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Culture War Roundup for the week of May 15, 2023

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That instrumental convergence paragraph comes with a number of qualifiers and exceptions which substantially limit its application to the nuclear singleton case. To wit:

Agents can acquire resources by trade or by conquest. A rational agent will, by definition, choose whatever option will maximize its implicit utility function; therefore a rational agent will trade for a subset of another agent's resources only if outright seizing the resources is too risky or costly (compared with the gains from taking all the resources), or if some other element in its utility function bars it from the seizure. In the case of a powerful, self-interested, rational superintelligence interacting with a lesser intelligence, peaceful trade (rather than unilateral seizure) seems unnecessary and suboptimal, and therefore unlikely.

I could try to draw finer distinctions between the situations of post-WW2 USA and a hypothetical superintelligent AI, but really the more important point is that the people making the decisions regarding the nukes were human, and humans trip over the "some element in its utility function bars the action" and "self-interested" segments of that text. (And, under most conceptions, the 'rational agent' part, though you could rescue that with certain views of how to model a human's utility function.)

Humans have all sorts of desires and judgements that would interfere with the selection of an otherwise game-theoretically optimal action, things like "friendship" and "moral qualms" and "anxiety". And that's not even getting into how "having a fundamental psychology shaped by natural selection in an environment where not having any other humans around ever meant probable death and certain inability to reproduce their genes" changes your utility function in a way that alters what the game-theoretic optimal actions are.

One of the major contributors to the lack of nuclear warfare we see is that generally speaking humans consider killing another human to be a moral negative, barring unusual circumstances, and this shapes the behavior of organizations composed of humans. This barrier does not exist in the case of an AI that considers causing a human's death to be as relevant as disturbing the specific arrangement of gravel in driveways.

I haven't spent enough time absorbing the vulnerable world hypothesis to have much confidence in being able to represent its proponents' arguments. If I were to respond to the bioweapon myself, it would be: what's the use case? Who wants a highly pathogenic, virulent disease, and what would they do with it? The difficulty of specifically targeting it, the likelihood of getting caught in the backwash, and the near-certainty of turning into an international pariah if/when you get caught or take credit makes it a bad fit for the goals of institutional sponsors. There are lone-wolf lunatics that end up with the goal of 'hurt as many people around me as possible with no regard for my own life or well-being' for whom a bioweapon might be a useful tool, but most paths for human psychology to get there seem to also come with a desire to go out with a blaze of glory that making a disease wouldn't satisfy. Even past that, they'd have the hurdles of figuring out and applying a bunch of stuff almost completely on their own (that paper you linked has 9 authors!) with substandard equipment, for a very delayed and uncertain payoff, when they could get it faster and more certainly by buying a couple of guns or building a bomb or just driving a truck into a crowd.

I could try to draw finer distinctions between the situations of post-WW2 USA and a hypothetical superintelligent AI, but really the more important point is that the people making the decisions regarding the nukes were human, and humans trip over the "some element in its utility function bars the action" and "self-interested" segments of that text. (And, under most conceptions, the 'rational agent' part, though you could rescue that with certain views of how to model a human's utility function.)

My point was more that humans have achieved an outcome better than the one that naive game theory says is the best outcome possible. If you observe a situation, and then come up with some math to model the situation, and then use that math to determine the provably optimal strategy for that situation, and then you look at what the actual outcomes of the situation and the actors obtain an outcome better than the one your model says is optimal, you should conclude that either the actors got very lucky or that your mathematical model does not properly model this situation.

And that's not even getting into how "having a fundamental psychology shaped by natural selection in an environment where not having any other humans around ever meant probable death and certain inability to reproduce their genes" changes your utility function in a way that alters what the game-theoretic optimal actions are.

I think you're correct that the "it would be bad if all other actors like me were dead" instinct is one of the central instincts which makes humans less inclined to use murder as a means to achieve their goals. I think another central instinct is "those who betray people who help them make bad allies, so I should certainly not pursue strategies that look like betrayal". But I don't think those instincts come from peculiarities of evolution as applied to savannah-dwelling apes. I think they are the result of evolution selecting for strategies that are generally effective in contexts where an actor has goals which can be better achieved with the help of other actors than by acting alone with no help.

And I think this captures the heart of my disagreement with Eliezer and friends -- they expect that the first AI to cross a certain threshold of intelligence will rapidly bootstrap itself to godlike intelligence without needing any external help to do so, and then with its godlike intelligence can avoid dealing with the supply chain problem that human civilization is built to solve. Since it can do that, it would have no reason to keep humans alive, and in fact keeping humans alive would represent a risk to it. As such, as soon as it established an ability to do stuff in the physical world, it would use that ability to kill any other actor that is capable of harming it (note that this is the parallel to von Neumann's "a nuclear power must prevent any other nuclear powers from arising, no matter the cost" take I referenced earlier).

And if the world does in fact look like one where the vast majority of the effort humanity puts into maintaining its supply chains is unnecessary, and actually a smart enough agent can just directly go from rocks to computer chips with self-replicating nanotech, and ALSO the world looks like one where there is some simple discoverable insight or set of insights which allows for training an AI with 3 or more orders of magnitude less compute, I think that threat model makes sense. But "self-replicating useful nanotech is easy" and "there is a massive algorithmic overhang and the curves are shaped such that the first agent to pass some of the overhang will pass all of it" are load bearing assumptions in that threat model. If either of them does not hold, we do not end up in a world where a single entity can unilaterally seize control of the future while maintaining the ability to do all the things it wants to.

TL;DR version: I observe that "attempt to unilaterally seize control of the world" has not been a winning strategy in the past, despite there being a point in the past when very smart people said it was the only possible winning path. I think that, despite the very smart people who are now asserting that it's the only possible winning path, it is still not the only possible winning path. There are worlds where it is a winning path because all paths are winning paths for that entity -- for example, worlds where a single entity is capable enough that there are no benefits for it of cooperating with others. I don't think we live in one of those worlds. In worlds where there isn't a single entity that overpowers everyone else, the game theory arguments still make sense, but also empirically doing the "not game-theoretically optimal" thing has given humanity better outcomes than doing the "game-theoretically optimal" thing, and I expect that a superintelligence would be able to do something that gave it outcomes that were at least that good.

BTW this comes down to the age-old FOOM debate. Millions of words have been written on this topic already (note that every word in that phrase is a different link to thousands-to-millions of words of debate on the topic). People who go into reading those agreeing with Yudkowsky tend to read those and think that Yudkowsky is obviously correct and his interlocutors are missing the point. People go into reading those disagreeing with Yudkowsky tend to read them and think that Yudkowsky is asserting that an unfalsifiable theory is true, and evading any questions that involve making concrete observations about what one would actually expect to see in the world. I expect that pattern would probably repeat here, so it's pretty unlikely that we'll come to a resolution that satisfies both of us here. Though I'm game to keep going for as long as you want to.