It mostly strikes me as incoherent, no number of d20s can implement computation and self_made_human's output is easily distinguishable from random strings.
The real issue with that line of the table is that "the military" is very much not a ruthlessly efficient capitalist enterprise, and accusing the CIA of being such is downright laughable. It is hard to imagine an organization less accountable to its supposed stakeholders.
Fairly sure this was not an uncommon topic in the Less Wrong of 10 years ago. How do you have a functional military in your rationalist utopia when it is always rational for the individual to flee and/or surrender? Except if everyone does that, your utopia gets conquered by the nearest group of marginally less 'rational' barbarians.
There's nothing strange or unreasonable about history being full of groups of people willing to risk their lives for the abstract concepts of their group. Because groups without such memes generally don't last long enough to leave a mark on history.
And from a game theory perspective, the credible pre-commitments of MAD are how all military defense functions, really. If you attack us, we commit to fighting a bloody war instead of rolling over. Even though the cost for the defender will be greater, the cost for the attacker will be much greater. And the only way to make that pre-commitment credible is to follow through even after the deterrence has failed. Because it is an iterated game, both from the defenders perspective, assuming they survive, and evolutionarily - "fuck with me and we'll both end up worse" is credible coming from humans because humans have evolved to follow through often enough.
This is not the case for minds: every workable method we have for manipulating and interacting with human minds operates off the assumption that the human mind is non-deterministic, and every attempt to develop ways to manipulate and interact with minds deterministically has utterly failed.
I genuinely can't tell what you mean by this, though I'm assuming it's part of your usual pretense that compatibilism doesn't exist and materialists deny the experience of free will. But how can a method of action possibly operate off an untestable assumption?
We have no proof that Determinism is true; we also have no proof that it is false. People are free to choose their beliefs accordingly. My disagreement is exclusively with those who insist that their system is empirically supported, when in fact the opposite is true.
While determinism is currently unfalsifiable, we do fact have a significant amount of empirical evidence that the mind in materially embodied in the brain. But we've been over that before and, no, whatever new evidence has appeared since then will not meet your absurd standards (iirc, literally no connection between biochemical processes in the brain and observed or self-reported mindstates counts as evidence until people have fantasy story mind-control).
Literally the single actual point anywhere in this article is that the very vague and informal metric that is Moore's law is slowing down. It doesn't even attempt arguing for the past's importance, letting alone doing a great job at it. It just lists off a series of applause lights and hopes you don't notice it never puts forth any actual arguments.
The strongest evidence is probably the way in which various forms of brain damage change aspects of personality, in a manner that would be very odd under a soul-radio model of the brain.
Evidence that it happens in the brain doesn't really make it much less mysterious though.
The first analogy doesn't really work, the fire is entirely separate from the clown's job or attire. Whereas to a modern atheist, the christian faith (among others) is the circus, and there's no fire. Or, if the fire is some modern moral failing, any theological arguments on preventing it are like the clown, instead of breaking character and pleading for help, hoping that if he's just funny enough the people will do what he says. Whether or not you also dress up in millennia of navel gazing is secondary to that base disagreement.
The pretense is in ignoring compatibilism. The sole evidence against materialism isn't the experience of free will, which feels the same under materialism (and determinism, for that matter), it is the conscious experience and the hard problem. Which is why all the evidence that conscious experience is materially based is so interesting.
We can work mind-to-mind to communicate, teach or persuade. We cannot work mind-to-mind to read or control.
I am communicating with you right now, and from my perspective no part of this communication is based on assuming non-determinism.
And same as the last time we had this conversation, I genuinely do not care what other people did under the label of capital m Materialism before I was born. Like, you keep going on about this, both with me and other materialists in this thread (Perhaps because your conception of your own Christianity is so deeply based on you feeling like you're continuing millennia of tradition?), but this is not a motte-and-bailey on my part. I'm not trying to be part of a Movement here.
The problem, insofar as there is one, is that Elo is a metric, not a target. And like all metrics measuring things people want, it immediately gets treated like a target. Which doesn't really make it lose its value as a metric because it's very hard to fake, but it does make people miserable.
Past the first handful of games in a Trueskill style system (where your rating has both an expected value and a variance, and when the system has little knowledge of your skill the variance is huge), the yo-yo effect isn't very real. If the matchmaker is actually matching people close in ranking (a big issue in many games is prioritizing queue times over match quality), it should take extremely improbable streaks to get matched significantly outside your skill range. Realistically, the gap between you at your peak and you on an off day is much bigger than random Elo fluctuations. It's just that when you're treating ranking as a target, not a metric, any random upswings feel like long deserved gains and random downswings feel like the matchmaker is out to get you.
I'd like to play against people whom I feel challenge me when I'm playing at my general 'best' without exerting myself to try to keep pace.
Your level of exertion can't help but be factored into you ranking. If you do ever exert yourself to keep pace, you'll be ranked higher than your general 'best' without exertion. So you're explicitly asking to be matched against people worse than you.
Again with this shit. Because humanity hasn't solved all its problems and answered all questions, it has actually stagnated for centuries. Millennia!
Natural selection is very much evidence against god that didn't exist a 1000 years ago. People used the inexplicable miracle of life as evidence for god right up until it was explicable. Of course an implication directly leads to its contrapositive, not the negation, but I'd say the negation is usually implied in a Bayesian sense. Of course, Bayes himself is a lot more recent than a 1000 years.
Every aspect of the mind that gets explained and controlled by physics and chemistry is evidence against the existence of a soul. As people learn to measure and control your every impulse and emotion by manipulating your brain, you'll continue to shift the goalposts as long as they haven't solved the hard problem. (Which religion doesn't either of course. One the most beautiful aspects of materialism is that "I don't know" is an acceptable answer where religion pretends to knowledge it doesn't have or goes for "it is unknowable", a statement with an impossible burden of proof that has been shown wrong on innumerable topics time over time.)
Edit: and mormonism and scientology among others are new evidence against Jesus being the son of god. Any new cult with nonsense supernatural claims taken just as seriously as the old ones is evidence against the old ones being true by giving more data on the patters of how such beliefs form.
I can just paste my reply to the previous post here I saw that used solipsism to defend religion: either both me and you are actual minds existing in an external reality where induction works, or the very concept of communication is nonsense. So you can presume that every piece of communication ever starts with that assumption and go from there.
To actually require that clarification in front of every single statement made by everyone is meaningless pedantry in the same category as requiring every subjective statement to start with "in my opinion".
I get that. I'm saying that the analogy doesn't work because their beliefs and theology are directly linked, unlike the fire and the circus in the analogy. Not relating to the specific theological trappings isn't the fundamental cause of not being taken seriously by nonbelievers. They might be if the analogy is to converting non-catholic christians (back) to catholicism, though.
The problem with this narrative is that McFaul and Person omit crucial context about those statements that totally undermines the conclusion they draw from them. First, while the statements they quote make it sound as if Putin had no problem with NATO expansion, he made it very clear even at the time that he thought it was a bad idea. For instance, in the same November 2001 interview they quote, Putin also said that he didn’t think that expanding NATO “[made] any sense” because NATO had been created to deal with the threat posed by the Soviet Union and “there [was] no Soviet Union anymore”, so NATO expansion wouldn’t increase anyone’s security. Similarly, during a press conference in 2004 with Jaap de Hoop Scheffer, then Secretary General of NATO, he stated that “Russia's position toward the enlargement of NATO is well known and has not changed” and repeated his view that it wouldn’t increase anyone’s security, but strangely those statements and many others like them didn’t make it into McFaul and Person’s article.
You'd be hard pressed to find a single person in the Baltics who thinks joining NATO didn't increase their country's security. The only difference of opinion is that some soviet Russians living in the Baltics think this is a bad thing, stopping Putin from restoring their rightful place as part of the Russian Empire.
Tbh I have wondered before why atheists more militant than me don't harp on about this more. This entire concept relies on an ancient and, by most modern standards, vile concept of morality.
Forget looking at logical contradictions in the bible or the impossibility of miracles described there. The deepest core of christianity requires you to accept that offloading your guilt onto an innocent creature and then punishing that creature instead of you makes any fucking sense whatsoever. And that god accepts this bargain. I think that in any other context most modern christians would consider this an absurdly evil concept.
That is a very generous answer to something that seems a lot more like complete gibberish. A single neural structure with known classical functions may, under their crude (the author's own words) theoretical model, produce entangled photons is the only real statement in that article. Even granting this, to go from that to neurons communicating using such photons in any way would be an absurd leap. Using the entanglement to communicate is straight up impossible.
You are also replying to someone who can't differentiate between tunneling and entanglement, so that's a strong sign of complete woo as well.
I feel like you just keep describing systems the Steam review score already has.
It a positive/negative aggregate which only counts steam purchases (hard to game review numbers when each review requires giving money to Valve), weights the descriptive categories based on the total number of reviews, has a recent reviews subcategory to downweight early reviews.
Since it only counts paid Steam purchases, it works especially great with niche genres. The steam review percentage doesn't correspond to what fraction of people like the game, it corresponds to what fraction of people who looked at the game and thought it interesting enough to spend money on liked it. (it works less well when the game has a divisive feature that doesn't neatly cleave across genre lines, such as any game with timers getting like a -10% to the review score)
My one big issue with the steam store is not with the reviews, but that recommendations of similar games seem to weigh popularity way more than similarity. Though I don't think there's a magic fix to discoverability, there is just too games coming out for that.
I wanted to correct you, but I suppose the very fact that a Scottish game series symbolizes American superiority in your mind reinforces your point, if in a different way than intended.
Memory and response to inputs both mean the actual number of outputs would be infinite if not for mortality. As is, it's probably only one of those meaninglessly large journalist numbers like the number of atoms in the solar system or something. Not that you could in any way generate such a list of outputs without fully understanding and simulating my brain in the first place, even discounting the impossible time/space requirements of such a task.
More importantly, the computation is the entire fucking point. That this post could technically just be a meaningless random string of characters doesn't mean it is one, and you will not perceive it as one. It is very clearly chosen in a nonrandom process. Getting from your post to this reply required processing in my brain, something you can in no way skip by randomly picking one out of a list of all the possible outputs of my brain.
That's not "the same for Black girls as for the White population", it's the same for black women and white women, the white male curve is noticeably higher. And on a meta level, it's always suspicious when a paper drops categories midway through. Whatever conclusions you want to infer from this graph, they would be much firmer if it also had asians.
This is a terrible solution. A punishment can't really be embarrassing unless the one doing the punishing is higher status, and I don't think bullies generally respect teachers. A teacher spanking a bully wouldn't lead to him being bullied by his former friends, it would lead to him and his friends beating up the previous victim for snitching to outsider authority.
If messing around with the radio makes it output an entirely different program, one would suspect that it was actually generating, not receiving a signal. (Or changed which signal it receives. Brain damage tunes your body to a different soul/consciousness is an option.)
As far the popular view of consciousness as mostly providing a narrative/excuses for subconscious processes (of which Jaynes' feels like a variation, where the narrative historically wasn't conceptualized as "I" and didn't have to have a single narrator), I feel like that would only more strongly suggest that it is inherently embodied.
My point is, if you prefer that level of challenge, but will pull out all the stops if challenged more, you're explicitly saying that you'd prefer to not be matched against yourself, but someone worse. The way to get that level of challenge more consistently then is to not tryhard when challenged more, but take the loss and drop in ranking.
The beauty of going off pure Elo is that it doesn't care why you're performing at your level. Whether you're talented but goofing around, or terrible but trying your best, all it does is match you against someone performing at the level you've recently been performing at.
Yeah. But we can surely design algorithms that consider ELO but also consider, I guess, the fact that ELO doesn't capture all the factors that might go into the outcome. In some games, weird random factors can impact who wins, or certain particularly cheesy strategies work really well unless you specifically counter them.
Elo is that algorithm. Trueskill if you want to add in the factor of uncertainty. As a metric, it doesn't matter if your rank jumps around +-100 due to random factors, they'll even out in the long run and are not a precise enough measure that these jumps matter that much. Any consistent change will still only come with an actual change in player skill. It is only as a target where these random jumps leading to losing 200 from where people feel the 'deserve' to be (which is nearly always their peak, though of course the peak is also a random jump ahead) are a problem.
Cheesy strategies are a separate design issue, a match can be perfectly balanced 50/50 but be a boring blowout either way depending on random rock-paper-scissors.
As someone without a car living in a city with functional public transport, a big feature of cars I'm envious of is their function as a mobile personal space. A car doesn't just get you places, it's a tiny room you can bring with you. People frequently use this as both temporary and permanent storage, and imo there are emotional benefits to spending your commute in a place that's yours.
Losing this is by far the biggest tradeoff I see.
I in no way want to endorse scolds going on moral crusades, but I do think that the boobs+butt torso twist pose is stupid, and that mage is very clearly drawn in said pose.
Also, agreed on wingspan.
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This is the usual facile reply to complaints about the ugly architecture of the 20th and 21st centuries. Uh, you complain about the ugliness of modern brutalist buildings, but actually modernism and brutalism are separate architectural movements, and the current-year trend of ugly concrete boxes and geometric turds is called something else.
You don't need to be versed in the jargon of an insular artfield to criticize its output, especially for architecture where this output is forced upon millions of unwilling victims to suffer daily.
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