Even about why and how to place the voice recordings themselves to keep players interested.
I think they fixed this on the October 17 patch, but I was bemused to hear that log and then like an hour later come across a screen with like three audio logs all clumped really close together amid a bunch of screens of no plot at all.
Plotwise I'm mostly frustrated that it never goes anywhere, which is a recurring problem for Blow. There's no real plot climax, no resolution to character interactions (such as they are). It all feels superfluous. Still, I got the Completionist achievement for a reason - they are some dang good Sokobons. Unfortunately Sokobon is not my favorite puzzle genre, but whatever!
I think they fixed this on the October 17 patch, but I was bemused to hear that log and then like an hour later come across a screen with like three audio logs all clumped really close together amid a bunch of screens of no plot at all.
Plotwise I'm mostly frustrated that it never goes anywhere, which is a recurring problem for Blow. There's no real plot climax, no resolution to character interactions (such as they are). It all feels superfluous. Still, I got the Completionist achievement for a reason - they are some dang good Sokobons. Unfortunately Sokobon is not my favorite puzzle genre, but whatever!
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