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Turniper


				

				

				
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joined 2022 September 04 19:16:56 UTC

				

User ID: 96

Turniper


				
				
				

				
0 followers   follows 0 users   joined 2022 September 04 19:16:56 UTC

					

No bio...


					

User ID: 96

My synthesis take is that the ideal game has actual narrative consequences for gameplay events. You fail a fight? Someone dies saving your ass. It's the total divorce of choice from consequence that so many modern games favor that makes the design space feel stale, everyone is afraid to actually make choices matter.

I'm leaving my job in a month to focus on game dev and writing fiction, but if the idea was cool enough and the team was right I wouldn't be opposed to derailing that. I'm primarily a react/C# backend guy with ~10 years experience but I've worked with a dozen front end frameworks over the years. Feel free to shoot me a DM now, or reach out in July, I'll be done with work and back from vacations by then and fully settling back in to my new schedule.

Description is kinda vague, but I assume you're something like Naval's Airchat? A new modality/system of interaction to make large scale web interactions less inhuman?