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Friday Fun Thread for October 3, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Vidya thread.

49.4% of players have the "Defeat the Paintress" achievement. 49.0% of players have the "Go back to Lumiere" achievement.

0.4% of players have quit the game mid-cutscene and never launched it again.

On that note, please help sell me on Clair Obscur. I'm not this much of a contrarian to just discard the chorus of glowing reviews, I know the game is good, and I think I recovered from Automata and am ready to get my shit totally rocked by a videogame again; but I don't have limitless time anymore and when I see a JRPG (FRPG? EuRPG?) my gut immediately pegs it as a 50-60hr commitment at the bare minimum. Sadly my fried brain finds it much easier to consoom roguelike number-go-up slop rather than commit to a proper game.

((On that note, Balatro was so good some madlads made Balatro 2: slot machine boogaloo. Cloverpit is amazing, I love it. Do not play it.))

If it helps, it's more like 30-40 hours. I don't know if you'll "get your shit totally rocked" though -- I think some of the reception is due to lowish expectations (previously unknown studio etc), but it's definitely a fun time.

It's not this long. I've been playing it for 30 hours, according to Steam, and according to the other commenters, I have probably five hours of plot left.

when I see a JRPG (FRPG? EuRPG?)

It's "JeRPG". Well, mechanically it's pretty much a standard JRPG with a few "must keep the player engaged" changes that I'm not a fan of, the big draws to me are the setting and the writing.

Japanese games are much more adventurous with their settings, but even they are prone to defaulting to X-buts ("it's basically X, but...") these days. CO is completely alien and weird, it's like you're trapped in a surrealist painting. The only annoyance is the lack of structured exposition. You start the game in the middle of an important weird ceremony, and you have no idea what's going on. Your PC knows what's going to happen, everyone around him knows, but you don't. You have to piece everything together from bits of dialogue. I know the reason, but it's a cheap narrative trick, especially in a video game.

The writing is very... French. You know what beats an American story would have, what beats a Japanese one, you can peg the archetypes of the party members right after meeting them (with a few subversive X-buts in the mix). Well, not in CO. Well, partly. Sometimes a brooding guy with a deep dark secret is just a brooding guy with a deep dark secret, it must be a universal trope. But the way he's positioned in the overarching story is different.