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Notes -
Blizzard games seem to particularly attract players like this, I guess because as a developer they've always put gameplay above immersion. (And kind of lucked into immersion with vanilla WoW solely because they were passionate about that world.)
I suspect there are lots of starcraft 2 players like you, just as there are lots of WoW players who rarely do instanced content and just level another character once they reach max level. Unfortunately, if you're a competitive player interested in demonstrating your mettle under constraint, simplifying or streamlining things sounds like getting rid of the game entirely. Hardcore gamers base a lot of their self-concept on their ability to perform complexity under pressure, and see it as the central pillar of playing games at all, so they perceive people who don't share that motivation as either weak (and therefore mockable) or deluded (and therefore dismissable).
I think the reality is you have to take a lot of hardcore gaming culture with a grain of salt; I think it's cool that people can overcome pretty immense challenges in games, but it's an entirely invented status hierarchy that's often in an antagonistic relationship with the game developers, and being able to put fun before status in gaming is an important part of maturity, imo.
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