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ArjinFerman

Tinfoil Gigachad

2 followers   follows 4 users  
joined 2022 September 05 16:31:45 UTC
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User ID: 626

ArjinFerman

Tinfoil Gigachad

2 followers   follows 4 users   joined 2022 September 05 16:31:45 UTC

					

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User ID: 626

Verified Email

Women don't like autists (arguably for good reason), but it's good to have an intelligent mate (higher income, higher chances of all sorts of success), but intelligence and autism often go together. What do? Set up a selection process where the rules are somewhat complex, and opaque. Anyone who can figure them out is probably intelligent. Anyone who wants to talk about them is probably an autist. BOOM!

When I started this thread I thought we could use it to help each other troubleshoot issues like this, but it's been so long since I did anything in Unity, I have no idea what you're talking about. Hopefully someone else can jump in.

How have you been doing @Southkraut?

Alright, I mostly figured out the background thing. One the player moves to another background cell, the dead bugs are copied to a standard texture, and the GPU texture array gets rearranged so that the movement is seamless (which you can see by the background color changing, but the bugs that got rendered into the background staying in place). It seems to work well and reasonably fast (not counting the first time it's triggered, which I'm hoping to get around by pre-triggering it when the game loads). Now the only thing missing is reloading the "standard" textures into the GPU when the player comes back to a previously visited cell.

Doesn't work when he's trying to show off how unbothered he'd be by low quality discourse.

Oh, if you admit you're a wrecker than this was just an obviously bad idea for the forum to begin with.

Ok, but only if they're right-wing trolls.