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Lewyn

I am at the center of everything that happens to me

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joined 2022 September 04 22:25:41 UTC
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User ID: 214

Lewyn

I am at the center of everything that happens to me

0 followers   follows 23 users   joined 2022 September 04 22:25:41 UTC

					

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User ID: 214

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It does seem like a case of pathological compassion. Fortunately, there was some debate on the issue in the class. Maybe half to a third of the students, including myself, argued as you did, and this was in a very orthodox left environment. That said, this was a few years ago and things have only heated up in the culture war since then, and it was clear which side the instructor favored.

I have a buddy who was/is(?) still into the GME and AMC stuff. He tried to convince me that the mother of all short squeezes you mentioned would happen in about June of last year. I just told him to not invest what he couldn’t lose, etc. but it was troubling to see him constantly latching on to that and other cope excuses for why his meme stocks were not working out.

He isn’t well off and has a lot of issues in his life, most of them genuinely not his fault. It’s easy to scoff at what he’s doing, but I think the degenerate betting you see in the crypto/meme stock space is more rational than I first gave it credit for. If you’re a young man with little assets, no education, no girl, and no status, what do you have to lose if you make a terrible options play and go bankrupt, really? And what do you gain? Possibly a life free of working a shit job until your body gives out.

You might run the numbers and find that the odds are so low that it is not worth the risk. I’d tend to agree, but If you’re the type to run those numbers I’d bet you’re more likely to have something resembling a degree, stable job, and financial assets.

There are issues with those online communities you described but at their core they’re a place for young men who aren’t doing as well as they’d like to shoot the shit and find some camaraderie. We used to have wars, robust priesthoods, and high risk high reward jobs like whaling (we still have some jobs like this, not as many though) to deal with excess men. What pressure valve is there for excess men today?

I don’t think we should bring those things back, because most of those things are terrible. But men are disposable and for many the risk/reward of hustling crypto/NFTs/stocks does seem to make sense.

I'm having so much fun with NovelAI. It's basically StableDiffusion but trained on danbooru, which is an anime art booru. The AI has some limitations - you can only really do one character at a time, it has some issues with anatomy, and my god does it struggle with the hands. That said, if you work the prompts and iterate on the generations you like, it generates some really good stuff. It's also remarkably consistent at depicting the same character once you have the prompts figured out, at which point it's a matter of generating until you get something that looks good and doesn't have the typical AI shortcomings. I've shown some of the fanart of characters I've generated to friends and then dropped that an AI made it to near-universal shock.

I'm also using StableDiffusion to generate assets like scenery and enemies for my online 5e campaign, which it has done very well. I'm on the browser model for that since my graphics card is AMD and I haven't had the time to jump through the hoops to get everything working yet.

I'm sympathetic to the issues this will cause for artists, but at the same time these tools are incredible. I dislike the "soulless" description I've seen thrown at the tech. My main creative strength has been with words and fiction. I've tried my hand at digital art and made stuff I'm proud of before, but I've always considered it a massive bottleneck in terms of time, talent, and resources. What I can't depict by hand vastly outstrips what I can depict, so being able to convert words into illustrations is both delightful and mindblowing to me. This isn't soulless AI vomiting images to drown out human intent, this is AI allowing human intent to manifest more easily for many more people.

In short, AI art is very cool, try out StableDiffusion, or NovelAI if you're a weeb.

Now that Order of the Stick has entered the CW thread, I'll say that I always think of Xykon's legendary "power equals power" monologue to V whenever someone on here discusses conflict theory or institutional capture.

I'm running the fourth session in my online D&D campaign today. So far it's gone well, though I've had to onboard a few new players to replace ones who proved to not be able to commit. Right now I have 5 great players and have brought on 2 more that I'll have to test out, and would like to have 8 total. It's a West Marches style game, so 4 players from the wider group do a session at a time (I hate running for/playing with 5+ players). Each player is allowed to have 2 characters and it's given the campaign a really cool sense of scale and continuity having a large circle of players and characters that rotate in and out of missions.

Since we're all living in different locations and have different work schedules, this is just about the only way we could have gotten a group together, but I've been dying to try the format for years. It's a lot of work for me, but very fun.

I spent ages developing systems to give 5e actual exploration and interaction mechanics. I created an in-depth system for downtime that lets players use their character skills to gain different kinds of resources. Each IRL week they can choose what activity they do, though often a player will do a few weeks at a time because of scheduling. There are different downtime activities that use different skills and a lot of goals they can pursue. They can do downtime for both characters they run, so they've had fun trying to optimize the system towards their ends.

I'm very pressed for time, since the session is at 7 and I still have a lot to get ready... along with the rest of the workday. Running a game online lets me make the production values very slick, but requires more input time to do so. It's worth it in my book, but taking the time to write this up may not have been, given the situation...

I am morbidly-curious now that you mention this. I've only ever watched the first season of the anime and I left off in the manga when they introduced the anti-human 3DMG

You should watch at least the first 3 seasons; they really are something special.

I should be able to explain what I mean in a mostly spoiler-free way. The creator of Attack on Titan, Hajime Isayama, binged Game of Thrones in 2016 and got really into it, even saying that the ending of his story would be inspired by the show.

There's a point in the story where the themes and style of storytelling vastly shift and not for the better. This coincides with the split between season 3 and the "final season" and there's an easy visual cue to tell when it happened because a different studio took over animating the show. This also coincides with around when Isayama got into Game of Thrones and it started influencing his writing.

I would summarize the original themes of the show (Seasons 1-3) as RAGE, SCREAM, FIGHT. There is something existential coming for you and it won't leave a single one of you left alive. Your 'leaders' think it best if your people quietly went extinct, and as you learn they are far from the only ones... Fight with your lives and with everything at your disposal, even if it means literally turning into your mortal enemy. There are times when good friends have to fight eachother but the mission is never in question because those are the stakes. This and the military imagery gave the show heavy nationalist themes and the series began to be criticized at the end of season 3 once certain interpretations became circulated online. I found it to be extremely refreshing compared to what I'm used to.

The post-GOT era show has heavy Martin themes. War is bad and you'll be heavy-handedly browbeaten for liking the cool parts with the sobering reality of characters you like dying. Morality is very grey all of a sudden. Killing others is wrong, even if they all want you dead... it feels quite incongruent with the earlier themes of the show, even with the story that the author laid out. These themes may sound better to you as you read this but consider that they are kludged onto a work that was saying the exact opposite things for so long. It's a different bill of goods now.

I should elaborate on the storytelling changes as well. Attack on Titan's narrative framing ties you and Eren very closely together. Later this expands so you get the POV of a few other main characters at times, but the important thing is that you and the characters are almost always on the same page. You know what they know, you discover the mystery together. This was the style of storytelling until the shift I talked about, at which point it becomes basically... Game of Thrones.

Tons of characters. You don't follow characters, you check in with them to see where they are with their story. Your relationship to Eren is completely broken as he goes from being the POV character to someone you don't see the inner world of outside of 4 episodes or so. You're catching up with his plans like everyone else is. This is pretty much exactly how Martin does it and the style has its merits... just not on something that did it differently for most of its existence. This is harder to articulate for most people but I think it's why the new seasons are so jarring.

As for the ending of Eren doing Something Crazy — this is certainly where the show was going from the start. His words to a certain betraying friend are downright genocidal in rhetoric. I think in a world without the influence of Martin it'd be framed much differently by the narrative, which would make for some interesting discourse online.

I view it as more akin to the printing press, game development engines, digital art tools like photoshop — something that will increase creative output, not decrease it.

Even if Trump loses the primary, I don’t think his ego will allow him to not run as an independent. It’s looking like he either wins the primary or nukes the winner’s chances of taking the general by splitting the vote.

So… four more years of a Democrat in charge of the White House or four years of him playing the perfect boogeyman to the left while failing to get anything meaningful done*.

I can accept that in a lot of ways, he was genuinely sabotaged by lawfare and trumped up criminal charges that made it difficult to keep competent staffers. But if there’s someone who can fight back against that, it’s not him.

Trump opened a lot of doors, but I wish he were capable of stepping aside and letter more competent people build on that, rather than forcing it to live (and die) with him. But that’s his whole thing, isn’t it? He does not back down on stuff like this. It’s his biggest strength, but also the biggest weakness of a political movement that is tied to him.

*To be fair, if you were motivated by Roe v Wade, he really did deliver on this.

I'm not sure about the programming side, but a tool like LOOT could help you detect those issues. If users report conflicts between mods, it will flag your load order to warn you about them. Of course, if you're just looking to get your feet wet with some technical work then there's nothing wrong with giving it a go yourself.

It's also worth learning how to use the Skyrim Creation Kit as well. I used it to spot patch a few mod conflicts that didn't have patches, for example removing a barrel placed by a city overhaul mod that a boatman was sitting in, or restoring some missing pieces of terrain like you've had issues with. If you're looking for an excuse to learn how modding works, it's a great tool. I would also use it to create custom modded companions and it taught me a lot.

I've been playing and thoroughly enjoying Fire Emblem Engage over the past week. The story is bland, with some of the worst hero worship I've ever seen in an RPG, but the gameplay is probably the best it's ever been in the series. Here are my thoughts on it as someone who's played about half the entries in the series. I'm maybe 3/4 through right now, so I suppose my impressions could still change.

The presentation is solid, with better environmental design and seemingly less asset reuse than Three Houses. Many lines are unvoiced though which feels like a step back from Echoes and 3H. The character designs range from trashy gacha game tier to quite good, depending on who you're looking at. The environments are gorgeous and the music is incredible.

The story is pretty generic with fairly obvious plot twists. It's serviceable though, and not actively terrible like Fates. The characters take the unfortunate Awakening route where most of them are one-note gimmicks who just repeat their gimmick(s) in every support conversation. The cast is large enough that despite this, you should find yourself with a full roster of people you like and want to keep alive. I like Alfred, Diamant, and Ivy quite a lot, as well as many of the meme characters that the gameplay makes you grow attached to. I prefer how 3H and Genealogy handled their characters better, with a tightly connected cast of characters whose interactions developed both the characters and the world, but I like the new cast nonetheless.

The big new mechanic of the game is the Engage Rings, which are 12 rings that each contain the soul of a protagonist of the previous entries. Characters can "Engage" them to receive guidance and significant power from the hero stored inside them. The game glosses over the sheer existential horror of being a disembodied spirit bound to a ring for seemingly forever, aware of the world around you but unable to interact or communicate with it until the main character awakens your ring, so... I will too, I suppose. You steadily acquire more of the rings as the story progresses and assign them to your units, who can use them to call on extremely powerful abilities.

Storywise, the rings are pure fanservice, and often feel like a missed opportunity. Many of these characters are already very similar to eachother coming into it — at least half are infantry lords with similar personalities who use swords in their own stories — and Engage flattens their personalities even further into basically a single, happy, supportive blob with one personality between the 12 of them. It might be more interesting to have the rings be the spirits of characters and heroes or villains from the game's own worldbuilding, with distinct personalities and histories that vary between the spirits, but I get why they went the way they did. I've played the games about 2/3 of the included characters and it is fun to see them here, even if it does feel like the I clapped when I saw it meme.

Going by gameplay the rings are awesome. They give varied, interesting abilities that can play to a unit's strengths or shore up their weaknesses, and each one has a flashy, single-use move you can use each time you Engage it. Many characters have unique mechanics that echo the mechanics from their own games (Lucina's abilities are based on pair-up attacks, Corrin has terrain-altering moves, Leif cheats and uses whatever weapon is most advantageous when attacked, just like the enemies in his game.) that make the unit you attach them to play radically differently. The rings are definitely overpowered, but the game throws so much of its own nonsense at you that they actually feel somewhat balanced, though your experience may vary based on difficulty and how much you grind.

The game itself is a blast, minus some tedious minigames like the fishing. The map design is strong, units have varied niches, fights are challenging and feel cinematic, skill inheritance and ring placement give you lots of unit building options, and I can go on. Engage is easily shaping up to be one of my favorite entries in the series. Strong recommend if you enjoy RPGs, strategy games, or Fire Emblem.

LOTR is the exceedingly rare case where I prefer the movie adaptation over the book. I found the Hobbit and Fellowship books enjoyable, but the Frodo sections of Two Towers and ROTK were... difficult to push through. Movie Two Towers made the right decision to interweave Aragorn's story with Frodo's, instead of hitting you with it all in one uninterrupted block.

Some fun ones:

  • The Three Body Problem trilogy by Liu Cixin, though the third book isn't nearly as good as the first two. These consumed a week of my life as I was unable to put them down.

  • Conspiracy by Ryan Holiday. Nonfiction story of how Peter Thiel took down Gawker through Hulk Hogan. You can probably finish this in a single sitting or day.

  • There is No Antimemetics Division by qntm. Webfiction, though I think you can buy it as a physical book now. If you're into rational fiction you've probably heard of or read this one.

  • God-Shaped Hole and The Gig Economy by Zero HP Lovecraft. I'd put this in a similar genre to the Antimemetics series, though the authors are on opposite poles of the ideological spectrum. God-Shaped Hole is quite NFSW, just a warning.

I finished Divinity 2 this week and quite liked it, though I’m not sure I would rank it among my favorite RPGs yet. I loved the Red Prince though, he was a great companion.

My favorites include New Vegas, Three Houses, VTMB, Mass Effect (ME1>ME3>>>>>ME2).

The Elder Scrolls series is my favorite though, with Skyrim being my favorite game of all time. For all their faults, no RPG really offers what the TES games do. Witcher 3 has reactive storytelling, but in exchange for that you will always play Geralt with a preset story. In Skyrim, if you turn left out of Helgen you can have a whole play through without ever becoming the Dragonborn.

Granted, I mod Skyrim to its absolute limit to fix all my issues with it and revamp the mechanics. Oblivion also needs mods to fix the horrible leveling and item scaling situation. Morrowind ironically is the most playable unmodded, all you really need is a visual overhaul and bugfixes to dig into it.

I was a bit unclear with the "until they're 60" line I was quoting, but I'm fully for locking that type of offender up for the rest of their natural life with no chance of parole. If I related to the victims, I would probably want blood, but there are other considerations beyond personal satisfaction. Locking him up this way ensures he's never able to harm an innocent citizen again and lowers the likelihood of him person harming the people who have to live with or guard him in prison. In a world where we could 100% verify guilt without bias, I have no issue with the death penalty, but for practical reasons I'm against it.

The others probably shouldn't be jailable offences to begin with.

How should we punish comparatively minor offenses? I think we should come down hard on crimes that don't produce a body like thievery and armed robbery since they lower trust and make people feel unsafe, even if the objective harm they have is minor compared to some white-collar crimes. Just because I don't want those people around doesn't mean I want them to face constant prison violence, though.

The reason you ask for the player to roleplay his speech but not to describe his sword swing technique is because D&D is a game that exists in our heads. It is a real as the group believes it to be. That is to say, it can be very real, but this requires collective suspension of disbelief, engagement, buy-in, and yes — roleplaying. You aren't taken out of the collective fantasy by your fighter's player not knowing how to swing a sword, but you are by the player who is supposedly the high Charisma party face clamming up whenever an NPC speaks to him.

I don't have an issue with such players being at my table, and in my experience they tend to avoid those kinds of characters anyway. You don't need a silver tongue to be able to play a charismatic character, but you need to have some degree of wit and charm. If a player wants to give a speech, I'm not exactly expecting St. Crispin's Day, but he should have something to say.

Usually 6 classes a semester, in addition to AP credits and 1-2 summer classes. I graduated in three years, which was bittersweet since college was a ton of fun and it took a while to get over missing that last year. On the other hand... tuition is expensive, and I'm glad to not have that year's worth of debt hanging over me.

That one is interesting, because Wikipedia is claiming it affects "5-15% of women of all ethnic backgrounds," which is less than the number of women I've seen with facial hair. I'm guessing it's fairly easily managed with a razor, and in any case facial hair is far from the only physical tell of sex, so that doesn't seem to pose an issue to what I'm saying.

To be more charitable we can go with whatever rare genetic condition may cause a woman to appear extremely mannish. In which case I would probably assume she is male unless corrected. That would be very unfortunate and I feel sympathy for her having to go around life that way, but she is by definition a rare genetic outlier. We can openly say that this is not the way it normally biologically works and don't feel the need to collapse biological gender categories over it.

If it was a political issue where people were identifying with this disorder or trying to medically induce it, demanding at risk of job loss you accept it, trying to normalize and give it to children, etc. and this was all surging at once within the last 10 years? At that point it leaves the category of weird genetic outlier and I start to ask what's going on here.

Damn, I hadn't heard of that. I feel bad for them, their prices are pretty high but they were the only company besides Stable Diffusion that seemed to actually want to give people what they wanted and not grandstand about keeping the tech away from the plebs or combating social bias.

Thoroughly recommend Matt. He used to post on the old site too. His New Epidemic, Enron, Opium War, and Aztec posts are some of my favorites.

It’s kind of sad yet hilarious that it was somewhat of a plot twist and subversion of the current zeitgeist that the handsome cocky blonde guy was actually a loyal, genre-savvy, and courageous ally to the protagonists all along.

That really stood out to me. I remember hoping he would show up to help at the end and was quite pleased at how it turned out. It was notable because that kind of character is usually made the villain.

This is a good point re Pippa. That said, now that more people are aware of her I wonder if she'll be forced to kiss the ring or lose her platform. There are a lot of anonymous or quasi-anonymous people able to stick it to the activists, but they've made it so that if you want to stay on the big platforms, you have to either remain unnoticed or show public deference to them. With people like Hasan spotlighting her on his stream, the former option isn't really there for her anymore.

I'm convinced that the HODL meme is a sociopathic way for current bagholders to get others to raise the price of their investment to the ideal cash out point. Many of the people who bought at the bottom made out with lifechanging money.

A lot of them though, yeah. They're just idiots. I begged my friend to sell his Gamestop stocks at his buy-in price when the stock rallied back up to it, but he held on for the MOASS and is now in the red. I don't know what can be done to protect those types, short of just not allowing them to spend their money on stupid things, which opens up a new host of (worse) issues. As the adage goes, "a fool and his money are soon parted."

EDIT: I may be undervaluing the clout you get in these communities for HODLing and hanging on well past when you should have sold. For some people, the money may not even matter and it’s more about the clout and fun of fucking around with like minded men with a normally serious topic like investing. Again, not my thing, but for some that may be worth it.

In fact creative people seem to be barely hanging on, against all odds.

They seem to be flourishing. It feels like every day I can find something new and amazing that I'd never heard about before. The problem is that there is too much good stuff out there right now, because as an individual you have limited free time and lots of responsibilities and goals.

Because the less you practice something the worse you become at it, and AI generated art doesn't give you a lot to practice.

I can see that. I still think art as a hobby will be widespread despite it not being economically viable. Art as a means to an end is where things get exciting. To give an example from my own life, I moved for work and started an online tabletop campaign with some friends of mine. This is normally something I'd do in person, but the situation is what it is. Moving online has its drawbacks but also gives me a lot of opportunities to increase the production value of my games with pictures and maps while we play. I'm not great at drawing and it isn't feasible to make that much art myself, but being able to generate it instead of hoping I can google an approximation of what I want to show? That's really exciting.

I just think the kind of people that would use to play music at your local pub, paint, or join a theatre group, increasingly just don't bother anymore, and that AI will only make it worse.

An overabundance of entertainment does make it easier to just consoom, but better tools and more time due to cheap/free labor from automation similarly frees up creatives to create. We'll have to see how it balances out. We used to have to have 9 farmers to support 1 non farmer. Better technology has turned that number on its head, and I would bet on it continuing to do so.

I agree with your sympathies especially when it come to cut stuff. On a show you have to cast, build sets, account for the limited ability of your core audience to follow many concurrent plotlines. On a finite budget it’s pretty easy to say “where the hell is this going” to a lot of the book 4-5 plots and cut them, especially when the books don’t have an easy answer to that question.

I’m less sympathetic in cases like Dorne where they built the damn sets and hired actors, just the wrong ones. That felt like the writers just didn’t understand what Martin was doing with Dorne at all and said fuck it, let’s add some girlbosses and put Jaime in it. Give me Arianne back

Everything since MAPPA took over making the show from WIT aka the “Final Season” which has pretty much been 3 seasons of content. Barring a few amazing scenes I really dislike what it did with the characters and themes of the story.