Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
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Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
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Notes -
One of my favorite RPGs series replace basically all trash fights with captcha fights: the SMT series (including Persona). Unless very overlevelled, and even then, you're not expected to auto-battle your way through any fight, and if somehow you are able to, you probably messed up by overoptimising to make it possible to do that with that specific enemies (for instance, enemies with physical vulnerabilities) and made yourself extra vulnerable to others in return. When you first enter a new dungeon/area, all fights against new enemies have to be treated as challenge fights until you figure out a reliable sequence, which will usually involve spending a scarce ressource (MP). Once you have your strategy to beat all the enemies in an area, it's a matter of balancing ressource spend and taking risk in fights with those enemies as your goal is to reach the boss with enough ressources left that you stand a chance as you probe and figure out a strategy against them.
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