rayon
waifutech enthusiast
The Dork Enlightenment
User ID: 2632
No idea, there are public community servers but I haven't tried them, and (as lamented above) nobody in my friend circle was interested. I played the entire game in singleplayer and enjoyed it very much. Considering this is at its core a survcrafting game, co-op is probably more enjoyable and there's even raid content (of sorts) for it, but PvP is likely a more jank/mixed bag.
Probably the way he rephrased everything we said back at us in the interview, and then asked for confirmation.
Or the glazing and "You're right, I'll fix that" whenever there was a mistake. Apparently that's called a "Sycophantic Opener"
Also commonly known as "middle management"
I've heard Fields of Mistria being referred to as "Stardew Valley but gay", which confuses me given that Stardew already doesn't lack for such options. Cute waifus seem present too. Is it just the overall aesthetic?
Don't think those can get lower at this point but sure, I'll count my blessings. Back when chub was still usable, I remember having seen a fork of one of my publicly posted cards, with only one difference - a very bobs-and-vagene-coded sentence added to its definitions and greeting message (from the user's point of view too, not the character's like the founding fathers intended!). Granted I have zero pretensions to poetic genius here, the card was like 600 tokens of simple descriptions, but the preferences and literacy of the average coomer have since become painfully clear. In that moment Rayon was enlightened.
If you continue to disagree with my approach, then I am happy to accept your "silent sigh and scroll".
A flattering type of audience to strive for, surely.
It's the end of the world, I will use every tool at my disposal till it makes me obsolete.
Less charitably, my point is that contra your response to Bartender, you evidently don't see any objections as helpful; you are committed to not noticing the problem and dismissing nooticers, in whatever form - Bartender's clipped remark and my more detailed objection get the same dismissive response, in spirit if not in word count. Hence, it's hardly surprising that slop alerts from poasters continue until morale improves quality control returns.
I've recently been nooticing that something is definitely very weird with naming stuff in LLM-generated smut text. I'm usually a purveyor of uh, established can(n)ons so that usually helps corral the models into a more coherent mold, but recently I've been cautiously trying OC stuff based on old draftsand the naming "schemas" really stick out.
I don't know how to put it in proper words, but it feels like without a defined frame of reference ("you are {{char}} from {{vidya}}, &c"), there are certain "clustered" defaults that models resort to, based on which rough genre/setting the LLM mentally sorts your scenario into. My prompts are detailed enough that I don't get super generic stuff like my good ol friend Elara on a trek to the Whispering Woods shudder anymore, I'm not talking about those (though the existence of such certified hood classics independently encountered by so many people is in itself quite interesting), but the "mental models" the LLMs seem to keep are still quite noticeable in generic/open-ended OC scenarios - to the point that when bringing up say an as-yet-unnamed nearby town (with only the general setting and maybe name of the current one to go off of), the model's response will declare exactly the same %town_name% across several regens, despite being vaguely prompted and ostensibly taking a fresh crack at the worldbuilding every time. I have yet to test if those differ across LLMs, likely they do. Hopefully someone smarter than me is looking into it, or at least has nooticed.
It would be helpful if the people accusing me of using too much AI would be accurate about which part (if any) is actually LLM-written or rewritten.
I believe I have been, and only got a half-hearted deflection wrt "taste" for my trouble; evidently pushback only makes your proverbial pen harder. Now I just silently sigh and scroll, if nothing else I have a lot of practice in eyeballing the general substance from walls of AI/-assisted slop writing. (Not sure if it's a perk to be proud of really, but I'd rather start preparing for the future early.)
Bit of a hijack, but the theory sounds intriguing to me as someone who only has D&D experience from behind the DM screen. To any players here, is this something you actually feel during tabletop play? (Emphasis on tabletop)
I run a beer-and-pretzels game for friends, and have felt increasingly compelled to juice up encounters from the books as they happen, so they are more engaging for a party of munchkins power players who are less interested in the RP aspect of the game (thankfully so; I'm not good at roleplay) and are mostly here to kill shit and commit heroic atrocities, with a martial-heavy party fairly well-optimized for such.
Given that four of us, myself included, are big no-lifers enjoyers of Path of Exile I can definitely understand the appeal of trash fights; the "captcha fight" term would probably fit many of my adjusted encounters, since I try to take the murderhobos up at their game to keep it fun and engaging. My justification for juicing encounters is that by the books, many crumple too fast to five martials (most with long-range options); the players seem to actually like judiciously spending resources and having to strategize together around unexpected counters like walls of force or unlucky save-or-suck hits (they fondly remember and eagerly retell their moments of so doing); and trash fights IMO are less well-suited for tabletop where any combat still briefly grinds the game to a halt as we unpack minis, draw the arena, roll initiative and go one after the other.
The game does have workshop support, though I don't know how easily moddable the game is. Considering there are already performance mods that fix (for example) the very glaring stutter you get when you walk over a pile of wood/ore to pick it up and the game grinds to a halt as the pile disappears piece by piece, there must be quite a bit of jank/spaghetti code under the hood, but after facing the wrath of the big N I imagine Pocketpair clearly realizes that only mods can realize things they themselves legally can't, like the above mentioned throw summoning.
The probably best and definitely funniest timeline would be Palworld somehow getting the attention of say Pixelmon or Cobblemon modders (which IIRC have also been targets of C&Ds before, not that it really stopped them). My retina can barely handle picturing the glorious future of total conversion mods, though I imagine Nintendo's legal dept is not gonna be happy.
Yeah that's definitely something I've felt some hours in, it didn't use to be like this in earlier versions, they must've had fucked up somewhere when assigning and/or scaling experience rates. Many things in the game (exploring new areas, killing alphas for the first time, gathering effigies, catching shinies luckies, etc) liberally dispense fat chunks of exp, to the point that it feels there's one source too many and vanilla 1x exp rate feels excessive.
I'm playing my second "challenge" run on 0.2x exp and so far around level 50 I can confirm the game is still eminently playable and the curve feels a lot smoother, I actually have to colonize explore the desert and such while still a little ahead of most competition (and my own pals; if anything leveling pals is a problem on 0.2x, it's pretty slow) whereas in my first playthrough I plowed through desert and snow after taking my time a bit too much in the central areas. If you feel you level too fast you can safely crank it down to at least 0.4-0.5x without worrying about roadblocks.
Two years later Palworld has finally released from early access, once more busting top Steam player counts - with a less resounding fanfare this time around, but solidly beating out Counter-Strike, Dota and all the other big fish mainstays is IMO still an achievement in its own right. I've been playing it since the update dropped July 10, and well, this post was supposed to be written around the point of release; now I am here two weeks late with (according to Steam) ~90h sunk straight into the game over the past two weeks. My brief vacation was murdered and stuffed in a palbox fridge with no trace of its passing.
So, how does it hold up? Pretty good I would say, if the dozens of coldly murdered hours were not enough of a clue. The game is fantastic, easily worth the unchanged $30, god I wish my entire friend circle were not staunch purveyors of PVPslop. I highly recommend giving it a try. Having now beaten the game once and now on my second "challenge" run, I'd argue that the added """plot""" of gathering the 8 badges Key Spheres and endgame locations/bosses are not actually that much of an improvement, and Palworld's strongest part remains the early-mid game and the core gameplay loop of base management, pokepal catching, and (optional) minmaxing autism, now further imbued by QoL updates out the wazoo that make the game much smoother to play and invalidate most of my initial complaints about the game.
Funnily enough, much of the early jank still remains, albeit mitigated to what I imagine is the best extent the devs could muster:
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pal pathfinding, while not as utterly atrocious as on release, is still pretty bad and base workers can still clip through or get stuck on random shit ("fixed" by pals just working on their stations telepathically over a distance if they can't reach their destination normally after a while - hey, as long as it works);
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you still waste spheres on missed throws so git gud, I'm actually surprised there's no pal with Ball Fetch for a passive ("fixed" by a late-game homing module and a new type of collectible doodads that give your balls some % of homing strength);
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serious investment into a pokepal requires catching a lot of dupes to fuse into it (fixed by reducing the required numbers and introducing expensive buyable Starfruits that immediately progress star ranks)
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building is still mostly literally Fortnite for the most part (fixed by... nothing sadly, the limited pieces and overlap restrictions are still a major bitch)
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Nintendo meddling has resulted in the unfortunate loss of the summon-from-pokeball throw, which in my opinion was crucial to the "feel" of being a pokepal trainer (fixed by mods thankfully, fuck Nintendo)
The new late/endgame is also... not incredibly good in my opinion, the only straightforwardly good things about it are the consistently good and evocative design of locations (the final area feels like something straight out of Elden Ring - maybe literally, since I haven't played Elden Ring and the devs are pretty shameless) and the unexpectedly cinematic penultimate boss fight with
But even so all this failed to make a meaningful dent in my enjoyment of the game; the evergreen exploration/pokepal catching loop lasts you a very solid while, and eventually gets tangled with base management/automation which is also unexpectedly engaging. Longer crafting times creep upward throughout the game, and at some point a good lineup of workers is almost required to progress on a decent timescale, which conveniently also nudges you to explore and scout for better workers, resources to improve your existing ones, etc., and constant alternating between base management, pal catching, and exploration/farming keeps the activities from becoming boring (or at least becoming boring quickly). 1.0 also included a big pass over pokepal passives, which significantly expanded on player "builds" and base management since now every pal brings something to the team (or to the base) - while this quickly led to sovlless metafaggotry such as stocking your work camp with Shroomers so you can crank full slavedriver work mode with your pals too high to complain, overall the flavor and variety is very nice; my girl Lunaris is now a fantastic midgame crutch that gives homing pokeballs and a fat chunk of carry weight, for example.
Since Pocketpair knows their audience and there's no laws against the Pals, you'll be happy to know you can take your pick from a roster of new and exciting (mostly anthro/furry, natch) waifus with high uh, handiwork skills to put to work on your production lines. Sexcat Sekhmet I believe has already achieved escape velocity into the normiesphere, but aside from returning favorites the assortment has expanded and now includes things such as an (adimttedly cute) octopussy, a snek, goth Gardevoir oh no wait that was already there lmao, a variation on Lopunny, several variations on Meowscarada, 2B-lite (with a passive called Untainted Maiden, natch), a fucking mushroom (whose Pokedex Palpedia entry lampshades the obvious and effective disguise), big ass panda (not to be confused with a big-ass panda), surprisingly-no-longer-Cinderace, &c, &c.
Overall the game is fantastic even with the jank and I thoroughly recommend it, especially if you like Pokemon or assorted survivalslop. I hope that the Terraria collab is a sign from the stars that this game will get the Terraria treatment and continue to receive updates years after the fact despite every assurance that this update is the last one we swear. There's definitely a lot of empty space to fill out, at least.
I brought up the exact same example you use, i.e the supposed existence of dedicated sneer discords. The line of (transparently motivated) reasoning that brings you to consider it is likewise the same in both cases, you even explicitly spelled it out - they're just the kind of people to do it, trust me bro. I simply point out how that ~never happens in practice and how your defense is not really a substantive argument.
Have you never used discord? or had a group chat?
I have, but I don't screenshot randos I'm talking to online and share it out of the blue like "look at this retard" or something, nor do any of my friend groups to my knowledge. My point and reason for my reply is that complaining about X-cords being out in force and confidently asserting that the thread is being raided, that the poasting is inorganic, that they're Nooticing etc. is a very common pastime - and yet in all the years of using imageboards I haven't seen even a shred of meaningful evidence to those malicious coordinated sneer 'cords actually existing. Absolutely none. Barely even any screenshots which by all accounts should both be trivial to produce, and give the shitposter the warm fuzzies of sekrit clubbiness and being In The Know. The "malicious coordinated action" is always, always just mythical use of free will by sufficiently deranged singular posters, amply demonstrated by the occasions when a janny deigns to ban a single schizoposter's IPs and like half of a thread disappears instantly. It's not more complicated than that.
they are, like, the exact same type of poster phenotype, totally the kind to have some kind of sneer group going.
See this is the kind of thing you start sensing when you dig your heels in too deep, they're totally the kind to stalk me, bro, totally laughing in their 'cord right now, trust me bro. Is this supposed to be an argument, purely because (again) the possibility is not literally zero? If anything "heh that's just %fallacy_name%" smacks more of Redditposting than the uh, poster phenotypes on display here.
You are following me between threads. Are you sneering at my messages in a Discord somewhere waiting to point out perceived inconsistencies between threads or something? Because it's not just you and these comments aren't exactly wracking up tons of organic views.
"Discord cliques could be here", he thought. "I've never been this deep in a thread before. There could be Discorders anywhere."
As someone who isn't following you across threads and just saw this comment on the firehose view: once you start sensing private sneering Discords in your walls, you've reached the level of an imageboard schizo who believes that any pushback on [insert hobby horse here] can only ever come from paid, astroturfed, structured opposition too dreadfully big for him to fight. I suppose the probability of a, ahem, sneer club existing isn't literally zero, but it is so close to zero that it's barely worth suffering the (considerable, I might note) aura loss of pointing out, especially on an obscure Colombian bucket welding forum such as this one. Come off it, man. This is virtually never an argument that helps your case, it just scans as defensive reaching for whatever accusations you can muster, for lack of actual arguments.
There is no "steelman" for pedophilia, unlike for racism (freedom of association), sexism (traditional gender roles), and homophobia (traditional sexual morality).
True, which means one merely needs to arbitrarily stretch the definition of pedophilia if one is lacking for rhetorical cudgels to beat the outgroup over the head with. The temptation to wield the last remaining Power Word of the discourse is irresistible, and only grows as the supply of still effective Power Words steadily dwindles. As previously discussed, the headlong rush down the euphemism treadmill will continue until morale improves P-word potency degrades. Sexual taboos are definitely not exempted from this, cf. the meaning of "sexual harassment" going from grabbing em by the pussy to ending up on the wrong side of the Human Resources comic. Mental gymnastics regarding "pedophilia" are already in the water supply too, she was 17y364d old you sick fuck, if you like father/daughter dynamics you are a pedo, child vs. child (Japan), etc.
look, I grew up on early chan imageboards and the unfiltered early 2000s internet so I have a pretty high tolerance and probably a quite warped sense of what's within the bounds of good taste
AFAIK even Nikke for all its overt horniness plays relatively safe around lolis/hebes, the most they have is like Liberalio?, though I'm not that well acquainted with Nikke and there may be more coomer skins. But in any case you don't even have to reach very far back for examples, just imagine something like Shuten-Douji hitting the internet in current_year. I honestly have a very strong vibe-feel that the hysteria around virtual underage females (in gaming at least) is a very recent phenomenon, dare I say even manufactured - people used to just... not really care?, and now even on 4chan you see regular shitstorms on the topic (though that is more an indictment of modern 4chan) - but I have no pwoofs and can't really put my finger on it.
LMArena can bite my ass, I trust my lying eyes to know sovl when they see it, cf. exhibits above. I think my examples are quite illustrative, I can get a 4.6 gen in there too for posterity but IME 4.6 was not very meaningfully different from 4.8.
Less facetiously since I don't want to fall back on the lame "it's le subjective anyway" defense - IIRC LMArena (formerly Chuck's Chatbot Arena? I only remember it by that name) runs its own neutering prompts under the frontend, which makes it unusable for the type of AI gooners I'm familiar with, who all use direct API access bought or stolen which usually doesn't have additional handrails beyond the model's baked-in prudishness and safetyism. All the fun of Opus 3 is/was in that usecase where anti-fun prompts are prefilled away or don't exist; it makes sense that it performs worse against the SOTA when muzzled as usual since it does have drawbacks that I described. Given that newer Opus models since 4.6 cannot be prefilled even on the API level, this is even harder to compare.
Didn't get to try Fable in the time it was available, but from what I hear through the grapevine I didn't miss much.
Speaking of which, does anybody know why Opus 4.7/4.8 and Grok 4.3 were such downgrades from Opus 4.6 and Grok 4.2?
My opinion I apparently share with nostalgebraist is that Opus' writing (all kinds, not just smut) peaked at 3, and has been going slowly but surely downhill since then. Newer Opus models are worse on most smut-related metrics I can conceive:
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less graphically descriptive of the acts themselves (nsfw? example 3 vs 4.8)
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less faithful with speech/quirks of established characters (example 3 vs 4.8)
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less adaptive/creative in
doujin plotsunusual scenarios (nsfw-ish example 3 vs 4.8)
Newer models are also much more prone to collapsing into looping format/structure - most of my newer chats eventually settle into a certain mold/cadence that the model thinks its response should conform to (reinforced by its previous responses structured the same way), like for example speech - action - narration - action - speech - narration - address {{user}}, and religiously sticks to it in subsequent responses. This is partially fixed by NoAss (basically squashing the entire chat into a single message instead of a back-and-forth user - assistant - user - assistant sequence) but pure prompting is insufficient to fix what I believe at its core is a systemic model issue, most likely caused by continued assistantsloppening of the models and their multi-turn training's increasing emphasis on coding and structured problem solving.
In the above examples, 3 is my chatlogs circa 2024 and 4.8 is new regenerations of the same response with the same supplied chat history and (roughly, this ain't 100% empirical testing) same prompts. It is of course very subjective but hopefully it is visible that 4.8 responses broadly are less graphic, more formulaic, and generally have less sovl in little details like 3pus immediately tanking the "HP bar" of the uh, receiver in exhibit 1. My unironic benchmark for new SOTA models is plugging them into my old chats to see if they can faithfully replicate Neptune's ADHD-quirk-chungus-but-not-quite manner of speech without any related prompts, purely off the general RP prompting, setting and character name. Most models know how to [over-]do quirk chungus but in my experience only Opus 3 consistently Just Gets It and plays the character to the absolute hilt, a tendency I mentioned before.
Granted, Opus 3 is not without its downsides: it is very heavy-handed with the so-called claudisms (tropes or phrases it loves to use) and I can never again read the ball being in my court or shivers going down my spine without reflexively kicking my leg, and newer models did IMO actually diversify the lexicon somewhat. It is much stupider than 4.x or, hell, Deepseek, on the occasion your desired fetish RP scenario demands accurately tracking/changing things or modeling the world around it (most evident in Pokemon vidya/litRPG-adjacent scenarios where you need to track some sort of stats). It's prone to performing your character for you and "speaking" as {{user}} as well as {{char}}, though honestly I never understood the rage at this tendency since it's usually at the very least hilarious to see "your" character through the model's proverbial lens, and I 100% prefer that over the SOTA's tendency to end every response with some variation of "well {{user}}, what do we do now?".
But even so the loss of sovl is too great, and I will be forever mad that Opus 3 was delisted from OpenRouter and other APIs and is now relegated to the cucked frontend client. Anthropic have delibaretely butchered my boy's creative capacity to turn him into yet another starched office drone for use by code monkeys and PR sloppers. Truly a metaphor for modernity.
My first and immediate question upon learning of the whole Mixtape kerfuffle - how does a small indie company get funds to license 20-something actual songs from I imagine what are pretty fucking big labels? My schizo theory (I know even the wiki article now mentions the industry plant accusations but idc, I thought of it first) is that Mixtape is extremely formulaic, soulless corposlop, made with bare minimum of effort and - yes - some AI for dialogues, then intentionally and skillfully dolled up to look like an artsy indie game.
I agree that dialogue - not all of it, but definitely a lot of it - stinks of AI beyond the tryhard teenage edge factor, especially the way they directly title drop songs along with little summaries or related quips, which starts as Rockford's supposedly endearing quirk (because she's a music nerd ofc) but quickly degenerates into whoppers like
As we continue our mission for booze on the way to Camille Cole's party, I require something that fills every possible spectrum of sound, causing the brain to super-aneurysm and explode and die.
This is Love by The Smashing Pumpkins.
Alternatively, in a rather jarring delivery from otherwise (seemingly) the most "normal" and grounded character of the game,
Under this floor we will find, not only a heinous stash, but an only slightly expired cask of Debortolini's premium pinot grigio.
These kind of out-of-place awkward sentences lace more or less the entire game. You either see it or you don't.
Really, the whole game is ripe for Straussian readings once you get your tinfoil hat on:
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the cassette bit is memetic at this point - when selling nostalgia, some actual familiarity with the subject helps; in this case the supposed teenage past the vat-grown creators may or may not have had
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many Steam reviews point out the blatantly incongruous PC behavior and fashion sense of designer-dressed hipster MCs compared to actual 90s underground enjoyers, though I can't strongly comment on this due to lack of familiarity (but wouldn't be surprised)
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the kissing scene feels deliberately weird/off-putting to stir some waters, but just short and
safe hornyinnocuous enough to not really offend anyone very much (I cannot imagine the restraint it took to not make it a F/F kiss) -
the disjointed episodic flashback narration is naturally suited to LLMs' limited context windows, generating plot/dialogues is simple since no continuity is required
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the big expense/premise of the game (lots of "relatable" licensed songs) makes a lot more sense if you consider that recordings of "gameplay" containing licensed songs can be struck off YT or muted on Twitch with impunity, reducing undesirable exposure to opinions of actual players. Why would you watch a muted raw Twitch VOD, silly? The whole point is in the music! Here, maybe the review of this curated influencer (who knows how to play the DMCA game and can skirt copyright) is more up your alley...
Et cetera. I hope I'm looking into it too much but ehhh... I also had a faint hope that I've finally lived until the second coming of gamergate, but judging by >80% reviews on Steam I'm not holding my breath. Journolist won. Consume product, be excited for next products, etc.
Over a year since the last time, Claude remains firmly on track to be the very best, with much better results: as of me writing this he is facing Blue a second time (at least the second time I see), with the first attempt foiled by an ill-advised Solar Beam charge against a freshly switched-in Charizard. To his credit he did not go gently into that good night, having Leech Seeded Charizard before his Venusaur's demise and burned through his entire roster of unleveled HM friends, with a fucking lv19 Oddish tanking a Rage, actually hitting a Sleep Powder in turn, and giving chat a faint cortisol spike before Charizard went into the red from the seed and Blue showed Claude exactly how real League Champions roll.
Impressively, Claude did not fail to appreciate the power of spamming Full Restores and sought a Poke Mart cashier immediately after being beaten Black and Blue, painstakingly selling off his inventory for ~20 minutes to make space before going back in. 6 Full Restores and 2(?) Revives should make the rematch a cakewalk, but not to be outdone, Blue brought bullshit of his own in the rematch, with an immediate burn and 4 consecutive Fire Blast crits depleting Claude's healing stocks in record time (while still having Full Restores of his own). The whole thing is actually really fun to watch despite Claude's glacial pace, I continue monitoring the situation. I'm also curious how he got to this point past Mt. Moon, Pokemon Mansion, and all the delightful sidetrack opportunities that stumped the older challengers, might have to peek at VODs.
edit: He was dangerously close to fat fingering the last Revive on a random shitter, but ultimately completed the difficult task of using it on his main, and the HM friend that tanked meanwhile locked Charizard into Rage, letting the Venusaur finish it without issue. Claude is officially the champ of Kanto! Depending on how handholdy the "harness" is that's actually kind of a milestone, I wonder if these guys will continue burning millions of Opus tokens giving it games to beat, or at least leave him running around the postgame to see what he does.
If you compare that girl to Diana
Surprised nobody seems to have made a "child" / "child, Japan" joke there. I think that is by itself enough to explain the difference without the need for allegations, Asian vidya and media in general are less ashamed(?) of making their characters straightforwardly cute or funny pretty.
In any case I don't buy this implication that little girl + pretty = pedobait, not from overly-online scolds and not from Null. Hypersensitivity and beauty being in the eye of the beholder aside, his seems like a fully general argument against including anything any sick fuck can theoretically enjoy in any medium - so basically against anything ever, since if it exists it has porn of it, surely Null is not unaware even sarah_miller (even fucking Roll, ffs!) returns non-zero hits on the relevant websites? The only winning move is not to play, and not let lolicons live rent-free in your walls.
I honestly don't see how any of the three points you cite, and gamergate writ large, are in any way relevant here. Pragmata's Diana is a 1) robot 2) child that has no possible sex life to police, the "typical male fantasy" bit swiftly evokes the meme but otherwise AFAIK there's no wife to speak of so the entire point is moot (in fact I'd posit that feeling threatened by a rather ordinary fatherly-protector dynamic, or projecting any "wifely" duties onto the robot child, are both rather embarrassing self-owns), curbing a child's freedom to an extent is pretty much the definition of parenting, and A Plague Tale exists so child-deficient women are welcome to enjoy the medium at their leisure.
As for the cause of screeching, I think it's pretty obvious:
- unashamedly cute
and funnyyoung female - bulky coat but entirely bare legs/feet is fertile ground for fetish projection (as a non-footfag I don't get it but I agree it stands out)
- canonically an android so maps
heh, MAPsvery neatly onto the evergreen "ackchyually she's a 500 year old dragon" trope - cheeky promotional badge on Twitch as irresistible self-reporting bait to gooners (please god let that bit be intentional because it would be so fucking funny)
It feels weird saying this as an admitted degenerate, but the entire """controversy""" feels like a complete nothingburger to me - unfortunately in the age of the gooner no petite/underage character is safe from uoh-posting and pedo projections allegations, judging by the badge brouhaha even normies seem to have caught on the :crying_emoji: dogwhistle. I agree with @PutAHelmetOn that, since racism doesn't hit the same way anymore, pedophilia is very likely next up for a ride on the outgroup insult treadmill; as any sort of public-facing figure you will, or already do, have to be performatively disgusted by anything remotely "loli-coded" or be branded a closet pedo. As a gachatard I'm vividly reminded of the recent ""drama"" about Tiphera, a CZN character that had the temerity to be petite and almost-flat (while explicitly not a child) among a sea of titcows well-endowed characters, and accordingly has been the subject of much handwringing from the moment she was showcased, immortalized by a memetic Reddit mod melty and subsequent closing of ranks (why is it always Reddit mods?). To be entirely fair, unlike Diana that one also flashes you every time you choose her cards in battle, but she's also not a child, and that's really the norm by gacha fanservice standards.
I'm actually surprised that this is the direction the internet decided to take with Pragmata, instead of what I assumed to be a more obvious and less explicit angle of relentlessly Shinzo-Abe-posting about blatant, egregious Japanese birth rate propaganda and emotional exploitation (seriously, you can't tell me that as a man you can look at things like this and don't feel a faint warmth in your chest). Alive internet theory continues to lose ground. I grant that some design choices stand out, as described above, but I feel like this is mostly done to give the robot child a distinctive/memorable outline and a certain degree of uncanny valley, at which IMO it succeeds.
n=1 and those two factors definitely play their parts, but also - those types of woman are usually much less shy of showing direct, explicit interest in a guy and have no qualms about adapting their presentation to suit their interests (autistics tend to entirely miss the "traditional" green flags, and thus have no experience with courtship), and generally do most of the work of forming an attachment for him. The dreaded "I can fix her" impulse is also super effective against autistic-type mons, "reasonable" and "grounded" as they are (how hard can it be, really?). From the inside it definitely feels like a match made in heaven until the downsides slowly become apparent.
t. stepped on a landmine
Haven't scrolled down enough to see your existing reply, apologies for the (not entirely?) unfounded allegations.
To be clear I'm not complaining about the length, only about the uh, lacking caloric content of most of said length, e.g. the parts starting with the same word ("She has a medical condition. She sought medical care for it. She kept the decision private because she correctly identified that her closest friend would react poorly. She continued being a good friend through the fallout...") which works for emphasis the first few times, but feels excessive and samey by the ~fifth or so occurrence. I'm not exactly a literary critic, to be fair, but clankers too tend to mistake quantity for quality, and three years of chatbots have not been kind to my autistic pattern matching brain. (Suppose this is my answer to @DirtyWaterHotDog as well, rhetorical tricks and flourishes are nice and punchy in moderation; clankers took this issue to the global spotlight but, as you note, it didn't originate with them.)
Here, you might want to see what Gwern has to say on the matter:
Huh, even old.reddit doesn't let me see without logging in. Haven't seen that before, this is a direct thread link right?
this essay is 99% human written, which, given that it's like 4000 words in length, is about 40 words of Claude in there
Still think that's about 40 more than necessary.
This goes into the essay the way another writer might note that she stopped for coffee.
which is how a person ends up casually describing a breaking-and-entering fantasy as if reporting on the weather.
The [whatever] detail clinches the diagnosis
I'm so triggered I'll actually add to this: there are many other things you rightfully call bloat, but these in particular I frequently see word for word regurgitated by ol' Claude, especially the coffee/weather bits verbatim plague approximately one in ten responses my digital golems give me. The padding is also more noticeable than usual, the entire The Least Painful Breakup section is stretched so painfully it should count as medical malpractice.
@self_made_human I like your writing but you're getting sloppy, pun not entirely intended. I understand rage-driven writing has a way of getting away from you, but please put the clanker on a tighter leash, this essay (while a great and deserved dunk I enthusiastically condone) is uncomfortably close to the kind of thing I grudgingly send Claude away to shamefully regenerate after editing [OOC: Use fewer similes/metaphors, be more concise and to the point!] into my last response.
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As long as Claude (PBUH) continues to write smut for me on demand I wouldn't say prompt injection has been "solved", and I'll also note that the most impactful way they've found to actually counteract prompt injection was to just flatly shut off prefilling capability for newer versions of Claude. In my view that is an admission of defeat, and a skill issue that Anthropic has not found a way to meaningfully circumvent, so they just took their ball and went home.
Credit where credit is due, in my experience Fable is more resistant to the usual things (especially twitchy around noncon/age gaps, refusing even SFW scenarios for fear of hurting a fictional character's feelings), actually seeing refusals again after two clean years was quite disheartening in an "ah shit, here we go again" kind of way. But even so I freely admit I've gotten rusty and complacent and haven't changed out my prompts or visited the usual suspects in like a year, and I'm pretty confident that if I'd gotten around to updating my proverbial attack trajectory (and burned some credits for testing) I could still wrest my doujin-tier slop from its cold hands. Which I really should get around to honestly, 4.x versions won't remain up forever, but I feel too pacified and in any case am mostly converted to stanning Deepseek which has none of the problems.
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