Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 129
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
Vidya thread.
49.4% of players have the "Defeat the Paintress" achievement. 49.0% of players have the "Go back to Lumiere" achievement.
0.4% of players have quit the game mid-cutscene and never launched it again.
On that note, please help sell me on Clair Obscur. I'm not this much of a contrarian to just discard the chorus of glowing reviews, I know the game is good, and I think I recovered from Automata and am ready to get my shit totally rocked by a videogame again; but I don't have limitless time anymore and when I see a JRPG (FRPG? EuRPG?) my gut immediately pegs it as a 50-60hr commitment at the bare minimum. Sadly my fried brain finds it much easier to consoom roguelike number-go-up slop rather than commit to a proper game.
((On that note, Balatro was so good some madlads made Balatro 2: slot machine boogaloo. Cloverpit is amazing, I love it. Do not play it.))
If it helps, it's more like 30-40 hours. I don't know if you'll "get your shit totally rocked" though -- I think some of the reception is due to lowish expectations (previously unknown studio etc), but it's definitely a fun time.
More options
Context Copy link
It's not this long. I've been playing it for 30 hours, according to Steam, and according to the other commenters, I have probably five hours of plot left.
It's "JeRPG". Well, mechanically it's pretty much a standard JRPG with a few "must keep the player engaged" changes that I'm not a fan of, the big draws to me are the setting and the writing.
Japanese games are much more adventurous with their settings, but even they are prone to defaulting to X-buts ("it's basically X, but...") these days. CO is completely alien and weird, it's like you're trapped in a surrealist painting. The only annoyance is the lack of structured exposition. You start the game in the middle of an important weird ceremony, and you have no idea what's going on. Your PC knows what's going to happen, everyone around him knows, but you don't. You have to piece everything together from bits of dialogue. I know the reason, but it's a cheap narrative trick, especially in a video game.
The writing is very... French. You know what beats an American story would have, what beats a Japanese one, you can peg the archetypes of the party members right after meeting them (with a few subversive X-buts in the mix). Well, not in CO. Well, partly. Sometimes a brooding guy with a deep dark secret is just a brooding guy with a deep dark secret, it must be a universal trope. But the way he's positioned in the overarching story is different.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link