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Culture War Roundup for the week of August 3, 2026

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Sure I can buy that, but can you go into a little more detail on why this is a travesty?

The loss of the sheer breadth and depth of beauty that could and would have been created by the immense amounts of resources and talent in the video game industry but for the choices we're talking about is hard to fathom. What truly are the limits of beauty that we could have created in this medium if the standard were such that the minimum acceptable standard for the least-attractive female character was "man walking into traffic while distracted by woman" level of beauty, then what would the median female protagonist of a AAA game look like right now? What about the most beautiful one? Like, we can appreciate the Eves and 2Bs of the industry for being beautiful, but we don't know what we're missing out on compared to a world where a character with Eve's looks is considered the "kinda homely NPC that hands you the occasional side quest" instead of "outlier sex symbol." All not for any good purpose, but only to feed some ideological delusions that were never on solid ground to begin with and which has been utterly discredited by reality.

And there is a charitable take where many of these games (TLOU, Horizon Zero Dawn, etc.) have a particular aesthetic (more photorealistic, more gritty, etc.) that benefits more from NOT having supernatural-level of beauty.

There's gritty and there's gritty. Video games, until recently (and arguably still now) couldn't do true photorealism, so "gritty" tended to mean "more photorealistic." But we have an example of a photorealistic medium where people tend(ed) to have top 5% beauty - Hollywood. Often, even grittier films like, e.g. Oldboy or No Country for Old Men tend to feature actresses (and actors) who are at the very top end of the beauty spectrum. A video game like TLOU or Horizon Zero Dawn could easily feel quite believable while still having characters with, e.g. Eve-level beauty. They'd just have to also be dirtied-up, with appropriately messy clothes and such.

When there are games that benefit from having characters that are supposed to be pretty look pretty they still look quite top 5% pretty (Dispatch, Tomb Raider, Clair Obscur, Witcher, etc.)

That these are the video games to point to, and that the standard is "top 5% pretty" for a medium aren't constrained by human biology or human existence (i.e. neither the theoretical genetic limits of human beauty nor the true real limit of real adult women who really came into existence IRL apply here) is what I think reflects the negative direction the video game industry went towards. If the basic minimum had been "top 5% pretty" with the median protagonist being "literally no human on Earth has ever looked this pretty," the world would have been a much more beautiful place.