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Small-Scale Question Sunday for July 5, 2026

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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But I am a little confused why people hold up E33 as why the FF7Rs are mot good enough, especially since there is universal agreement that the FF7 combat, especially Rebirth, is great.

There's nowhere near universal agreement on that. I didn't play E33, but from the criticisms that I've seen, it's that E33 decided to keep the traditional turn-based RPG approach while adding the parry system to it, which proved that it was possible to make a turn-based RPG whose gameplay appealed to people. Which was in contrast to Square Enix's apparent approach with FF7R which was declaring that turn-based RPG systems like that of the original FF7 were dead and creating a real-time system that had aspects of the turn-based system stapled on. As someone who never enjoyed the original FF7 combat system - or any turn-based RPG - when I was playing FF7R, I often found myself wishing they'd just done that, since what they actually produced was the worst of both worlds, something that was unsatisfying in its real-time controls due to the reliance on ATB, while losing almost none of what made turn-based combat unfun with the heavy reliance on stats and gear/tactics.

Hmm, I found E33's parry system totally uninteresting, but that may be because it is too hard for me; I only dodge, and badly. On FF7R, I'm a sucker for teamup attacks, so the synergy attacks of Rebirth totally got me... I just wish FFs would have a better system for activating limit breaks than "get hit a lot".