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Notes -
I've never seen the Walking Dead show, but I did finish the comic, and you're right there; it also wasn't a horror story so much as a post-apocalyptic adventure story with some horror elements. The zombie hordes were essentially dumb forces of nature that could be dealt with given enough preparedness and cooperation, and only the human villains could really inspire fear. Telltale's video game (and its sequels) preserved the tone well.
I beat Doom 3, and I guess it does include a few exceptions? There was some body-horror executed amazingly well, and then there were some jump scares that just fell flat. The game disappointed a lot of fans, because since it was really pushing the limits of graphics technology for its time, they had to figure out some way to avoid overtaxing everybody's GPUs, and they did so by limiting the number of enemies simultaneously in combat. Ironically that's probably what pushed them to try (half-successfully) to make it much better as a horror game, but many people didn't care because that style made it worse as a Doom game. I think Doom 2016 was so well-received because in hindsight it felt like that was what Doom was always supposed to be, and every prior game had just been choosing which aspects of the Platonic Ideal Doom to sacrifice to the limits of pre-2016 technology.
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