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DTulpa


				

				

				
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joined 2022 September 07 02:36:03 UTC

				

User ID: 915

DTulpa


				
				
				

				
0 followers   follows 0 users   joined 2022 September 07 02:36:03 UTC

					

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User ID: 915

How close was he?

If Justin is Castro's son, and he with the Canadian government vociferously deny it, then who is sewing seeds of low trust.

Then I think your nose will serve you right here. I know here in TheMotte we've had people praising the writing and also those unimpressed by it, and the latter consistently brings up zaniness and the 'it's a fun romp' vibe as criticisms. And regardless of writing quality, everybody pretty much agrees this is a Larian game with a BG skin, not a proper continuation. The horniness of the companions alone makes it feel juvenile to me.

Outside of a dabble or two, I don't table-top. But my understanding is that Critical Role played a big part in reviving DnD in the age of streaming and Let's Plays. I went to a DnD birthday party years ago for a girl who had no awareness of any of the rules or anything, but wanted a game held because the show looked so fun. She was very confused when we explained to her that she had already wasted all her spells in the first combat encounter, when all she really wanted to do was girlboss a mage.

That night was fun, don't get me wrong. But I felt like I got a decent insight into the kind of person CR was appealing to: people who like the drama, the self-expression, and the costumes of table-top, but are quickly in over their heads when they have to roll for crit or w/e. So they just watch others do it.

If John Oliver is doing segments on you, you're in the mainstream even if you're not quite a household name.

My start was with GTA3 on PC, but Vice City is my favorite of the PS2-era trilogy. I played through all of them in the last few years, so I have a semi-fresh perspective. GTA3 can feel a little prototype-ish given what came after, and San Andreas is a wee bit overstuffed for its own good. I was ready for it to the end near the final stretch.

But each game has its own theme and flavor where YMMV. I like the flat geography of VC and the looping map design, whereas I found getting to far-out places a pain in the ass in the other two gamss. I dig the 80s beach look and the soundtrack is nothing but bangers. SA nails its own 90s vibe, but I don't find it as fun or resonant despite being a child of that decade.

VC has just enough fleshing out to be a meaningful update over its predecessor without going overboard with extraneous systems and doodads. It's the pure heroin version of GTA afaic. I can't remember if it needs to be downgraded like SA for an 'authentic experience', but I would stick to vanilla-friendly mods/patches. You don't need more than what's already on offer with the base game plus some fixes or QOL improvements (ie. save anywhere).