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Friday Fun Thread for September 26, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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As substantialfrivolity says, the damage cap can be removed later, but honestly I'm wondering why you're concerned. In Act 1 and 2, none of the enemies aren't really tough enough that you need to break the damage cap to win easily. If I had any criticisms of the combat in the game, it's that a lot of mechanics seemed to be balanced around post game and new game+, such that you never need to learn or use them in the course of beating the game's story.

I'm wondering because I've noticed a negative trend. I sometimes need more than two turns to plow through trash mobs.

UPD: After calming down I have rehashed my luminae and can now reliably eliminate trash mobs in one turn again:

  • Lune starts with 8AP and can either cast the highest level fire-all spell or shoot down fliers and shields and cast the regular fire-all spell
  • Maelle uses either her base attack if there's a tanky mob left or the skill that makes everyone Defenseless
  • Sciel uses either her multi-hit skill if there's a tanky mob left or the skill that propagates to burning enemies
  • anyone left standing dies to 9999 burn damage when they try to take their turn

The only potential annoyance is fire-absorbent mobs.