rayon
waifutech enthusiast
No bio...
User ID: 2632
Thanks for the advice.
The pattern to watch out for is volatility. She will draw away, try to make you mad, try to make you jealous, and start a fight in some capacity. Then, after the fight, she will get much more clingy and attached.
Not gonna lie I am seeing something similar lately, but it wasn't really there before I don't think, so I chalk it up to approaching critical mass.
If she has concrete things she wants out of you, and providing them makes her happier, then you’re in a good spot.
This is mostly how I know what she wants, because (to damn with faint praise) she shows remarkable explicitness/honesty for a woman and has been pretty consistently patient with explaining things to my autistic ass, even during fights. It's actually a big part of why I want to salvage this because this uh... doesn't seem to be a common trait.
Basically I see my problem as, pardon the parlance, having to System 2 my way out of what is really a System 1 problem - my goal is to try and make "giving her what she wants" natural/instinctive instead of deliberative.
Also, love is not really best thought of as a natural expression of deep and abiding emotions. Save that for the chicks. Love is about day-to-day duties of caring for and about another human.
That's exactly how I see it to be fair, it's also why I asked whether my difficulty with it is a symptom of something else - like maybe if I actually cared or cared more, it would've been much easier to do.
not least because you’re not gay. (I think.)
Thankfully not heh, but I am unwillingly learning about the jo/y/s and tri/u/mphs of human relationships, although my last gf was a literal fujo so I have practice if nothing else.
No, we haven't met (yet) but I'm lining up my autumn schedule or just getting fired soon.
high-maintenance
Funny you mention it because this specific word is as close as it gets to a trigger for her heh, I used it once in an unrelated context (describing another woman) and she never lived it down, even bringing it up during said fights occasionally. Not exactly a red flag but it stood out enough to nootice.
All good advice, thanks. These are things I know I should do but aren't in the habit of actually doing them casually, will work on it.
venting from a woman is not a prompt for you to fix an issue and absolutely not a prompt for you to try and dedramatise the issue.
That is actually good advice, thanks! Looking back I see exactly these attempts starting fights on their own.
The empty platitudes might feel empty to you, but if you actually love her then they are not empty if you're saying them to help her feel better.
Also a pretty good cope mindset to view these things through, thank you.
It's a miracle humanity managed to pair bond for so long.
Tangent, but I always wondered if a big part of the persisting popular perception of Love at First Sight and True Soulmates and stuff like that is just couples/parents downplaying their struggles after the fact to strengthen their bond and/or to reassure their children. Maybe I'm an outlier, but for me attraction (in a romantic sense) was never a 0-to-100 flash of inspiration, it was always me gradually growing interested in a person as I learn about their life and language, not noticing it sinking in until at some point the realization hits out of left field.
This is not my first LD rodeo either (insert "clown dies in second rodeo" meme here), and likewise that ended in disaster very quickly upon actual contact; the difference being that one crashed and burned through no real fault of my own, whereas here the main culprit is, far as I can tell, mostly me and my autism.
Consider all your flaws, and reasons you can't find a real relationship near you, and understand that along axis you don't even realize exist, she's probably worse.
On the contrary, I'm actually in mild disbelief that a person like her is hanging on random Bolivian melon farming forums at all, much less contacting me first and developing interest. She has her flaws but welp, so do I. Making it work despite that is part of the point, no?
Weekly relationship advice thread go, this time I'll be the starter surprisingly.
Through an extremely unlikely chain of circumstances, last year I acquired an irregular interlocutor on one of my hobbies, shortly turned regular interlocutor, and over a ~year eventually tangled and mutated into a basically full-on long distance relationship because it turns out there are girls on the Internet, even in the most unexpected corners.
It's... not going well. Being a resigned ex-rat wizard a decade out of RL practice is setting me back a lot, and I am physically feeling my lack of social experience, recently more than ever when we are having fights nearly every day. I increasingly feel we are not speaking the same language, as it were - specifically, it turns out despite proclaiming myself a vanillachad I am really bad at displays of affection when I can't be physically present, and not only can I not make them sound natural but I can barely make them come out sometimes, because to me they always sound like empty platitudes even when I genuinely mean it, and I fear them being seen as such. My anime-protag-tier obliviousness to signals and shit is also not serving me well here, because a woman genuinely being romantically attracted to me is uh, a novel experience. As I understand there is a lot of frustration on the other side because I've been oblivious to it for a long time, and I internalized it properly very late. I can only hope it's not too late.
I sense we are approaching critical mass, and despite the repeated emotional damage (on both sides) I am determined to try and salvage this. I'm not sure how bullshit/placebo the idea of the five love languages is, but it seems like a useful heuristic here to couch what I see as my main problem - as in, me being a pretty stereotypical nerd/sperg/techie who never expected to actually have a fallible human heart. I sincerely wish to Actually Change My Mind, for reasons not limited to romantic ones, but it does not come easy even in what I consider an almost best case scenario (I genuinely wonder how she puts up with my sperg shit for this long).
How do you deal with "language" mismatches in relationships? Is it possible to learn someone's "preferred" language, or more generally properly internalize displays of affection so it comes more naturally? (e.g she obviously needs compliments and affectionate words but it doesn't come naturally to me, I'm more of a stoic/silent/protective type which doesn't translate well to LD) Is my difficulty with it a sign of autism something else, like platonic attraction, since I'm led to believe it should come naturally if you truly capital-L Love someone?
I just want to register my amusement at the fact of how obvious and how consistent that is a hallmark of the writings of most curtent SotA LLMs. The indomitable human spirit punctuation strikes once more. I will definitely be telling my hypothetical children that the em-dash was a modern invention named after the Age of Em, and the eponymous ems' memetic overuse of it.
It seemed like a funny meme at first but it increasingly looks like I really will be asking my internet interlocutors to say "nigger" apropos of nothing in a few years from now.
Aww shit, here we go again... I was really starting to hope it doesn't come back, being free of it for a ~week felt great actually
The tutorial dungeon on Master is... certainly an experience, I wonder if the goblin witch is even beatable by non-bretons. The balance is hilariously retarded on this difficulty, I actually struggled against regular rats/goblins until I picked my class and now a basic summon is outputting like 10x my damage. I actually kind of like how gigajuiced the enemies are but I think I need some mod so Conjuration doesn't completely trivialize the game, I like playing summoners.
Wouldn't mind hearing about builds/ideas/tips for Cyberpunk 2077, btw.
Netrunner battlemage is the funniest shit I've ever played, stealth archering pales in comparison. It's just weak and clunky enough in the beginning that you have to actually use your brain wrinkles and explore what hacking can do (like distraction or remote detonation), and midgame onwards you can straight murder entire packs with contagious/AOE hacks. Peak l33t h4x0r fantasy, especially with how many ways there are to fuck with enemies (blind, disarm, power word: kys, etc).
I guess his work colleague that I managed to contact via missed call notification did pass the memo - the owner called the phone later in the day from some other number, his friend's probably. He agreed to meet in the evening in the spot where I found the phone, we met up, I asked him to unlock the phone just in case, he did, I handed it over and walked away with a symbolic sum of money for my trouble and a clean conscience. Fin.
He was pleasantly surprised to recover his jacket too when I pointed it out, seems like he didn't even try to retrace his nightly activities or search for his shit at all.
as I use Samsung I do know the Secure Folder
What is more difficult, is making sure the operating system itself doesn't leak the data; as it necessarily have access to both sides of the fence.
Yeah that's how I imagine the failure mode/drawback of such things, I have a cheap-ish xiaomi phone and the Second Space feature AIUI is essentially a second "desktop"/container you can switch to at will that's running the same OS, and the two are essentially separate installs beyond the basic features. It sounds impressive (and a hassle to set up) so I wonder how it's actually done under the hood and whether the filesystems are somehow separate too without it being obvious.
Oh that's actually useful advice I haven't thought of that somehow, thanks. The phone is now reunited with its owner regardless and my prediction was right but that's probably the best course of action.
I'm deathly curious if there's anything I could actually do with it if I wanted to
As I said this particular guy's data holds zero interest to me, ~90% odds this is some random local alcoholic who dropped the phone during some scuffle (a torn jacket hanging off a nearby bush did not fill me with confidence), I'm curious about the methods/tricks in general. Besides, if I didn't "snoop" the missed call notification I would've had literally zero clues towards the actual owner short of putting up posters or something, which definitely sounds like too much effort.
This morning I stumbled on a lost phone while on my way to the wage cage, and decided to do my good deed for the year and return it to its rightful owner. This took some head scratching since the phone was password-locked, no contacts were saved to the SIM, and he hasn't responded to Telegram DMs (suppose the phone which he lost was his only gateway) so the only thread I had was his employer eventually calling the phone at some point and agreeing to pass on the message when the phoneless man eventually clocks in.
This story is unremarkable and secondary to my actual point, which is that I am a nosy curious person by nature and a mysterious password-locked phone is burning a fucking hole in my pocket as it waits for its owner; while I solemnly swear that I am up to some good for a change I admit I'm deathly curious if there's anything I could actually do with it if I wanted to without wiping the entire thing. USB file access is obviously disabled, ADB doesn't see it, and the stock Android screen lock seems to be fairly robust and doesn't let me so much as pull down the notification bar... except not robust enough apparently since I could tap Medical Info and pull it down from that menu just fine (which yielded me the employer's number from the missed call notification).
Eventually I retraced my chain of thought and realized that it also seems prudent to protect my own phone from people like me just in case, I never lost a phone in all the years I had one (in fact I'm pretty paranoid about keeping it around at all times) but it only takes one lapse in vigilance, and I'm not sure if a stock screenlock/password would be enough. In hindsight I feel horrified at how careless I was in never setting at least a basic screenlock in all these years, god knows I have some, ahem, sensitive things saved on my phone. I'm usually not this sloppy with opsec.
TL;DR:
1) Any known neat tricks I can make locked Android phones do to spill some parts of their contents, however miniscule? The above medical info trick really made me feel like a proper fucking h4x0r despite how meager it really was, surely there must be more funny loopholes. Alright I suppose this does kind of glow so this part omitted, I was curious about more mundane tricks, not hardcore blackbagging shit. In any case the phone was happily reunited with its owner, and my burning curiosity has passed.
2) Main question - what is the easiest way to carve out a private space on the phone to store shit in? Optimally it also shouldn't be indexed by the file explorer or show up in various photo/document/file viewers unless accessed through a specific app/feature, although I'm not sure that's possible. Second Space seems like what I'm looking for but I'm not sure how robust it is and how exactly the "split" works technically, if it's simply a separate group of folders I'm not seeing the point. (I consider myself a fairly tech-savvy person but phones aren't my area of expertise)
You build the levels yourself and you shoot up and loot levels of other people who aren't that good?
Unless you're somehow incentivized to actually make the levels playable and maybe even grant the 'invader' some crumbs of loot, I think that invariably converges on sadistic kaizo shit. You can't count on players not abusing every abusable game mechanic, especially when you give them agency to fuck with other players; game designers are at least paid to do their jobs.
May I recommend WH40K: Rogue Trader?
I considered it, but I'm not big on WH40K and I already own BG3, might as well. I also DM a 5e campaign for some friends so practice/inspiration would come in handy for a relative newfag.
The technological answer seems obvious - being underdeveloped, technology was advancing more rapidly, leading to more cool new shit that feels fresh and exciting.
their gameplay does not seem to be that big of an improvement over things I have seen before.
Genuine question - how do you tangibly improve on the Doom gameplay formula? Looting levels and shooting shit seems like a fairly complete feature on its own, the only improvements are building some sort of scaffolding on top of that in search of synergy - RPGesque systems, color differentiation of pants 873 gazillion guns of looter shooters, top-down Crimsonland slaughterfests, roguelikes, realistic sims, battle royale, etc. etc. The core conceit remains unchanged. Maybe nu-Doom and other ADHD shooting games like Ultrakill do represent a core improvement but I'll be honest it's not an improvement I want to see everywhere, my geriatric reflexes aren't up to the task.
As for why games aren't as good as in the olden days, the answer is probably that games grew into a proper art form and achieved mass appeal. Before mass appeal, something that was famous worldwide (e.g Doom, Half-Life, XCOM, etc.) was expected to be, and frequently was, famous on its own strength since the scene is mostly populated by fellow enthusiasts who enjoy this niche as you do and have tastes and standards broadly aimilar to yours.
With mass appeal comes an influx of normies, which by themselves aren't actually a problem, their distaste for difficulty is spiritually the same type of complaint that I make above wrt my geriatric reflexes. They aren't gud enough for trve hardcore gaming, and want different things from their games. I do it myself, I'm terrible at shooting games and dislike PVP in general so I don't play e.g Tarkov with the gang. This is okay.
What is not okay is the swarms of Gervais-sociopaths that invariably follow the herds of normies; as we know, real hard-R gamers are infamously culturally sensitive and averse to bullshit, while normies have no such complications and can be duped with impunity. SplitFiction is actually a perfect example of this trend, as discussed downthread; a malevolent will behind the scenes has explicitly designed the game to deceive normies' sensibilities, with full knowledge that co-op can salvage any garbage, Redditors heckin love novel schticks and metanarratives, and a few cleverly-placed identity markers will defang most of the intuitive criticism (I'm not even talking about the quirky not-lesbian female characters fighting an evil white nerd; rather that the fact of the two being literal writers is specifically made to disarm the exact complaint @Fruck makes here, cf. exhibit A - let's see you write better, fucking chud!). This is a perfect metaphor for gaming as a whole. We truly do live in a society.
Still, I disagree that gaming is dying; AAA gaming is, sure, but that's arguably a good thing, and the indie scene is still strong as ever. My consumption of vidya remains as high as ever, maybe except that I too notice I don't have the stomach to get into 100+ hour games anymore, I really want to play BG3 and Metaphor but the time requirement is legitimately daunting. Great games still exist, but the fame of something is no longer an indicator of its quality (arguably it's becoming a point against), and you have to shovel through piles of shit to find diamonds, or even just some decent ore. Y'know, like with any other popular medium nowadays.
While I haven't actually played SplitFiction since no friends, only saw some of the gameplay, the game itself seems decent and the schtick feels fairly novel. It's also co-op (couch co-op, granted), and IME co-op can salvage almost any garbage short of something virtually unplayable.
That said I fully agree that the writing (what I've seen of it) is garbage with zero redeeming qualities, and the people(?) who wrote that must be banned from anything resembling a writing implement. I try not to fall to the "everything I don't like is Reddit" mindset but this game really seems to be targeted at r*dditors/normies who run all latest blob updates, love Marvel-style quippy humor and aren't actually into videogames (which is probably why the friend pass is free so your gf/sibling can pester you into playing the cool game s/he heard about). Competently targeted too, if the rave reviews and flamewars in comments to negative reviews on Steam is anything to go by.
The game isn't terrible (hell I'm defending it) but it certainly isn't 10/10, the writing alone should take off like 4 points. I agree this is probably the ur-example of a game which would be substantially better if any attempts at "story" and "characterization" got mercilessly pruned.
I haven't seen those, only a compromise where the tag is flimsily attached somewhere else instead of having its base woven directly into the seam/collar (side note, why are tags even woven in like that so they're maximally troublesome to cleanly remove? Does it not occur to tailors that people prefer to cut these things off?) I can only hope this trend will reach my shithole someday.
Unlike with the boolean yes-no presence of the hair dryer, cutting off annoying tags doesn't at all guarantee that the resulting roughened seam isn't going to be even more aggravating (and now impossible to deal with without tearing the clothes). I actually started to just put up with tags as is rather than risk failing the DEX check and ending up with unwearable shirts.
>t. autist
Beyond that, please be specific: what actions do you think we should have taken?
Explicit modhat warnings. I agree that in the first instance you did say what you did so I suppose that counts, but the second case here definitely warranted one.
As an aside, what do you mean by "powermod"?
Might not be the exact term I'm looking for, but by that I mean
- someone who does the lion's share of modding - trivially true from the mod log
- someone who makes it a visible part of their "identity" if that makes sense, as evidenced by your flairs
the previous one at least was something someone actually told you - someone who has the explicit attitude of... I'm not sure how to put it in non-accusatory terms so let's stop at "attitude" - compare @netstack's
this sort of post is flatly and egregiously against the rules. I'm giving you a one-day ban. Please do not post this way in the future; ban length will escalate if you do.
vs
the ankle-biting will stop. Now.
I'm sure you get the point. I'll stop if you think I'm doing this in bad faith, but I believe the term fits.
I am not being rhetorical: on what grounds do you think that argument should be prohibited? We do not prohibit bad arguments!
when someone posts a bad argument, and you reply with a personal attack against the poster and I mod you, that does not mean I agree with the OP or think their argument was good!
I'm perfectly fine with the arguments themselves, people can and routinely do assert that [thing] is literally Hitler/Russian propaganda. My objection is not content. My objection is the mode of argument that encapsulates it, e.g. implicit association, passive aggression, selective amnesia, etc. (Well okay maybe not the argumentum ad Hitlerum part, I confess, I think that ~99% of references/comparisons to Hitler are made in bad faith solely for purposes of tarring by association - which here I believe was especially visible, posted straight with not even a token attempt at elaboration.)
I'm not saying bad arguments should be prohibited, but at the very least bad arguments (and you seem aware they're bad) should serve as a mitigating circumstance when people respond with more heat than necessary. Otherwise baitposting seems too exploitable, if you wanna do a little trolling your job is simply pretending to be retarded using a lot of passive voice and Darkly HintingTM to goad people into making the first ad hominem that gets them modded, exhibit A here. You can argue this is a restraint issue and Nigga Just Like Walk Away From The Screen, and you sort of do -
someone writing a bad argument does not mean the rules don't apply to responses.
I suppose I can't really argue with that, you can always deflect and say you expect better from posters, but that's the thing with bait, posting it takes far less effort than it takes to regard it seriously and answer in good faith. Comments in this vein (case 2) actively shit up/derail conversations and are IMO straightforwardly bad, shedding very little light (Hitler bad, who knew?) but very much inviting heat; top-level posts (case 1) are technically beneath suspicion since in that case the resulting "discussion" wasn't anything particularly bad, but they still violate the rules on speaking plainly, and the passive-aggressive mode of communication doesn't seem very conducive to light vs. heat either.
Can you see how exchanges like this <...> make me more skeptical of people who earnestly insist that they really believe we (or I) are biased and not actually listening to feedback?
As I said I really do sympathize, but maintain that your skepticism here looks a lot like cavalier dismissal to me, which I believe is not the way - I agree the reference to affirmative action was unnecessary heat, but as I outlined above (the "more bluntly..." part) it's IMO not unfounded. I do however agree that "any expression of personal opinion by a mod is given disproportionate weight", I'll try to remember jannies are people and assign less weight to that in the future.
Thanks for the measured response, I now better understand the mod position and defer to it.
I guess I'll try to provide blunt feedback then. I apologize in advance for bringing in unrelated posts.
My entirely subjective opinion: In the span of a week, this thread is the second instance of very obvious bait going completely unnoticed without so much as a warning, even as a powermod explicitly shows up and participates in the discussion (without the modhat, given, but as the ban policy of the Motte is still the main topic in both cases I believe it counts as "speaking officially").
The first instance I believe has been given, frankly, a lot of leeway for a top level post that came out swinging with a thinly-veiled implicit accusation and hasn't (again, in my opinion) significantly improved the mode of communication or strength of argument in the following replies.
More bluntly, I find the (rather visible) pity/condescension towards leftist unpopular points of view distasteful for a powermod, especially given the place's supposed focus on robust argumentation - at risk of being antagonistic, I would definitely not call that poster's median post "doing a good job of representing a point of view that is rare here" unless that was a polite euphemism. As I understand you're trying to keep it balanced as all things should be or something, but this is exactly how you get the affirmative action accusations.
The second instance here is, well... I won't deny that @jeroboam's post is against the rules, but considering that he was rather obviously baited in a much less subtle way (really, argumentum ad Hitlerum in current_year?), I think a "proper" modhat warning would've more than sufficed, especially seeing as the bait itself remains unnoticed.
Notably, both posts were downvoted to hell - I hesitate to point this out, seeing as nobody likes getting dogpiled and updoot total isn't a very reliable metric (certainly a very gameable one), plus as you note downthread we're not a democracy so by itself this means jack shit. Still, it might serve as a very rough approximation of community reception when/if you ponder if it really is the children who are wrong.
FWIW I'm on record as a simp or the moderation here and haven't really felt any disconnect until now, but this is probably the first time I distinctly nootice a real lapse in vigilance, and especially disagree with your convenient blunt-feedback/ankle-biting distinction. The two are one and the same, cavalier dismissal of [thing you don't like] is not the way, and I sympathize with having to expend effort to separate wheat from the chaff every time you get more [things you don't like], but such is the way of the janitor.
Is that a full TTRPG campaign set up for an LLM to execute on?
Not really (though people have been trying, with some success), it's more a free-form adventure(ish) thing, mostly my half-baked experiments with making a properly-ordered lorebook. My code-fu is... not great and my access expensive capricious and intermittent, so I haven't tried building any external scaffolding around the LLM, but even just built-in ST tools have been very fun to fuck with.
How does it work, and how extensive it can get?
At its core worldinfo is dead simple, it's something like a dictionary with every entry having a value (text to be added to the outgoing prompt), a key (keyword(s) which will trigger the insertion when detected in the context), and a few trigger parameters - e.g. you can set it to automatically add [PLEASE JUST GO TO THE FUCKING LADDER AT (X,Y)] to the bottom of context whenever the last X messages contain the string "Mt. Moon". This lets you insert things into context or take them out conditionally, for example hide info about secondary characters while they're not actively present or being talked about.
The basic functionality already allowed for some clever things - e.g with judicious use of the "recursive scanning" checkbox you could make cascading triggers that dump several entries into context off one triggering string, and if that string is something trivial like "." that's always in context, using the probability field to assign it a % chance of actually firing plausibly imitates "random encounters" (names in {{random}}ized enemy lineups are themselves keywords that pull up the corresponding entry).
Over time it was overgrown with a zillion knobs and dials, as seen in the screenshots, allowing for a lot of customization - you can now specify scan depth (how many latest messages are scanned for keywords), case sensitivity, simple logical operators (if "Mt. Moon" AND "B1F" trigger entry X, if "Mt. Moon" AND "B2F" trigger entry Y), locally disable recursive scan so a given entry doesn't trigger others even if it contains their keywords, delay the trigger so the entry doesn't show up until X messages in, stick it around for X messages after the fact, give it a X message cooldown, group several entries together so that only one can be active at any time (even the weights are customizable), etc. etc. etc.
Sorry for suddenly nerding out but I'm sure you're seeing potential here, including for our ClaudeFan's knowledge base.
(Further autistic details will probably go in DMs, this chain is long enough already.)
How long does it go before it totally loses the plot?
Arguably the decline starts as soon as the initial message gets pushed out of context, leaving the LLM somewhat "unmoored" from the start of the scenario, moreso with gradually losing earlier happenings as the context window drifts. Summarization every so often to preserve key developments can alleviate the worst of it, although I've found automatic summarization isn't very good since the LLM's views of what's important may differ from yours.
Otherwise the threshold depends on the system prompts, the model (e.g. Opus is infamous for its "artistic license" to deviate from instructions/make shit up and write the hottest smut known to mankind) and the given scenario. My personal opinion is that ~20k tokens, of which no more than 40% is worldinfo so that enough actual chat history remains to have a clue what's going on, is about the sweet spot.
I'm at this point morally opposed to interfacing with large companies if I can at all help it
At this point I'm accustomed to existence behind seven proxies, so I am addicted and coping less concerned, hoping that soulless capitalism can actually work in my favor for once and disregard the silly notions of AI ethics et cetera so I can pay a third party to proompt in peace. It's much better to go for local models in this regard, for several reasons, but I've been unlucky to try the corpo-grade crack first so that's what I'm stuck with.
Hobbyists have no shame.
I've seen things... *cough* you people wouldn't believe...
I watched Claude sit and churn for a while after it left Pewter, moving all information about that city into long-term memory (with explicit tags!) and clearing up local information. It's now back in Mt Moon, so we'll see whether this has made it more effective at navigation.
It seems to still firmly remain in Mt Moon, sadly, but all the <thinking> about a certain "loop prevention log" seems hopeful, if anything it at least seems to retain said log in context and refer to it quite often. Will check back in the morning, I'm getting invested.
watching the money burn is a little eye-watering
This is putting it mildly tbh, this guy is quite literally living my best life, even just worldinfo on its own has gotten me a lot of fun exercises in tard wrangling. I would kill a man in cold blood to sit and fuck (around) with chatbots all day as, or at least in parallel to, my day job without constantly fretting over my OR credits. Not that goons haven't burned even more money in aggregate at this point (most of which isn't theirs either), but... fuck, man. It should've been me! Not him! How do AI safetyists get to take away my toys and keep the cool toys to themselves?!
there's no summary of where it's been/what it's done (so I can't track progress easily) and there's no export of the knowledge base over time to show what it's learned.
Agreed, would've been interesting to see. I don't know if he's sitting on the "tech" as it were and doesn't want to reveal too much but I can fairly confidently say he doesn't really have anything special yet, the setup definitely doesn't seem Neuro-sama-tier complicated.
Is this an artifact of the LLM having no side-effects while processing outside of the explicit textual output?
Pretty much, which is also why dumb hacks like letting the LLM explicitly write out its chain of thought before the actual response have been so effective.
if you tell them to process it explicitly but include that in a sidebar like the block, would they have an easier time keeping the anime chicks where they oughta be?
Yes, actually. Instructing the LLM to insert basic statboxes/infoblocks after every response (and regexing them out via the frontend after to avoid shitting up the context) so it has the basic "states" at the tip of its proverbial tongue at all times has been the meta for a pretty long time now. Something like this:
End your response with "infoblock" to keep track of the scene. You don’t have to mention those details in your actual response unless they are important. Use the format below:
<infoblock>
Location: (Current location)
Positions: (All the characters' and {{user}}'s current positions relative to each other.)
Outfits: (For each character their current clothing and underwear.)
</infoblock>
I can't say exactly how well it works, but accounts of e.g. sizefags people who require accurate dimensions and/or relative positions for their scenarios say it's definitely better than placebo.
I wonder why the knowledge base approach seems to have fallen flat.
IMO exactly because of this:
re-reading the design, it looks like the knowledge base isn't so much like a binder of notes as it is a single post-it note stuck to the screen - Claude doesn't query it deliberately, it apparently gets the entire contents of it shoved into the prompt.
So it's basically just another part of the prompt without(?) any distinguishing features, and Claude's attention growing more scattered as the context limit grows is a known problem. In my experience amnesia/retardation kicks in as soon as 20k tokens. Granted, I don't know how their prompt builder looks like, or what context limit they use - although I suspect money isn't as much of a problem for an Anthropic researcher as it is for someone like me, so I expect it to be pretty high given the 200k upper bound.
It's hard to fit anything very detailed in there and means that Claude can't get a new set of "notes" for whatever area/task it's currently attempting to handle.
Yeah, I hope nobody tells them about worldinfo or something. I'm still convinced the median /g/oon still has the median researcher's ass handily beat wrt "prompt engineering". Arguably this is a testament to how powerful a tool SillyTavern is, but afaik every feature has been initially conceived and pitched by the community anyway.
What if you gave it something open-ended like "Pokemon is a game that children play to explore, befriend Pokemon, and win tough battles. Play this game the way it was meant to be played"?
I expect that wouldn't change much, arguably it'd make it get lost even more, at least now it seems to have a fairly clear objective in mind (beat children defeat gyms), which it can even translate into lower-level "tasks" like navigating routes.
Besides, the minimal prompting seems to be the point; from my understanding the dev is unwilling to hold Claude's hand any more than necessary and he wishes to see how it holds up on its own, even if it takes it days to get out of every stupid loop he gets stuck in. I wish I had unlimited credit think it's dumb, even with crutches to streamline progression and break loops this would still be pretty interesting to watch, but oh well.
edit: I tuned back into the stream and immediately witnessed a page-long reply thread starting with someone asserting Claude's preferred pronouns and gender, based on them literally just asking it. I thus retract my observation about this being the sanest Twitch chat. At least there's content now.
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Man I really have a whole talmud to properly internalize heh, thanks for the advice. I really like the idea of Ben Franklining here but that might be temporarily off the table given the current situation.
Well uh see, that's... kind of the crux here. I am very interested in her, I care for her greatly and derive a lot of satisfaction from
my savior complexdoing it (in fact I have inflicted quite a bit of my residual rat programming on the unwitting gal, to which she took pretty well even). The problem is twofold: I can't express it "visibly", and accordingly my acts of service as it were don't scan to her as explicitly romantic gestures (which she needs), even as she acknowledges the care in the same breath.I know this is going to look like a massive red flag from her but I assure you I really am that oblivious, the anime comparison wasn't metaphorical, so at least some frustration on her part is warranted here. To be perfectly blunt, I am the type of nigga to be texted "please educate me :3" at night and respond with "actually I think you're taking your lessons well so far, good job!". This has not been bad enough in the past, but the rift is growing, even as she clearly still perceives me as a potential partner and continues to reject dates IRL in my favor.
This is not to say that I don't feel frustrated too; if the above sounds like mixed signals - yes they fucking are, so to some extent I stubbornly hope that if a woman sends you mixed signals, she herself is confused and wants to be told what to think about us, and that I can learn how to drill that into her before the rift is unsalvageable.
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