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Notes -
You make a good point about us running out of ideas. Novelty might be needed because all consumption makes us tolerant to all similar consumption. If there's only so much enjoyment to be made from each kind of stimuli (because one builds tolerance), then socities general competition in making new content will cause mass desensitization over time.
I consider densitization a cause of degeneracy. People who always want more and more sooner or later end up doing or engaging in weird things. Stronger stimuli being created also means that other people build tolerance more quickly. I think the set of new things which can be created is quite limited, since it appeals to a limited set of things which the brain sees value in. But I did think of another solution - and that's hindering the process which builds tolerance. It's hard to explain how one would do this, but when a person says "Let that sink in", they're essentially saying "feel the weight of this stimuli instead of reducing it".
I agree on centralization. It's harder for "small players" to create, just like it's hard for new companies to get started. So everything ends up getting ran by a few giants, and these giants do not experiment much, and they only appeal to the average consumer.
As tools become standardized, the things you can create using them become standard as well. If I make a game, I will likely use pre-existing libraries, game engines, and design principles. Everything becomes building blocks to build 'new' things from, but creating novel building blocks is difficult. Essentially, I'm saying the same things as you, just in slightly different ways. I find it difficult to add further insight. It merely annoys me that these dynamics exist, and that many are blind to the limits imposed by them. They only see that "technology is getting better", and then they assume that this means everything new is better than everything old, and that going further in the same direction is pure improvement (that no tradeoffs exist)
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