@celluloid_dream's banner p

celluloid_dream


				

				

				
0 followers   follows 0 users  
joined 2022 September 05 23:43:20 UTC
Verified Email

				

User ID: 758

celluloid_dream


				
				
				

				
0 followers   follows 0 users   joined 2022 September 05 23:43:20 UTC

					

No bio...


					

User ID: 758

Verified Email

ha. yes, I genuinely regret not buying a lifetime supply of some items before they discontinued them. Would have felt extremely autistic to do at the time, but I miss them and nothing has replaced them.

  • bad guess about how the item will fit after washing or wear. This is especially a problem with shoes. Some people seem comfortable with a full +1 size of slack, but I want mine to be snug within 1/4 size of perfect, which usually entails buying them just slightly too small so that they are the right size after a few weeks of use, but it doesn't always work.
  • insufficient courage / better judgement - I thought I was that person. I'm not that person, so the item goes unworn.
  • some unforseen issue that I couldn't have reasonably predicted when trying the thing on. (unfixably scratchy tag, weird stitching that turns out to be a problem in everyday use, etc.)
  • and similar

some combination. basically: will I ever wear this thing, or will I hate it for one reason or other (fit, looks, quality) and decide buying it was a mistake?

What's your hit rate when shopping for clothing (casual wear)?

Trying to figure out if I'm uniquely bad at this, or if it's normal and I just need to be buying more stuff to increase successes, or instead skill-up and reduce the failure rate. I think once I've walked out of a store with clothing, there's maybe a 50% chance per item that it actually works out for me.

trend in modern gaming to do a 3rd-person PoV with the camera offset to one side so the player has the center of the screen open in an attempt to be a hybrid of 3rd person (advantage for melee action, jumping, and narcissistic obsession with seeing what your character looks like during every second of gameplay) and 1st person (advantage for precision shooting, crafting placement, seeing stuff that is not your character).

It achieves this by sacrificing symmetry in a way that my OCD can't handle. It feels so wrong to be moving something on the left or right third of the screen. What if something comes at you from the left? You're missing that part of your peripheral vision! You're left-sided. Everything is off balance. It's not right, I say! Worst offender and probable source of the trend: Fortnite

If a game wants to have both, that's fine, but it should do it by allowing swapping between centered 3rd person and centered 1st person POV camera like the old Jedi Knight games did.

ugh. I want to check it out, but it looks like it suffers from terminal camera-off-to-the-leftism

I went for slaves over robots because they can do farming/industry/mining. The bots are useful for specific, narrow tasks. It's worth having some salvage bots to scrap derelicts and do simple logistics. The combat bots are hilariously overpowered killing machines, and I think optimal combat strategy might be to have a full ship of them, just point the army at what you want to die, and don't even send any crew.

Truthfully, I found slaves to probably not be worth it when factoring in the food and energy costs (demands ongoing resource intake), and I should have put a bullet in most of my captives and cut losses, but at that point, running a successful slave operation was kind of its own goal, and after sacrificing everything to get those slaves in the first place, it felt right.

for sure, the combat is a bit shallow at the moment, and I'm very interested to see where modding takes it.