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Culture War Roundup for the week of September 11, 2023

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This is one of the strangest things my wife and I disagree about. When I play a sandbox computer game, one of the things I will try fairly early on is going on a violent spree and seeing what happens (normally along the lines of "the city guards come and beat your puny low-level arse"). My wife is horrified by this. My son is getting into minecraft, and when he said "I spawned all these villagers so I could throw them into the lava" my wife came to me and said we needed to do something about his developing violent streak, and I insisted that violence against computer sprites didn't count.

There is definitely a class of memes along the lines of "Skyrim NPCs start looking nervous when you pull out your weapons and quick save", and torturing your sims to death via removing the pool ladder is considered a rite of passage. I think these behaviours come more from attempting to explore the limits of game worlds than anything else. Once people realize that sims can die, they want to know in what scenarios that can happen. Once they realize that fighting city guards in TES games isn't really balanced to be "fun", they want to see if their character can hack it. And of course, eventually the illusion of humanity in NPCs disappears with experience, and you see them for the automatons they are.

Whenever we hear a story of a lad engaging in some atrocity in a fantasy realm, I remind my wife that 'little boys have a little evil in them' (and then omit how many times I myself have exterminated whole species in Stellaris).