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Notes -
I've had Space Haven on my wishlist for a while, since I almost never get Early Access games. Now that it's out I'll have to try it out sometime.
I've been playing a couple games on and off, most notably I've stuck with Lobotomy Corporation. It's I've warmed up to it a bit since my frustration last week. It helps that I have a much better idea of the mechanics and strategies after looking up some mostly non-spoilery guides. Importantly, after you complete enough tasks and finish the requirements to complete a day, you can still keep doing stuff to grind out your people's stats. Early on I had dismissed this as a gimmick/exploit, but it turns out that this is super important and necessary if you want to avoid being under-leveled long term, as the game's difficulty ramps up much faster than you will if you're just filling the quota. After resetting my run and doing a whole bunch of grinding on early levels I'm in much better shape. And for the most part it avoids being an exploit because as the day goes on the crises that occur become worse, and also you risk wasting more of your time if some stupid RNG kills your fancy people and forces you to restart.
I'm still kind of annoyed at the volatility. Having your people level long term seems to require that you have 0 or almost 0 deaths each day so you aren't constantly replacing them with low level noobs. And the game doesn't warn you if someone is about to die, only after they're already dead. So I can be like 5 minutes into a day then whoops, you made one mistake or just had bad rng and one of your guys is dead, guess you're restarting the level! And then 6 minutes into trying again it happens again and you have to restart again. There's a certain type of crisis that happens which randomly rolls one of several boss monsters to face, and one of them just insta-kills all of your people who are sitting in their home base. You know when that crisis level is going to occur ahead of time, but not which boss, so prior to it occurring you have to select and move all of your people out of each base, just in case that boss gets rolled. It's annoying and tedious, and was super annoying when it killed me several times before I knew that was a thing you had to do AND had to do prior to it even showing up since there's not enough time to react once it triggers.
But it's fine. I like the core gameplay loop of sending the right people to do the right tasks, and without nasty threats the game wouldn't have a challenge. I just kind of wish it was more strategic maneuvering and resource managing type of threats rather than gimmicky insta-kill type things that force you to restart with no warning.
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