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Notes -
Video games thread:
Back to Silksong after a few weeks break. A difficulty tweak mod made the game much more enjoyable for me. If you're in a similar boat to me — if you enjoyed HK1 but thought the Radiance ending challenges were too much, enjoyed the difficulty of early FromSoft games but thought they crossed a line around Sekiro/Elden Ring — I recommend the following changes to the config file, as the defaults trivialize the game a bit too much: 2x -> 1.5x Player damage, 2x -> 1.6x rosaries, disable Tool regen. On the other hand, consider changing the health regen to every 1 second; it only starts after you're 12 seconds damage free, so it won't make the boss gameplay much easier, but will make runbacks less tedious.
On my first post I complained that there's not enough exploration in Silksong. I'm glad to say the situation improves a lot once you read the Citadel at the top of the map. It acts as a massive hub area disconnected from the main fast travel network, with many hidden areas you can discover and tackle in different orders, lots of unlockable shortcuts, etc.
I can now recommend the game with a few reservations.
Hades 2 came out yesterday! I just got into Act 3 on Silksong but........ now I have Hades 2!
Like Silksong, I find difficulty in describing it other than "more of the same game, in a good way". New enemies, new weapons, new buffs, new mechanics, but the same general gameplay loop and overall feel. I especially like that since the main enemy is Chronos, there's a rare event where he ambushes you and temporarily sends you back in time for a level. And back in time is the first game! It's only happened to me once so I'm not sure how robust it is, but it was an instance of an old map with old enemies that would be in the same spot in the run that I was when I got ambushed. That's definitely a cool throwback mechanic.
I will note that the artstyle and characters seem a little bit.... woker? It's nothing too egregious, and it was a little bit like this in the first game, but just the levels of androgyny, the ratio of more female characters, the lore of being Witches, and the weighting of visual sexualization weighted more towards male characters than female ones generally gives off lefty vibes. Heck, Aphrodite, the goddess of sexual love, beauty, pleasure, and procreation, and is straight up naked in the game (though conveniently self-censoring with arms and hair) looks like a lesbian.
Again, it's nothing too egregious, and the gameplay and story are still good overall so far. It's just a mild annoyance.
I haven't tried patch 1.0 yet, but I did play back when the alpha was released.
From what I remember, it's not bad, but I much prefer the vibe of Hades 1. Hades 1 is just very strong thematically - at first you think your dad is kind of a bad guy, keeping you down, but as you fight your way to the surface for your first glimpse of paradise, it becomes apparent that the curse is much deeper than you know: it's in the blood. You were born condemned, to a Sisyphean quest to seek paradise but be denied access, and yet... through your failure, you make lots of friends, realize your troubles may not even be that bad compared to theirs, and well, I won't spoil the ending, but one can almost imagine Sisyphus content. It's a very deep game.
Hades 2 isn't bad, it just... it feels like Arcane season 2 compared to Arcane season 1. It would feel a lot better if its predecessor hadn't set the bar so high. And yes, as you mention, it does feel a bit woker.
Now, admittedly, I haven't played the new 1.0 patch for Hades 2 yet, so I may be missing key aspects of the story that pull things together in ways that make the game deeper. But from what I remember, Chronos sure felt like an actual bad guy, in a very cookie-cutter sense, and there didn't seem to be much thematic depth behind this, like the passage of time rendering the gods increasingly impotent or something (the main character is a witch, after all). It just felt quite shallow.
One of the major thematic turn-offs of Hades 2 for me is that, back in Hades 1, getting to the surface distinctly felt like a proper goal given everything you have to overcome on the way. The ...events that transpire once you finally get to the surface (to avoid spoilers) only add to the payoff; Zagreus is cursed, his kin was not meant for the surface world, and even with all his willpower he cannot manage more than a few minutes to try and come to terms with what he has found, and attempt to salvage it, before he is inevitably dragged back to the underworld and has to throw himself at the challenge again and again. There is no escape, as it were. Despite only getting a small sliver of dialogue every time you beat a run, the story still visibly progresses and you can't help but get invested in it. I think Hades 1 is easily Undertale-tier meta storytelling and one of the best in-story explanations ever for the bog standard "you must do X successful runs to get the ending", it is so immaculately arranged that you barely notice the seams, especially with the little twist ofnot having to fight a boss on the final run.
Compare this to Hades 2, where gaining access to the surface stages is... literally just a cheap early meta unlock for Melinoe; it is complete and total immunity, and the matter is never brought up again afterwards.
I understand this was largely gameplay-story segregation since they wanted to make the surface stages actually playable, but I still feel there should have been a better way to go about it. It solidly soured the initial impression of all the overpowered witchy bullshit for me, and so far it doesn't really get better - there does not so far seem to be a problem the protag's Quirky Cast of Strong Women doesn't immediately think of a
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