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Friday Fun Thread for September 5, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Here’s my take from a few bosses and couple upgrades in.

Overall, the game’s pretty fun and meaningfully more difficult than the first. I feel pretty confident saying this. I 100%ed (112%) the first game deathless, and it wasn’t that hard. I’ve gone back to it a couple of times and it’s been very easy to pick back up. On my first play through I even got several bosses on my first try. Silksong is not giving me trouble on the level of, say, Sekiro, but it’s not nearly so easy.

I think there are two elements driving this. First, the enemies all have truly obnoxious amounts of health. It feels like every fight takes about 1.5 to 2x what it would in the original. IMO this is a hard miss. The original had a challenge mode for forcing boss completion with perfect or near-perfect mechanics. Extending the time to complete a boss will force perfect mechanics but honestly gets quite boring. I’ve so far found it pretty straightforward to learn mechanics and perform for a few minutes, but it’s not the best experience.

The second part is that the movement in the game is way messier than the first. This is not necessarily a bad thing. The first game had exceptionally clean movement, which made it a tactile delight to play. Silksong’s movement is comparatively weird. My hands are well practiced in Hollow Knight movement, and I have a hard time adjusting to the different down attack movement. This is one change of many. So some of this challenge is just a learning curve. Back to Sekiro, I had to eat dirt at the first actual boss for something like an hour to get the main mechanics under control. That’s table stakes. I also suspect that using the non-basic attack options (“tools”) is much more important than in most games in the genre, but a serious miss here is that the degree of their importance is not obvious from menus… This means that the player is not quite encouraged to experiment. For all of these I expect that the game will shake out over time, and I do like the systems even if they do not come naturally.

Last thought. The areas of the game so far have been lackluster. Hollow Knight made it very clear how the pieces tied together into a unified whole. The starting area is literally a crossroads suggesting what was once present in that land. In Silksong you start in an iron foundry that is apparently still active. I don’t know what to make of that except that the devs wanted both a lava level and red ants, which I believe got cut from Hollow Knight. If this game is eight years in the making for cutting-room floor scraps from the original it leaves much to be desired. But I’ll wait on that judgment.