of invisibility frames when dodging.
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