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Notes -
Video games thread:
Back to Silksong after a few weeks break. A difficulty tweak mod made the game much more enjoyable for me. If you're in a similar boat to me — if you enjoyed HK1 but thought the Radiance ending challenges were too much, enjoyed the difficulty of early FromSoft games but thought they crossed a line around Sekiro/Elden Ring — I recommend the following changes to the config file, as the defaults trivialize the game a bit too much: 2x -> 1.5x Player damage, 2x -> 1.6x rosaries, disable Tool regen. On the other hand, consider changing the health regen to every 1 second; it only starts after you're 12 seconds damage free, so it won't make the boss gameplay much easier, but will make runbacks less tedious.
On my first post I complained that there's not enough exploration in Silksong. I'm glad to say the situation improves a lot once you read the Citadel at the top of the map. It acts as a massive hub area disconnected from the main fast travel network, with many hidden areas you can discover and tackle in different orders, lots of unlockable shortcuts, etc.
I can now recommend the game with a few reservations.
I haven't retro gamed in a while, and an earnest revisit of Mechwarrior 3 has been on my todo list forever. So I installed it on my K6-2+ with a CH Flightstick.
The good! If you pine for the days of mech construction following tabletop rules, rejoice! Every mech is a virtual blank slate, limited only by it's max weight. This is a feature modded into virtually every Mechwarrior game without it, although it does tend to render mechs a purely aesthetic choice. This is probably the most simulation oriented Mechwarrior also, developed by Microprose in their heyday.
The different. Heat and ammo are brutal. Painfully accurate to the tabletop, one ton of AC10 is literally 10 shots. 10 shots easily missed with the slow speed of the projectile and poor feedback IMHO of how you need to lead. The shot just isn't terribly visible to see where it's gone, whether you hit or miss. I also find myself overheating virtually 99% of the time. Firing medium lasers. I'm not sure that's possible in MW5, but maybe my expectations are set with all the end game goodies I've grown accustomed to in that game. But still, all tabletop accurate. Pulse lasers are weird, and you need to hold a beam on the target for them to do anything. I think I prefer just regular old lasers at this point as they are the most reliable virtually hitscan weapon.
The ugly. MW3 has issues. On systems that are too fast the physics are horribly bugged. The slightest jostle and the physics over react and send objects into orbit at light speed. This isn't noticeable on my K6-2, and I think it's a good fit for the game, but I notice the keyboard randomly stops working, or I get stuck a lot. No clue what that's about, but it's caused me to have to alt-f4 the game and restart it. Joystick never stops working though. And once shutting down my mech and restarting it got me unstuck on whatever had hung me up.
Anyways, wish me luck.
I played 3,4 and 5, 3 was by far my most favorite(people saying 2 is best but its 3D is way too early for me). Best mission briefings i ever saw in milsim\simulation games. Im very picky about what i believe in games, MW3 briefings felt authentic.
Never really had your issues, have you looked up guides on pcgamingwiki and reddit? My only problems was what they give you Bushwalker from the start, which is one of best medium mechs ever. Not easy to go up from here.
Well, so far as heat/ammo problems, I think I just need to commit to be ER LLaser sniper with lots of double heat sinks.
As for the others, who knows. One thing I did notice was that it appeared my mouse was only registering inputs sporadically. My working theory was that a click only registered if it occurred over the span of a frame. I'd noticed it in other games, but it finally annoyed me enough to start trying shit. So I uninstalled the Logitech Mouseware drivers I put on the system to get the mousewheel to work, and it went away. I'm curious if that had anything to do with the keyboard problems too, but we'll find out.
Old hardware, amiright?
MW2 will always have a special place in my heart. Something about the ambient music, the flat shaded graphics, and the utterly alien and somewhat abstract level design felt like a perfect encapsulation of how terrifyingly other the Clans are.
yeah, this looks like framerate bug, check this: https://old.reddit.com/r/mechwarrior/comments/504h3z/stonewalls_tips_to_fixing_bouncing_apcshd_gaming
This hardware is legitimately too old for it to be that. Its a K6-2 system only a year removed from its release date.
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