@spring's banner p

spring


				

				

				
0 followers   follows 0 users  
joined 2024 February 19 23:50:04 UTC

				

User ID: 2892

spring


				
				
				

				
0 followers   follows 0 users   joined 2024 February 19 23:50:04 UTC

					

No bio...


					

User ID: 2892

And in this hypothetical the positioning of troops in Mexico and Canada was in direct response to USA's seizure of Nova Scotia.

The Baltics joined NATO in 2004, and didn't host any permanent NATO troops until the EFP was created in response to Russia's seizure of Crimea. The current force is ~10,000 in the Baltics, 11,600 in Poland. It doesn't take much historical acumen to understand that this is not a credible threat to Russia's continuity.

I can neither agree or disagree with such a vague assertion. When did the drop off happen? What are some notable examples of poor writing? What sort of games do you actively seek out and which do you avoid?

In creating my own mental shortlist of games I'd recommend on the strength of their writing, I find it starts in the early 00s and continues right up to the present day. This is pretty consistent with the transformation that happened around the turn of the millenium, where genres that had previously included only the bare minimum of writing suddenly had characters the audience cared about and plots that were more than just the connective tissue between levels. Naughty Dog went from Crash Bandicoot to Uncharted in less than a decade, and many studios went through similar if not quite so dramatic shifts.

If I had to offer an explanation as to why you feel writing is worse, it's because it's much, much harder to ignore now. In many games you simply cannot escape voiced dialogue unless the developer had the charity to offer a distinct volume slider for it. Audio logs are fucking everywhere, friendly NPCs chatter, disembodied voices give instructions and repetitive incidental dialogue just won't die (No one has as many friends as the man with many cheeses). Probably most egregious are the walk-and-talk segments that Ubisoft (I believe) pioneered, which are the worst incarnation of the unskippable cutscene yet. Maybe they're 'invisible' to the average player which is why they've become the expository vehicle of choice for titles like the new God of War.

Anyway if you're looking for some good writing in a scifi setting I'd recommend The Talos Principle.

why China would want to advance US foreign policy goals is unclear to me

My best guess: the US believe China has more to lose than gain if Russia were to use destructive satellite weaponry and that their Chinese counterparts will reach the same conclusion. Russia and China may have a 'special relationship', that doesn't meant they're on the same page.

Greg Egan's Dichronauts moreso for the strange non-Euclidean geometry of the setting, than the plot itself which is a relatively pedestrian Jules Verne-esque voyage into the unknown.