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Friday Fun Thread for December 8, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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While I like (and sometimes exploit!) this trait, a lot of settings on both generation and upscaling (especially with latent upscalers) will result in visual clutter that a normal artist would not use.

This is most noticable and obvious on the PMC brutalist logo: the scattered white pixels around the 'shoulder' and well outside of the logo's boundaries are just not what you'd expect to see. Maybe as some sort of deep-fried jpg artifact, were the rest of the image busier? But they're not actually those things, or even human interpretations of those things.

The wave-face image is the one where clear errors are most human-like -- anatomy and cloth flow mistakes, overpronounced foreshortening, slightly jank perspective are all totally things even good artists do, sometimes intentionally! -- but separately it's also got some weird distractions. Why are there blue highlights on his abs? If the flow of the image is supposed to be toward his face, why are so many lines going to his shoulders?

The ARMA one is the closest to human-like (there's a few physics/layout errors, but they're absolutely ones humans would make), though the genre it's coming from tends to be cluttered and intentionally disorienting to start with.

You can work around and stop these sort of issues, but you have to really heavily ride and push it toward specific low-clutter styles, and even then it takes some futzing with SD parameters to avoid the image coming out overdone or undercooked.

/images/17023968095808215.webp is prompted by meta at the FurryDiffusion discord, but outside of the hands/paws (and... subject matter), it's as close to human-created art as you'll get.