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Culture War Roundup for the week of March 11, 2024

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I feel like responders to 2rafa's post would have benefitted from defining what it is "good writing" means to them. Whenever conversations start about writing quality it seems like every person takes their own idea into it without explaining what that is.

Is good writing the overall feel of the narrative to you? Is it the plot itself? The prose, the dialogue, the characterization, the worldbuilding?

If I think of a great video game narrative, I tend to think of games that do something interesting with the medium, something like the adventure game 999. However, I wouldn't describe 999 as having good writing - the plot and dialogue are merely ok, it's how it utilizes the medium to deliver everything that makes it shine.

Similarly, some games basically abandon "writing" altogether; someone below mentioned Ico, and Ueda's games always opt for very minimalist stories, which is something you can get away with in a game but not in other mediums. However, simply opting out of writing shouldn't be called "good writing" even if it produces a very good game.

Meanwhile, titles like Deus Ex and Metal Gear Solid have very interesting plots and worlds, but the prose and dialogue are distinctly sub-par. I think this is what 2rafa means when they say the writing is bad.

Of course, both titles offer a lot to discuss in that regard. For example, how much of their experiences are defined by the technology of the time? Infamous lines like "What a shame" and "A bomb!" in Deus Ex might work a lot better with modern animations and voice acting. On the other hand, Kojima's 4th wall breaking was bold at the time but would be passé if done now. Plus, if they weren't very good games in other aspects, would anyone remember them?