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EyesAlight

Formerly blendorgat

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joined 2022 September 04 22:18:44 UTC

				

User ID: 207

EyesAlight

Formerly blendorgat

1 follower   follows 0 users   joined 2022 September 04 22:18:44 UTC

					

No bio...


					

User ID: 207

I agree, the writing seems significantly above average for a CRPG. Characterization is a bit weak for non-companions, and I do agree with the complaint that the world feels too small. But compared to most of the dreck you see nowadays, it's really quite good. (Still, when the "fate of the world" is at stake, I'm level 9, and Elminster dips into my camp to say hi then leaves, it feels a little silly.)

The big defining feature of Larian games is the way they try to simulate everything: you can throw a bottle of water to put out a fire, or throw somebody off a cliff to kill them, or pickpocket your enemies Big Sword before the fight. If anything, it's like Skyrim as a CRPG. There are pluses and minuses to that, and honestly, I would prefer an old-Bioware or Obsidian take on the gameplay, but it's still fun.

The most recent CRPG I'd played was Wrath of the Righteous, which I liked more, if only because it had a really defined identity of its own. That, and Pathfinder/3.5 is strictly superior to 5e.

There are a few places like this which really stuck out to me. At the beginning of Act III, some refugees are squatting in a merchants house, and you come across him asking his guards to clear out the house. The situation is presented as a moral dilemma, which is immediately undermined when you read the merchants mind and find out he's smuggling terrorist bombs into the city, okaying your inevitable slaughter of the guards and the man.

Seems to shirk away from any actual dilemma: if an apparent conflict between the players incentives (XP + GOLD) and morality arises, there's always an out so you can satisfy your desire to be good and still get the cash.

I don't disagree with the thesis, but a man in grief from losing his wife and daughter taking foolish actions is not some modern affectation... Maybe I'd complain if he was a priest of some dark god, but Selune isn't presented that way.

The lack of a free/cheap teleportation ability really hurts it - 75% of the fun of DOS2 was from having that thing ready to go at all times. You get telekinesis as a level 5 spell, but that's obscenely expensive to move some crates around, and dimension door only teleports one person. It's a bit painful.

This is exactly correct, and I think it is the true aim of some of the Israeli leadership at this point. That breaking point may be very far along the line however, given the experiences of the 20th century, and I'm not convinced the Israelis have the will to go as far as they will need to.

The analogy above someone used of the war with Japan is a good one: in that case the US acted continually as if their goal was the complete subjugation of the Japanese people at any cost, if not through unconditional surrender then by annihilation. That approach works, but you have to follow it - you can't bluff at it.

Minimizing the present value of human suffering is not, and never has been, the primary aim of a nation at war.

Eh, I think the use of the word "race" in that quote misleads a bit. All Churchill is really getting across is the old reply to Melos: the strong do what they can and the weak suffer what they must.

Not a very Christian perspective of Churchill, and not one I agree with, but he's not just saying that there's a hierarchy of races, and if you're lower you have no moral claim against your betters.

Negligible, unless retroactively incorporated into the story of WW3 just because it occurred around the same time.

There aren't any great powers on the side of Hamas, only Iran, and only partially. There are chances it could escalate to a war with Iran, but that would not be a world war.

The reality is: the next world war occurs either because China attacks Taiwan, or Russia invades a NATO country. The latter is... extremely unlikely.

English, courtesy of GPT4: https://pastebin.com/UPGRajKA

Since we don't use it to order or hide posts (I think?), I don't think having downvotes hurts too much. What I'd like to see are additional or replacement dimensions. LessWrong added an "Agree/Disagree" vote, which I like, with the original upvotes indicating quality alone. That can make it easier to get the highly upvoted, highly disagreed with posts that are really the ideal.

"Just bow before the golden statue, you don't have to mean it."

On the first level, it's always rational to give in to threats of force when you are uncertain that you can resist, and never more so than when all you have to do is give up some wispy theoretical thing like "sovereignty". Just calculate the probability weighted present value of future benefits and select the decision branch that maximizes it, right?

But game theory is baked into human nature: tit for tat is optimal in some games, but we go even further to ensure deterrence. Break into my house and I'll shoot you; invade some Roman lands and they'll destroy Carthage; blow up a battleship in harbor and America will bend every resource to your complete submission or annihilation.

In repeated games, vengeance is rational, and resistance in the face of impossible odds is logical.