site banner

Culture War Roundup for the week of October 19, 2026

This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.

Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.

We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:

  • Shaming.

  • Attempting to 'build consensus' or enforce ideological conformity.

  • Making sweeping generalizations to vilify a group you dislike.

  • Recruiting for a cause.

  • Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.

In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:

  • Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.

  • Be as precise and charitable as you can. Don't paraphrase unflatteringly.

  • Don't imply that someone said something they did not say, even if you think it follows from what they said.

  • Write like everyone is reading and you want them to be included in the discussion.

On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.

2
Jump in the discussion.

No email address required.

In no particular order of importance-

  1. People like looking at gorgeous women, but people also like looking at a variety of designs. Presenting gorgeous (monoracial) women as the default and variations from that as being inherently ideologically driven doesn't seem correct to me.
  2. I disagree that people like looking at beautiful women and having fun equally, at least within the context of a video game. There are plenty of fun, popular games with ugly characters, e.g. Psychonauts. Having fun is typically much more central to the idea of a game than the specific character aesthetics. They aren't the same kind of "like."
  3. This is less a response to you and more a thought I have about general gaming discourse, but fun is another lever that creators use to determine the experience they want you to have. Game designers are happy to frustrate and annoy you if it'll add to their vision. I don't think Pathologic is designed to be a fun experience, but it's certainly a worthwhile one.

Briefly:

  1. Calling it ideological is also just historically accurate. Pre 2010 men generally just put hot women in their games because they liked to and their audience liked them to. There was no pre-gamergate movement I’m aware for making girls hotter in video games. There was a movement for making them diverse, less monoracial, and less attractive, to get gaming away from young men, even if they didn’t use those words.
  2. Yes, I’m flattening here for the sake of the metaphor, with inevitable distortions.
  3. Like I keep saying, “ fun is another lever that creators use to determine the experience they want you to have” isn’t strictly speaking wrong but it’s a very dangerous way of thinking. It signifies that you are losing your perspective on the fact that you are trying to make people enjoy themselves in a way they pay money for. It is, in its way, an extremely narcissistic impulse.

The professionalisation of specialised career paths, the proliferation of games designers and university courses and YouTube lectures, the idea that success or failure boils down to implementing your ‘vision’ instead of entertaining your customers is I believe the main reason why games have started to struggle. You see it in poetry, you see it in art. They slowly get strangled as they pander to the visions of increasingly segregated artistic communities over pleasing an audience/patron. Then they start needing subsidies from said community to survive because there isn’t enough of an audience left to fund it organically, and then it’s all over.