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Good point re undertale. That game had a pretty decent core gameplay loop to underpin the experience, but the dialogue was actually decent and emotionally investible. My specific complaint about 'choice' is that Mass Effect, Fallouts and to a lesser extent Skyrim had really poor consequences for choices, they were just different coloured lights and minimal FMV cutscenes. Perhaps the challenge of working in a Universe means you can't have wild ranging consequences, any sequel requires certain base states to persist: I can't nuke the universe in ME3 or kill Preston Garvey in FO4, and that cheapens the 'freedom of choice' in the game.
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