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self_made_human

amaratvaṃ prāpnuhi, athavā yatamāno mṛtyum āpnuhi

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joined 2022 September 05 05:31:00 UTC

I'm a transhumanist doctor. In a better world, I wouldn't need to add that as a qualifier to plain old "doctor". It would be taken as granted for someone in the profession of saving lives.

At any rate, I intend to live forever or die trying. See you at Heat Death!

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User ID: 454

self_made_human

amaratvaṃ prāpnuhi, athavā yatamāno mṛtyum āpnuhi

15 followers   follows 0 users   joined 2022 September 05 05:31:00 UTC

					

I'm a transhumanist doctor. In a better world, I wouldn't need to add that as a qualifier to plain old "doctor". It would be taken as granted for someone in the profession of saving lives.

At any rate, I intend to live forever or die trying. See you at Heat Death!

Friends:

A friend to everyone is a friend to no one.


					

User ID: 454

Good rant, it has my endorsement. "Content" is a very poor standard for the quality of a game: meaningful, interesting content is far harder to create than churning out procedural junk or trying to fake it with busywork.

I've sometimes been slightly miffed when a very enjoyable game ends too quickly, but I am far more regularly frustrated by games that try and pad things out. Crimson Desert, Starfield, etc, not that I'm going to bother to play either.

On the other hand, games like Arma 3 (4000 hours), Rimworld and Total War Warhammer as a series (1500 hours each) and a few others? They have interesting mechanics, player-driven interactions, a world that is never the same twice, and usually extensive modding support for when the base game gets stale. Those hours were fun, I was engaged instead of just trying to stay busy. That is awfully, unfortunately rare for games these days.

I heard someone refer to it as a "game for content-lovers". That is precisely what it is, a ton of random bullshit to do, with a nonsensical main plot and highly uneven side quests.

I'm not surprised, since it's basically an MMORPG retrofitted into a single player one, by devs who've made MMOs for over a decade. Looks gorgeous, combat doesn't look bad, but is wide as an ocean and shallow as a puddle. Being able to pet cats and climb trees doesn't make up for a near total absence of actual RP.

Absolutely not for me, at the very least.

I don't think number of patients seen is a very robust metric, even if it's not useless. You also need to keep in mind that multiple med students or doctors in training can review the same person, even if they aren't handling the actual treatment. It's quite common for us to be to be asked to come up with a treatment plan in parallel, compare it to what our seniors did, and then have a discussion on the pros and cons of various approaches.