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rayon

waifutech enthusiast

2 followers   follows 1 user  
joined 2023 August 17 08:48:30 UTC

The Dork Enlightenment


				

User ID: 2632

rayon

waifutech enthusiast

2 followers   follows 1 user   joined 2023 August 17 08:48:30 UTC

					

The Dork Enlightenment


					

User ID: 2632

I have some people in my circle that I'm baffled are still afloat and not destitute, AFAIK their life consists of short-lasting gig work (usually construction and similar things that never lack for hands and never care for INT), followed by longer periods of idle drinking/getting high, hanging around the hood, maybe gambling when the opportunity arises, etc. When money runs out, back to step 1. Granted those are mostly (lumpen-)proles, but I imagine for our specimens here it goes similarly, just adjusted for class? Mooching off friends and "friends", crashing at their places whether they want it or not, inserting yourself everywhere, knocking around trying to leverage woke credentials into gigs, cajoling rich parents which I'm pretty sure many of those specimens have, etc. Your typical "struggling artiste" type shit, basically.

how do such people make a living?

Reminds of the bit in Toxoplasma of Rage about parasites evolving for millions of years solely to effectively parasitize one specific species, except here millions or even hundreds of years aren't required as humans are smart and some are socially savvy enough to fake the exploitable condition (e.g. being a female lesbian) directly to extract gibs and concessions.

Obviously such people would quickly flounder outside the highly specific set of intersecting conditions that allow their schtick to work, but that's the point - the main ability of such parasites is to ape the trappings of social power bestowed by the Culture upon certain categories of people, so they can (as per Xykon's axiom) proceed to wield actual power and shout down detractors with the most effective buzzword of current_year. Fortunately, this requires such defectors to also constantly defect against each other; unfortunately, that directly ensures the most visible specimens are by far the most cunning and repulsive ones, so after ~10 years of uh, natural selection, stuff like this isn't even entertaining to watch anymore. It's just ragebait.

I agree that the Chinese/Korean gacha gamers, united by their schizophrenia, are a memetic force to be reckoned with (I've seen one hilarious negative Steam review in Japanese which went something like "I was told there would be NTR and I'm disappointed there isn't any, false advertising" but I can't find it now). I can even tentatively agree that Reverse Collapse was unfortunate but acceptable splash damage from the controversy, same developers after all. If all you have is a downvote, you need all the power multipliers you can get if you hope to enact actual change. If Western gaymers had 10% of their unity, camaraderie and total shamelessness, Western gaming might not've become a culturally lost cause. I have a fledgling theory better fit for the CW thread, that this and related incidents in games are local eruptions of a larger conflict, that of self-inserters (who enjoy competent MCs) vs. shippers (who enjoy diverse fleshed-out casts), and even more broadly men vs. women (whose areas of interest in gachas specifically run almost directly counter to each other), and the overall state of the gender war in a particular region/country will by itself tell you a lot about the state of games it produces.

Still, the audience having sway over the writing is a double-edged sword: Chaos Zero Nightmare, a Korean deckbuilder gacha, has had its Raymond moment (decent r*ddit summary) literally immediately upon release, and compounded with rumors of internal mismanagement eventually forced the director to make an "Emergency Livestream", a public apology, and a big shuffle at the studio, with the creative lead and some of the (female, as is tradition) writers getting removed. One obsessed schizo committed poster dutifully maintains a list of fuckups on namuwiki.

The story from that moment on has taken a sharp, almost jarring swerve towards the audience's apparent wishes, every waifufag's desires have been granted to the best ability of the writers (which to be honest is still not much). Most of the girls in the new chapters take an immediate interest in SKK the Captain, Chapter 1 in particular (the biggest offender, as the source of the Owen incident) got rewritten entirely - with a new twist of your loyal bodyguard Renoa, previously the butt of reverse-NTR jokes, turning out to actually be some sort of time goddess from the future who is personally and intimately familiar with the Captain, and literally gives him the plot device to turn back time which is a key quirk of the Captain's station and a prominent mechanic of the game. Male characters are almost entirely absent from the new story chapters, and one particular male that occurred in the story before the rewrite was, I shit you not, referred to by female pronouns in the new chapters that came after the rewrite (I'm honestly surprised Owen hasn't gotten retconned into a girl, as Raymond apparently was come global release). Whether KR translation error or actual retcon I'm not sure but uhh... based?

All of this is to say that while the KR audience largely got what it wanted, the game didn't actually get better in the story department, and if anything the omnipresent MC wank and the whole new-girl-every-banner dynamic that being a gacha necessitates, all in a setting that was originally intended to be grimdark elder-gods space opera stuff, and still retains the dressing of such... idk, maybe Asian gacha players are built different but even as a waifufag myself I can't take it seriously, it's way too on the nose. The handling of the MC in particular feels to me like the writers are desperately trying to ape the infamously-based GFL Commander, without understanding what makes skk work as a character of his own with a presence in the story despite also driving around a veritable whorehouse of T-Dorks, all of which lust after him to various degrees. Which is a real shame, CZN is another example of a gacha that is actually a good game at its core.

You want people to suffer enough that what they have to say may have some value.

Despite this uncharitable framing, yeschad.jpg, seeing as being human necessarily entails suffering. If this is the main distinction you want to draw between humans and clankers, I'll raise my brow but shrug and nod along so long as it leads you to the same conclusions, i.e that humans have a certain connection to their outputs in a way clankers don't and can't.

Even granting text generation is free of work (it is not), you would have to be interested in generated texts by authors that have proved their commitment through some other method.

This doesn't follow at all. Writing is both art and a means of communication at the same time, and I am perfectly qualified to check out of the implicit writer-to-reader "conversation" if I sense insincerity, regardless of the "artistic" merits of the person trying to dupe me; failing to do so, to take your example, would necessarily entail taking every human-written ad on its face as long as it looks professional enough (and all ads look professional enough, that's like the entire point). Adsloppers are definitely very committed to their creations, they have a real stake in it, yet I do not find it in myself to care. Same with clankers and their, uh, representatives.

Given checks notes ~450k hits on danbooru and the game coming out in 2021 (huh, somehow I thought it was older than that), I wouldn't be surprised if a decent chunk of this game's assets and fanart got into the training corpus for various imagegen models, and as such looks AI-generated because it, among many others, actually contributed to the emerging telltale sloppa style. Back when I was screwing with Stable Diffusion as it was gaining traction (and playing Genshin Impact at the time), I remember plugging "tags" of popular named characters into the prompt - no LoRAs, just rawdogging the base checkpoint with tags like ganyu_(genshin_impact) - and getting surprisingly close results just from that alone; of course it would mix up clothes and stuff, especially if there were other things in the prompts, but the overall "vibe" of the character generated would be broadly recognizable.

Holy shit, has Yud finally updated to however small an extent? Lemme see...

FTL (faster than light) travel: DEFINITE NO

Alright, that's a start...

Using current human technology, synthesize a normal virus that infects 90% of Earth within an hour: NO

Wow, that's actually more humble of him than I remember...

Starting from current human tech, bootstrap to nanotechnology in a week: YES

...of course, there it fucking is.

Hack a human brain - in the sense of getting the human to carry out any desired course of action, say - given a full neural wiring diagram of that human brain, and full A/V I/O with the human (eg high-resolution VR headset), unsupervised and unimpeded, over the course of a day: DEFINITE YES

Hack a human, given a week of video footage of the human in its natural environment; plus an hour of A/V exposure with the human, unsupervised and unimpeded: YES

...yyeeaahh, business as usual. closes tab

I don't know, "superintelligence, ergo nanobot swarms in your bloodstream" seems pretty close to Yud's sincerely-held beliefs, if not his beliefs verbatim. He absolutely, straightforwardly believes that intelligence is the greatest force in the universe, and since intelligence ≈ power, then trivially superintelligence ≈ omnipotence for all intents and purposes. You can plainly see it even here, in the way the rest of his post gets instantly sidetracked into minutiae of human extinction as soon as it hits his favorite bugbear, nanotechnology. I'm surprised Ctrl+F "nanobot" has no hits here, I remember nanobot swarms getting frequent mentions in his lesswrong posts, has he finally wised up to not scare the hoes?

Batomon Showdown released earlier this week, taking out a lot of my work hours from the following days, I've been waiting for it to come out since playing the demo. It's an asynchronous PvP-ish autobattler in the manner of Backpack Battles or The Bazaar, if you played one of those games you know roughly what to expect; the main difference is that instead of playing inventory tetris, you pick a trainer with a unique passive, deploy a team of up to 6 (hopefully synergistic) 'mons and get matched with another player's team to fight. As the rounds progress, you accumulate StS-style relics that boost your roster in some way, buy and upgrade better and rarer mons, and figure out a way to make number go up to keep up with scaling. Winning gets you a badge, losing takes off lives, amount increasing the further you are into the game. The goal of the game is to win 10 fights before you lose your 11 lives (10 lives + your immortal soul you literally sell to a shady trainer for a last-ditch power boost).

The game's main strength is its relative simplicity compared to other games of the genre; I like Backpack Battles but I hate its late-game optimization which all too often goes "oh great, I rolled a strong item, better spend 10 minutes painstakingly rearranging my entire board so it fits". Batomon has adjacency bonuses too but not all mons have them, and a 3x2 board doesn't leave much room for optimization anyway, so your main focus is deciding what to buy and thinking of how to scale, i.e the actually fun part of this type of games. It's relatively well-balanced, although there are obvious shitmons and some types are stronger than others (Poison/Burn is much more reliable and easier to scale than raw damage, and shields >> healing since you can overshield but not overheal and there are very few ways of boosting max hp), and ranked play does slowly crystallize into metafaggotry as I get closer to Master rank. Also unlike Backpack Battles the scaling is hilariously breakable sometimes, whether that's an upside or downside is up to you.

Its other strong side is the charming pixel art, trainer/fakemon designs are very sovlful (even surprisingly cultured in places) and feel much more faithful to the inspiration than e.g Palworld, although the occasional "ay that's literally just Torterra" overlap is, I suppose, hard to completely avoid 9 generations in.

Main weakness I would say is the relatively small dex, though the type identities are relatively fleshed out - Fire/Electric/Poison revolves around statuses, Rock is all shields all the time, Bugs are cheap and scale with more of themselves, Curio is all about trinkets, etc. I also feel like the RNG fucks you much harder here than in other games of the genre; some archetypes have mons central to the "build" working, and if you burn your entire income on rerolling without a single Dollhime to show for it so all of your trinket generation can actually start cashing out into damage, you are Shit Out of Luck, not to mention greatly behind on scaling compared to opponents, which tends to send promising runs into death spirals. But overall the game is a great time killer and I thoroughly recommend it if you're into the genre or the monster catcher aesthetic.

In my book, we (well, they) have practical superintelligence that's sufficient for both unprecedented productivity acceleration and really devastating, nation-crippling cyberattacks

Tangential but I've been wondering recently - what becomes of the internet writ large, if/when we do actually get open-sourced Astra+ level models which any skiddie can plausibly prompt with the Navy Seal copypasta and point at any website or domain of choice? I'm usually firmly on the "nothing ever happens" team which so far is largely bearing out (I'm still employed as a mid-tier IT monkey, even), and continue to think that any significant and un-ignore-able effects of AI on day-to-day real life, or android catgirls any "physical" manifestations of said AI, are still years away in the most optimistic case. So far I don't see sufficient reason to consider myself doomed in the short term, and live in a sufficiently old-fashioned shithole that can plausibly endure shutting down all those fancy interwebs of yours throughout without much issue (in fact total cybergulag infra destruction would actually be a positive).

Still, recent developments like the HF incident have been pretty instructive, and coupled with my experience working with gov't infra software, significantly tanked my already meager faith in the ability of pre-AI domains and software to withstand future centaur attackers (I'm not even sure if rampant vibe-coding is meaningfully less safe than "manual" spaghetti of yore in some cases). And I wonder, how does the post-open-source-AGI internet even look like in such a world? Wild West Web 2.0, where you never know which link might give your computer incurable AIDS today? Glorious RETVRN to fido/usenet/etc? Literal fucking Blackwalls cleaving apart pre-AI and post-AI interwebs, for the countries that have the capability and (more importantly) foresight to build one? Global internet splintering into insular country-wide intranets, with govt-sanctioned throttled glowing gateways to the infested formerly-global domains? Status quo unchanged because with AGI perfect defense is actually possible, give or take the cloying aftertaste of globohomo creeping into every domain (you need cutting-edge stuff after all, better make sure Claude 9 Talmud consents to your use case)?

Claude spontaneously writes insecure code for Russians, when it can clock them

Huh, is there some story behind this? My impression was that it writes insecure code for most everyone unless handheld/corrected.

I suppose I can always shill SillyTavern again, which despite a barely-responsive dev is still the most feature-complete LLM frontend I've tried; out of home for the week, I'm currently forced to use Agnaistic and I stumble over UI knobs and switches too often to be able to goon at all.

I don't have the Tavern UI before me but off the top of my head:

lets me write the overall style guide,

The prompts settings let you set the exact content and order of the entire wall of text you send to the LLM.

character / setting notes,

Main body of character notes goes into card definitions, setting can go into the additional info -> scenario field. It's sent as text anyway so this is more of a convenience thing.

"previously on Buffy the Vampire Slayer in the last chapter" condensed history notes

goes into Author's Note, optionally buried on some # message depth in the chat history; I usually just put PAST EVENTS (separated with newlines etc.) after char defs.

and then the notes for the scene (and the beginning of the next scene to help flow). The scene notes would be a combination of "A does X, B mentions Y" and occasional inserted sentences like "The silence was interrupted by a doorbell ring" (that are more ideas for the LLM and don't need to be preserved as-is).

If you don't want to actually self-insert chat, you can just put instructions in your "replies" as long as your prompt sequence/preset says that this can be a possibility. Usually LLMs are smart enough that I can just "say" something like [OOC: now draw describe her getting an education] and get the needed continuation.

It should let me generate multiple variations, manually edit the previous prompts and generated results for continuation and crucially never delete unused generations so I can later steal sentences and ideas from them (but I don't need explicit branching from every response).

All in by default, in fact I think "swipes" and generally complete control over chats is the comfiest feature of ST by far and I have no idea why this is not the default in corpo apps. I tried the Claude app for work after years of chatbotting and I frequently raged at the stupid frontend preventing me from editing old responses or forking chats for no reason far as I can see. Cursor feels much better in this regard.

Your call on how usable ST's UI is, it's fairly customizable and I've grown to like it against my will anyway.

I'll echo other posters and caveat that my own experience with genning OC things based on my own drafts has been mostly disappointing (too prone to getting stuck on character quirks and needing to show them off in some fashion in every fucking response), but I'm not the karma police here. Might be a prompt issue on my part.

Sitting down on your own shitter in your own bathroom after a multi-day work trip or a long day outside.

t. saving the game rn

Prompt injection has gone from Sci-Fi to an active concern to largely solved already.

As long as Claude (PBUH) continues to write smut for me on demand I wouldn't say prompt injection has been "solved", and I'll also note that the most impactful way they've found to actually counteract prompt injection was to just flatly shut off prefilling capability for newer versions of Claude. In my view that is an admission of defeat, and a skill issue that Anthropic has not found a way to meaningfully circumvent, so they just took their ball and went home.

Credit where credit is due, in my experience Fable is more resistant to the usual things (especially twitchy around noncon/age gaps, refusing even SFW scenarios for fear of hurting a fictional character's feelings), actually seeing refusals again after two clean years was quite disheartening in an "ah shit, here we go again" kind of way. But even so I freely admit I've gotten rusty and complacent and haven't changed out my prompts or visited the usual suspects in like a year, and I'm pretty confident that if I'd gotten around to updating my proverbial attack trajectory (and burned some credits for testing) I could still wrest my doujin-tier slop from its cold hands. Which I really should get around to honestly, 4.x versions won't remain up forever, but I feel too pacified and in any case am mostly converted to stanning Deepseek which has none of the problems.

No idea, there are public community servers but I haven't tried them, and (as lamented above) nobody in my friend circle was interested. I played the entire game in singleplayer and enjoyed it very much. Considering this is at its core a survcrafting game, co-op is probably more enjoyable and there's even raid content (of sorts) for it, but PvP is likely a more jank/mixed bag.

Probably the way he rephrased everything we said back at us in the interview, and then asked for confirmation.

Or the glazing and "You're right, I'll fix that" whenever there was a mistake. Apparently that's called a "Sycophantic Opener"

Also commonly known as "middle management"

I've heard Fields of Mistria being referred to as "Stardew Valley but gay", which confuses me given that Stardew already doesn't lack for such options. Cute waifus seem present too. Is it just the overall aesthetic?

Don't think those can get lower at this point but sure, I'll count my blessings. Back when chub was still usable, I remember having seen a fork of one of my publicly posted cards, with only one difference - a very bobs-and-vagene-coded sentence added to its definitions and greeting message (from the user's point of view too, not the character's like the founding fathers intended!). Granted I have zero pretensions to poetic genius here, the card was like 600 tokens of simple descriptions, but the preferences and literacy of the average coomer have since become painfully clear. In that moment Rayon was enlightened.

If you continue to disagree with my approach, then I am happy to accept your "silent sigh and scroll".

A flattering type of audience to strive for, surely.

It's the end of the world, I will use every tool at my disposal till it makes me obsolete.

Less charitably, my point is that contra your response to Bartender, you evidently don't see any objections as helpful; you are committed to not noticing the problem and dismissing nooticers, in whatever form - Bartender's clipped remark and my more detailed objection get the same dismissive response, in spirit if not in word count. Hence, it's hardly surprising that slop alerts from poasters continue until morale improves quality control returns.

I've recently been nooticing that something is definitely very weird with naming stuff in LLM-generated smut text. I'm usually a purveyor of uh, established can(n)ons so that usually helps corral the models into a more coherent mold, but recently I've been cautiously trying OC stuff based on old draftsand the naming "schemas" really stick out.

I don't know how to put it in proper words, but it feels like without a defined frame of reference ("you are {{char}} from {{vidya}}, &c"), there are certain "clustered" defaults that models resort to, based on which rough genre/setting the LLM mentally sorts your scenario into. My prompts are detailed enough that I don't get super generic stuff like my good ol friend Elara on a trek to the Whispering Woods shudder anymore, I'm not talking about those (though the existence of such certified hood classics independently encountered by so many people is in itself quite interesting), but the "mental models" the LLMs seem to keep are still quite noticeable in generic/open-ended OC scenarios - to the point that when bringing up say an as-yet-unnamed nearby town (with only the general setting and maybe name of the current one to go off of), the model's response will declare exactly the same %town_name% across several regens, despite being vaguely prompted and ostensibly taking a fresh crack at the worldbuilding every time. I have yet to test if those differ across LLMs, likely they do. Hopefully someone smarter than me is looking into it, or at least has nooticed.

It would be helpful if the people accusing me of using too much AI would be accurate about which part (if any) is actually LLM-written or rewritten.

I believe I have been, and only got a half-hearted deflection wrt "taste" for my trouble; evidently pushback only makes your proverbial pen harder. Now I just silently sigh and scroll, if nothing else I have a lot of practice in eyeballing the general substance from walls of AI/-assisted slop writing. (Not sure if it's a perk to be proud of really, but I'd rather start preparing for the future early.)

Bit of a hijack, but the theory sounds intriguing to me as someone who only has D&D experience from behind the DM screen. To any players here, is this something you actually feel during tabletop play? (Emphasis on tabletop)

I run a beer-and-pretzels game for friends, and have felt increasingly compelled to juice up encounters from the books as they happen, so they are more engaging for a party of munchkins power players who are less interested in the RP aspect of the game (thankfully so; I'm not good at roleplay) and are mostly here to kill shit and commit heroic atrocities, with a martial-heavy party fairly well-optimized for such.

Given that four of us, myself included, are big no-lifers enjoyers of Path of Exile I can definitely understand the appeal of trash fights; the "captcha fight" term would probably fit many of my adjusted encounters, since I try to take the murderhobos up at their game to keep it fun and engaging. My justification for juicing encounters is that by the books, many crumple too fast to five martials (most with long-range options); the players seem to actually like judiciously spending resources and having to strategize together around unexpected counters like walls of force or unlucky save-or-suck hits (they fondly remember and eagerly retell their moments of so doing); and trash fights IMO are less well-suited for tabletop where any combat still briefly grinds the game to a halt as we unpack minis, draw the arena, roll initiative and go one after the other.

The game does have workshop support, though I don't know how easily moddable the game is. Considering there are already performance mods that fix (for example) the very glaring stutter you get when you walk over a pile of wood/ore to pick it up and the game grinds to a halt as the pile disappears piece by piece, there must be quite a bit of jank/spaghetti code under the hood, but after facing the wrath of the big N I imagine Pocketpair clearly realizes that only mods can realize things they themselves legally can't, like the above mentioned throw summoning.

The probably best and definitely funniest timeline would be Palworld somehow getting the attention of say Pixelmon or Cobblemon modders (which IIRC have also been targets of C&Ds before, not that it really stopped them). My retina can barely handle picturing the glorious future of total conversion mods, though I imagine Nintendo's legal dept is not gonna be happy.

Yeah that's definitely something I've felt some hours in, it didn't use to be like this in earlier versions, they must've had fucked up somewhere when assigning and/or scaling experience rates. Many things in the game (exploring new areas, killing alphas for the first time, gathering effigies, catching shinies luckies, etc) liberally dispense fat chunks of exp, to the point that it feels there's one source too many and vanilla 1x exp rate feels excessive.

I'm playing my second "challenge" run on 0.2x exp and so far around level 50 I can confirm the game is still eminently playable and the curve feels a lot smoother, I actually have to colonize explore the desert and such while still a little ahead of most competition (and my own pals; if anything leveling pals is a problem on 0.2x, it's pretty slow) whereas in my first playthrough I plowed through desert and snow after taking my time a bit too much in the central areas. If you feel you level too fast you can safely crank it down to at least 0.4-0.5x without worrying about roadblocks.

Two years later Palworld has finally released from early access, once more busting top Steam player counts - with a less resounding fanfare this time around, but solidly beating out Counter-Strike, Dota and all the other big fish mainstays is IMO still an achievement in its own right. I've been playing it since the update dropped July 10, and well, this post was supposed to be written around the point of release; now I am here two weeks late with (according to Steam) ~90h sunk straight into the game over the past two weeks. My brief vacation was murdered and stuffed in a palbox fridge with no trace of its passing.

So, how does it hold up? Pretty good I would say, if the dozens of coldly murdered hours were not enough of a clue. The game is fantastic, easily worth the unchanged $30, god I wish my entire friend circle were not staunch purveyors of PVPslop. I highly recommend giving it a try. Having now beaten the game once and now on my second "challenge" run, I'd argue that the added """plot""" of gathering the 8 badges Key Spheres and endgame locations/bosses are not actually that much of an improvement, and Palworld's strongest part remains the early-mid game and the core gameplay loop of base management, pokepal catching, and (optional) minmaxing autism, now further imbued by QoL updates out the wazoo that make the game much smoother to play and invalidate most of my initial complaints about the game.

Funnily enough, much of the early jank still remains, albeit mitigated to what I imagine is the best extent the devs could muster:

  • pal pathfinding, while not as utterly atrocious as on release, is still pretty bad and base workers can still clip through or get stuck on random shit ("fixed" by pals just working on their stations telepathically over a distance if they can't reach their destination normally after a while - hey, as long as it works);

  • you still waste spheres on missed throws so git gud, I'm actually surprised there's no pal with Ball Fetch for a passive ("fixed" by a late-game homing module and a new type of collectible doodads that give your balls some % of homing strength);

  • serious investment into a pokepal requires catching a lot of dupes to fuse into it (fixed by reducing the required numbers and introducing expensive buyable Starfruits that immediately progress star ranks)

  • building is still mostly literally Fortnite for the most part (fixed by... nothing sadly, the limited pieces and overlap restrictions are still a major bitch)

  • Nintendo meddling has resulted in the unfortunate loss of the summon-from-pokeball throw, which in my opinion was crucial to the "feel" of being a pokepal trainer (fixed by mods thankfully, fuck Nintendo)

The new late/endgame is also... not incredibly good in my opinion, the only straightforwardly good things about it are the consistently good and evocative design of locations (the final area feels like something straight out of Elden Ring - maybe literally, since I haven't played Elden Ring and the devs are pretty shameless) and the unexpectedly cinematic penultimate boss fight with not-Kyogre which actually fucking slaps (again, despite the copious jank) and makes me wonder why all the other bosses, including the final, are so lackluster in comparison. Especially baffling was the designers' decision to make ocean exploration/salvaging mandatory to progression at one point, while 99% of said ocean is a completely barren expanse of blue without any landmarks or even waterborne wild pals swimming around or harassing you like on land. Not sure if blatant padding or time constraints.

But even so all this failed to make a meaningful dent in my enjoyment of the game; the evergreen exploration/pokepal catching loop lasts you a very solid while, and eventually gets tangled with base management/automation which is also unexpectedly engaging. Longer crafting times creep upward throughout the game, and at some point a good lineup of workers is almost required to progress on a decent timescale, which conveniently also nudges you to explore and scout for better workers, resources to improve your existing ones, etc., and constant alternating between base management, pal catching, and exploration/farming keeps the activities from becoming boring (or at least becoming boring quickly). 1.0 also included a big pass over pokepal passives, which significantly expanded on player "builds" and base management since now every pal brings something to the team (or to the base) - while this quickly led to sovlless metafaggotry such as stocking your work camp with Shroomers so you can crank full slavedriver work mode with your pals too high to complain, overall the flavor and variety is very nice; my girl Lunaris is now a fantastic midgame crutch that gives homing pokeballs and a fat chunk of carry weight, for example.

Since Pocketpair knows their audience and there's no laws against the Pals, you'll be happy to know you can take your pick from a roster of new and exciting (mostly anthro/furry, natch) waifus with high uh, handiwork skills to put to work on your production lines. Sexcat Sekhmet I believe has already achieved escape velocity into the normiesphere, but aside from returning favorites the assortment has expanded and now includes things such as an (adimttedly cute) octopussy, a snek, goth Gardevoir oh no wait that was already there lmao, a variation on Lopunny, several variations on Meowscarada, 2B-lite (with a passive called Untainted Maiden, natch), a fucking mushroom (whose Pokedex Palpedia entry lampshades the obvious and effective disguise), big ass panda (not to be confused with a big-ass panda), surprisingly-no-longer-Cinderace, &c, &c.

Overall the game is fantastic even with the jank and I thoroughly recommend it, especially if you like Pokemon or assorted survivalslop. I hope that the Terraria collab is a sign from the stars that this game will get the Terraria treatment and continue to receive updates years after the fact despite every assurance that this update is the last one we swear. There's definitely a lot of empty space to fill out, at least.

I brought up the exact same example you use, i.e the supposed existence of dedicated sneer discords. The line of (transparently motivated) reasoning that brings you to consider it is likewise the same in both cases, you even explicitly spelled it out - they're just the kind of people to do it, trust me bro. I simply point out how that ~never happens in practice and how your defense is not really a substantive argument.

Have you never used discord? or had a group chat?

I have, but I don't screenshot randos I'm talking to online and share it out of the blue like "look at this retard" or something, nor do any of my friend groups to my knowledge. My point and reason for my reply is that complaining about X-cords being out in force and confidently asserting that the thread is being raided, that the poasting is inorganic, that they're Nooticing etc. is a very common pastime - and yet in all the years of using imageboards I haven't seen even a shred of meaningful evidence to those malicious coordinated sneer 'cords actually existing. Absolutely none. Barely even any screenshots which by all accounts should both be trivial to produce, and give the shitposter the warm fuzzies of sekrit clubbiness and being In The Know. The "malicious coordinated action" is always, always just mythical use of free will by sufficiently deranged singular posters, amply demonstrated by the occasions when a janny deigns to ban a single schizoposter's IPs and like half of a thread disappears instantly. It's not more complicated than that.

they are, like, the exact same type of poster phenotype, totally the kind to have some kind of sneer group going.

See this is the kind of thing you start sensing when you dig your heels in too deep, they're totally the kind to stalk me, bro, totally laughing in their 'cord right now, trust me bro. Is this supposed to be an argument, purely because (again) the possibility is not literally zero? If anything "heh that's just %fallacy_name%" smacks more of Redditposting than the uh, poster phenotypes on display here.