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Friday Fun Thread for January 9, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Yes, I think the devs' main takeaway from the base first game was that the mechanics encourage an overly slow and cautious playstyle. Their attempts to address this both in Enemy Within (meld containers that self-destruct in three turns) and XCOM 2 were largely successful and mostly make sense in-universe. It's reasonable that XCOM, as a guerrilla paramilitary force, would have a limited window in which to extract its operatives before their transport gets overrun by enemy troops; it's not reasonable that ADVENT would attach explosives to a valuable asset and set them to blow up after a fixed period of time before they even know XCOM is in the vicinity.