site banner

Friday Fun Thread for September 19, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

2
Jump in the discussion.

No email address required.

Yes, it took 7 years and probably re-used a lot of development assets from Hollow Knight but... why aren't more games like this?

Lifestyle business vs MBA business on one side: there are overhead costs to managing a business. It's easier to have one massive company (or a group of companies) that you put money in and it spits out a sequel each year than it is to manage 100 companies that produce a good game once every 5 to 10 years.

Indie life is hard on the other side: you need at least three roles to make a good game (sound and music are often done as a commission):

  • game designer
  • programmer
  • artist

That's up to three people that have to dedicate a lot of time and effort to developing a game. You can combine some of the roles, but then you really need to quit your day job to work on the game full-time. And if you succeed, your success won't scale: you'll be able to make another game in 5 years, but you won't really be able to make games faster or make two of them in parallel. If anything, you'll hurt other indie studios by earning all this money.