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Friday Fun Thread for March 20, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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It's always been a trait that people consider positive, but there are tradeoffs and at least to my recollection, there was a time when a lower relative value was placed on its importance (specifically a certain era when a lot of story-based games came out, indie and triple-A alike). There's inherent tension between many of the goals a game can aspire to, and at the moment more emphasis seems to be placed on conceptual ideas based around "player agency", "nonlinearity", "replayability", and other such concepts that actively interfere with the ability to satisfyingly curate and pace a game. Rare is the game that actually manages to balance these goals.

I do agree that replayability makes a bit more sense for those time-rich and money-poor. But it's also somewhat dependent on whether you're personally receptive to the addiction-adjacent feedback loops that these games actively try to foster. I've been in this situation before, and still would not buy a game like that, my preference ranking tends to prioritise ephemeral but memorable experiences over less impactful experiences that can be stretched for longer. It doesn't take long for my enjoyment level of a game to hit the point where I have better things to look at and read and do, rather than play it for the 116th time. Your mileage may vary though.