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Notes -
The "oh shit" moment for me in factorio as it relates to software engineering is that there is a fundamental game meta-mechanic where you have to rebuild large parts of your base. You can't not. The way the tech tree progresses, old smelters and belts can't provide the throughput as you advance. Your option is to either abandon them and make new ones or refactor the old sections. And you kind of have to do the latter because there are all of these geographic dependencies flowing into your older base (without trains and other stuff, you can't make central raw materials depots, you have to build belts straight from a coal field to a smelter).
That's literally codebase refactoring / major update / integration with new capability.
Late in the game, with robots, you can get really modular and independent. That's when you're hitting google scale and things like kubernetes actually become super valuable rather than engineer theater.
Tinfoil hat: Factorio was going to be the thing that turned every kid born after 2010 into a dev. Then AI happened and now everyone is a dev and I can build and re-build my base every 20 minutes.
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