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Notes -
Lifestyle business vs MBA business on one side: there are overhead costs to managing a business. It's easier to have one massive company (or a group of companies) that you put money in and it spits out a sequel each year than it is to manage 100 companies that produce a good game once every 5 to 10 years.
Indie life is hard on the other side: you need at least three roles to make a good game (sound and music are often done as a commission):
That's up to three people that have to dedicate a lot of time and effort to developing a game. You can combine some of the roles, but then you really need to quit your day job to work on the game full-time. And if you succeed, your success won't scale: you'll be able to make another game in 5 years, but you won't really be able to make games faster or make two of them in parallel. If anything, you'll hurt other indie studios by earning all this money.
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