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Culture War Roundup for the week of December 22, 2025

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I was thinking of adding some caveats more or less for what you’ve mentioned. Games that aspire to create extremely vast world’s for the sole purpose of escapism, games that focus more on modularity and repetition than complex storytelling, games that have some sort of unique visionary use of AI in mind.

And I could see content created by writers who make use of AI being OK as well. The artist can compensate for the AI‘s weaknesses while using it selectively as a specialized, rather than all purpose, tool. As AI does have some strengths, mainly as a search tool. It’s hugely deficient if you ask it to be creative though, and I don’t believe it’s doing much more than merely copy pasting content from its database.

In any case, I resisted this impulse on the basis that most of this stuff seems either degenerate or a suspect.

Funnily enough, I was thinking exactly of the Elder Scrolls as a series that in some cases has produced slop content of a hugely superior calibre to AI. I speak of Morrowind here. There is no way AI by itself would ever come up with exceptional banalities like three naked Nord barbarians who’ve been identically robbed by witches or dirt farmers giving you the exact same encyclopaedic digressions on regional geography anytime you ask. AI can give you banalities all right, but not of any variety that suggests an underlying meaning or humour to it. These aren’t examples of genius, but they are examples of the kind of colour and charm that humans will give you even in the service of creating slop, and in both cases, they work not just as bland content, but as stuff that enhances the actual quality of the game. AI can’t resist reverting to the generic, so it would entirely come down to human creators to invent these sorts of bizarre outputs. In fact, in many cases I think it’s the twists and turns of the creative processes themselves that humans have to go through that leads them down these unlikely avenues. Case in point, the absurdity in these examples was a direct product of what humans had to do to try and overcome their material limitations.

There is no way AI by itself would ever come up with exceptional banalities like three naked Nord barbarians who’ve been identically robbed by witches or dirt farmers giving you the exact same encyclopaedic digressions on regional geography anytime you ask.

No it wouldn't come up with that from scratch. That sounds like the magic sauce. The intersection of absurdist yet earnest charming humor, games are meant to be fun mindset, and creative freedom. LLMs can imitate the style. As a rule I try not to share LLM outputs, because it isn't interesting, but try variations of this prompt:

Create a short Grand Theft Auto radio segment script/text. Involve Lazlow the in game radio personality and the game's iconic humor.

I added a word here or there, including an attempt with "nihilistic" added to iconic. Only one of them was awful-awful. Claude even made me smile with one bit. It may have been a real bit, who knows? You could work on the prompt and continue to pay a comedian to work the material to end up with 5x Lazlow radio segments. Or, consider this recent viral Twitter post on output allegedly spawned from a single prompt. But I'm devolving us down to is AI good which has been done to death.

I suspect LLM's are already quite capable to assist in weak areas (as I see them) of mediocrity in video games that require text. If a human is already doing things at a surface level, like the elderly veteran trope, then AI can provide more styled meat or ideas for the meal.