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Culture War Roundup for the week of November 10, 2025

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I see what is happening to D&D more like a Geek, MOP, sociopath thing than a CW battleground.

There is a reason why the birth of D&D 4 -- where WotC started to streamline things to make the game more newcomer-friendly -- drove fans to the fork of 3.5 called Pathfinder.

Paizo has, among other things, removed slavery from the Pathfinder campaign setting because some SJWs found it offensive (see the edit at the bottom with Paizo's response). In case anyone was wondering why the rulers of Cheliax who worship Asmodeus (the ruler of Hell with Tyranny as one of his divine domains) have canonically abolished slavery. Whatever else is happening, culture war is as well, and not just as a cover for other motives.

On the CW side, D&D races have always been more than halfway towards species, really. Sure, you have (fertile) half-elves and half-orcs, so a full speciation between these groups has technically not happened. (I do not consider thieflings to be evidence that devils and demons share the same species as humans any more than I consider Jesus or Greek heros to be evidence of God or Zeus sharing a species with humans, in either case it seems like magic is involved in the conception.)

I think this is the wrong way to think about it. "Race" as a term for a group with a shared ancestry predates and has a broader definition than modern biological classifications. D&D used the term race and not "species" because Tolkien and other fantasy authors did, and the reason why they used it is due to writing settings that are descended from premodern myths/fairy-tales and that are meant to evoke a premodern sense of the world. Heck, in 3.x (the edition I'm most familiar with) the apes in the Monster Manual literally have claws, I'm guessing because someone made a deliberate decision to not base them on real-life apes but instead inaccurate medieval bestiaries. So there's no reason to assume D&D crossbreeding follows the rules of modern biology in the first place.

Always Chaotic Evil trope

One annoying thing about discussions of D&D racial alignments is how rarely they engage with the actual text. "Always [alignment]" was of course invented by 3rd edition and used for outsiders like demons, some undead like ghouls, and a handful of other creatures like dragons and mind-flayers. Orcs by contrast are "Often chaotic evil". Those terms were defined thusly in the Monster Manual glossary:

Always: The creature is born with the indicated alignment. The creature may have a hereditary predisposition to the alignment or come from a plane that predetermines it. It is possible or individuals to change alignment, but such individuals are either unique or rare exceptions.

Usually: The majority (more than 50%) of these creatures have the given alignment. This may be due to strong cultural influences, or it may be a legacy of the creatures' origin. For example, most elves inherited their chaotic good alignment from their creator, the deity Corellon Larethian.

Often: The creature tends towards the given alignment, either by nature or nurture, but not strongly. A plurality (40-50%) of individuals have the given alignment, but exceptions are common.

If they actually engaged with it I wonder if a lot of SJWs would actually find this more objectionable. "Skewed distributions of traits, not absolute rules" are, after all, the sorts of differences based on race or sex that people tend to believe exist in real life.

Paizo has, among other things, removed slavery from the Pathfinder campaign setting because some SJWs found it offensive

Of course, Malediction is still on the book. Personally, I would much rather be worked to death in some Cheliax salt mine and face Pharasma's judgement than be summarily sent to spend even a single eon in the tender cares of Asmodeus.

I think the underlying thing is that for SJ, the topic of slavery is simply sacred, and can only be mentioned in sufficiently pious, orthodox works, and an RPG which lets you play evil characters simply does not qualify. (Of course, half of the sacredness is in the word slavery, if the game had simply called an enslaved person a serf (and perhaps gotten rid of the slave markets), most of the objections would have gone away.)

Personally, I have a strong preference that worldbuilding should include organizations whose attitude to diversity is different from a 2015 tech company. I think that fictional racism/speciecism is fine, and actually a good way to tackle these topics without stepping on the toes real world people (except for the professionally offended). Pratchett did this masterfully in Discworld with the ethnic tensions between trolls and dwarfs. Likewise, slavery and serfdom were unfortunately common in a lot of human societies long before Europeans settled in the Americas.

Nor is including a price range for slaves per se offensive. Most reasons why a DM would require this information are non-malevolent, like "can we afford to simply buy our source and set them free instead of breaking them out". Per default, the adventurer lifestyle does not lend itself to slave ownership.

Now, if the source books had made special accommodations for PCs owning slaves -- like saying and you can get a discreet obedience tattoo for your slave which will force them to obey you, I would consider that in poor taste, just as I would consider an info box on how to use the grappling rules to rape someone. But on priors, I doubt this was what happened here.

Anyhow, I am looking forward to seeing how long it will take for SJ to get universal franchise for all residents of Cheliax.