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BlindDeafRat


				

				

				
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joined 2024 January 30 11:17:10 UTC
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User ID: 2868

BlindDeafRat


				
				
				

				
0 followers   follows 0 users   joined 2024 January 30 11:17:10 UTC

					

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User ID: 2868

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I agree with your partner that rural places feel like they're dead and depressing. I've lived in villages, and it feels so isolating, it's awful. I like hearing people around me, even, and in fact especially because I have no interest in actually interacting with them. Then there's the other side, where instead of being isolated, people will try to be friendly even when you don't want that.

And at least in my experience, villages are not quiet. There's lots of animal sounds, especially bugs which I personally despise. And if you have a house and some land, there is always work to be done.

I live in a very small city, so it's not a good comparison to Sydney, I can take the bus and be in a big forest in 15 minutes, but I would never go live rural.

Last of Us

Do you mean the sequel? The first game has a remake port on Steam and Epic.

I believe there is still a way to download from something like Deezer in high quality, although I haven't tried it. As in download actual tracks, not how it works with Spotify.

I think your perspective is skewed. Why the focus on fixed difficulty? Rather than looking at how some people want to make games easier, you should look at the ways a lot of games allow you to scale difficulty higher.

Recently Balatro came out, and it's pretty fun, and the first win isn't that hard, but to win on the higher difficulties isn't that easy. There's plenty of other games with the same mechanic. Slay the Spire is probably the best example, it has 20 ascension levels, and the highest level is basically impossible to winstreak on. There's tons of other roguelites with similar mechanics. AI Wars is an RTS that has tons of difficulties where again, the highest one is basically designed for you to lose on.

Gunfire Reborn & Roboquest are FPS roguelites and they both have scaling difficulty. You mentioned Ubisoft games too. Tom Clancy Wildlands also has a scaling difficulty setting.

All in all, there's tons of games that are out now that have scaling difficulty, either built in or through mods. Is all of that just meaningless because it's not fixed?

It seems like the bulk of the post is just focused on gaming journalists who barely games in the first place.

Yeah. The fact that one of the threads with the highest number of posts on /lit/, is basically /r9k/(at least it's slightly better than what that board is today, but still), says a lot about the site.

On most of 4chan today, sincerity is despised.

No offense, but all the posts here seems like they're very touristy views of the site and completely ignore all the numerous downsides of the site.

You can search on 4chan's archives more easily than reddit's. Reddit's search function is worthless and requires you to use google to search site:reddit instead.

One of the worst parts about is that a few shitposters can ruin threads way more easily than anywhere else, like there are /vg/ threads that are unusable because a bot will find them and spam them, there's shitposters that can and will ruin entire boards. It is proof that no moderation, or more like light moderation will certainly not result in better places for discussion.

This is worsened still by the hivemind of 4chan where anything that goes against the common view of the site "Everything is shit" will generally be ignored and be shitposted about. Say you like a book and you wanna make a thread for it? I really doubt you'll find better discussion for it on 4chan vs other sites. Because most people will ignore thread, a few will shitpost, and maybe you'll get one or two replies that are actually relevant to what you want.

And that's not to say that there aren't good sides on it. 4chan/imageboards are really good for the small, niche communities for particular subjects. Like there's a tea thread that's very nice, but anything outside of those niches is generally worse than other sites.

There's Foxhole. I haven't played it personally because I prefer autistic single player games.

But I know that it has a big focus on players doing everything. Like players need to drive the trucks to the front lines to provide ammo, there's factories that create that ammo, and I don't know if those factories need something else as well, but still.

If you're interested in this premise it might be worth to check it out.

Wildlands is a fun game, was 100% worth buying it on a sale. What I really like about it is that while there's lots of different weapons, but one isn't really strictly better than the other, so you can use whatever you think looks cool or is fun to use. And you can fully customize your squad members to look like whatever you want, from casual clothing to military outfits, or ghillie suits. You can even make an either all male or all female team, with different voice actors. And the setting of Bolivia is beautiful, easily in the top 5 of the most beautiful and varied open worlds in games.

If you play on the highest difficulty, or unlock tier 1 mode? I think it's called, you will die instantly if you're detected and the game becomes less fun at that point.

If you want more long distance games like there, the sequel Breakpoint is considered by some people to be strictly better in terms of gameplay, but the world design is much worse in my opinion so I didn't play much of it. Also the party commands are worse because they were added after the game came out, so the commands clearly were added on top of the game, rather the game being built with it in mind.

If you want more games like this there's also the Sniper Elite 2-5 series set in WW2. I didn't like the series because I find WW2 boring as a setting and prefer Cold War and onward instead, but the level design was good from what I've played. It also has co op multiplayer if you're into that, but no AI teammates.

Then there's Sniper Ghost Warrior Contracts has a stupid title, but they're fun games, again easily worth buying on a sale, it's set in modern/near future, with the 1st somewhere in Siberia, and the 2nd in some desert. Again, no AI teammates, but you get a drone and a few other toys to control. The sequel has a few parts where you can only do long distance sniping that are fun.

There's also the original Ghost Recon obviously. That game has plenty of long distance engagements, although I haven't played it. It also has AI teammates.

You could also try Crysis, at least the first half of the first game, and then maybe Crysis 2 and 3. Mechanically they're all fun, but only the first game plus its expansion Warhead have those big open levels where you can engage from a distance.

Now, while it doesn't really fit your requirements, because most encounters are usually in tight quarters, I would also really recommend The Division 2, as well as 1. 2 is better mechanically, 1 has a better world. It is a looter shooter, and I have a lot of ARPG experience so it really didn't bother me, but a lot of people complain about enemies being bullet spongy. But mechanically it is one of the best feeling and most intense shooters I've played. They also have beautiful modeled NYC during Christmas in the first game, which even now looks amazing, and Washington DC in the sequel that isn't as atmospheric but still very beautiful.

Also, if you get Ubisoft Connect you can try all of their games for like 15 euro a month, it might be cheaper for a first time too. Other recommendations would be Ghost Recon Future Soldier which is more close quarters, but still has some longer range engagements, but it is where Wildlands took its party commands from, and it's really fun to use your ghosts to wipe out the enemies. And the Far Cry series, which are all good except for 6, which is complete shit. As well as both Division games obviously.