celluloid_dream
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User ID: 758
more the second than the first.
Basically, AAA game dev became like film production. Every scene gets blocked, scripted, animated, voice-acted, etc. That takes huge teams with a lot of moving parts and departments, which is slow, costly, and risk averse. It's the difference between the latest big budget Marvel movie and an auteur indie flick.
Unpopular opinion, but Mass Effect 1 was bad actually. The best thing it had going for it was the worldbuilding. The rest of the game was an on-rails shooter with a handful of choice/consequence moments, and otherwise forgettable gameplay. It was a step toward shallow, shorter "RPG" titles, and away from deeper, better written "CRPG" ones.
not only are we in a modding renaissance, people are decompiling and re-implementing games from scratch to work the way they want.
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I sometimes like entertainment where I can master a skill, then delegate it to System 1. That's been stuff like:
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